Commit Graph
102 Commits
Author SHA1 Message Date
karajorma 52660f8170 I could have sworn I committed this! Anyway, make the wingman complain when you shoot them instead of command. Send traitor messages from wingmen if command is silenced.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4097 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:56 +10:00
Goober5000 aefb3efe15 the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 d9fb4b15b9 revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000 42ab4d6622 massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
taylor ee04f5e5c0 some minor performance improvements remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
Goober5000 658b1e6024 new feature: shield generators that control whether the shield is up
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3967 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
wmcoolmon ff8572af7d Fix CVS & correct various warnings under MSVC 2003
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
bobboau a3daa5ff3b ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
Goober5000 0ed509ace7 remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
Goober5000 99b7eea1c2 convert a mission variable to a mission flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3834 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:43 +10:00
wmcoolmon fb94960327 WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor 802b7aecbb fix stupid bay depart object animation bug (Mantis bug #1133, part 2)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3748 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor b16ce3e1f2 if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3718 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor 3536c39466 updated/fixed modelanim code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3710 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:39 +10:00
Goober5000 e0c6eeff25 minor bugfixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3687 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:38 +10:00
Goober5000 e834420b64 better safety check
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3640 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
Goober5000 ac2ec50ba4 more descriptive warning message for docking paths
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3581 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:35 +10:00
taylor 471b758539 fixes for stuff_string() bounds checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor 99d98d8959 slight optimizations fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3451 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
Goober5000 200e56f4bc extremely minor optimizations
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3412 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Kazan 7892f9d1f6 Resolve Mantis #1010
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3359 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
Goober5000 0c4922f248 consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000 c9f39f527d remove obsolete (and hackish) flag --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3293 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000 0f2daa67f1 fix for Mantis #571 --Goober5000/Backslash
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3284 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000 b4fcd028f0 cvs comment tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000 92ddebade4 okay, I have no idea what I was doing there --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3274 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:22 +10:00
taylor 318136b5e0 account for some minor floating point error in the undock speed check
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3270 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:22 +10:00
Goober5000 268d23cb88 handle docked objects during death roll --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon 391f48f4c8 "Limbo" flag support
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3170 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
Goober5000 9d6a9f7df7 add fighterbay restriction code --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3157 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:18 +10:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor f3f0bf9a8b minor safety check 2006-05-27 17:22:04 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
taylor 61f1a81ed7 fix bug where anything that wasn't a ship was considered a non-goal 2006-05-13 07:01:17 +00:00
taylor af8ee7a283 bah! forgot to add a blasted = on that check 2006-04-13 12:12:27 +00:00
karajorma fd2346e37e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:14:04 +00:00
taylor 01d9f454ee minor cleanup
address numerous out-of-bounds issues
add some better error checking and Assert()'s around
2006-03-25 10:38:44 +00:00
taylor 7233ba1db8 add ai_profiles flag to get rid of limit on minimum speed a docked ship can move
(not going to Int3() here from < 0.1 speed by default, a support ship actually hit it)
2006-03-20 06:19:04 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 c72eb31dd5 some tweaks to the ignore code 2006-02-25 19:03:39 +00:00
Goober5000 7efe44ef55 fixed several more things in the new ignore code
--Goober5000
2006-02-20 07:59:26 +00:00
Goober5000 c27ccf94c4 added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
2006-02-20 02:13:08 +00:00
Goober5000 bb95da72a8 restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
--Goober5000
2006-02-19 22:00:10 +00:00
taylor b4c50e32d7 another NaN/div-by-0 bug 2006-01-23 13:51:11 +00:00
taylor 18d6b377eb add fixes for capships that hit waypoints and just spin around
try and fix a big ship guard NaN error that is the result of an incredibly small forward speed value
2006-01-22 22:41:16 +00:00
taylor 4ed9dd0b2b more class type name fixage (maybe an AltName: line for objettypes.tbl in the future?)
if a ship has no class_type in ai_chase() then assume it's ok to chase, but log it in debug
  (uncomment Int3() here after this has been tested a little more)
2006-01-22 14:09:01 +00:00
taylor c39585a262 handle NULL ptr ref in debug message (needs to be reconsidered as to whether the function should actually return here or not) 2006-01-22 01:28:06 +00:00
taylor 0d515b98d4 long way to go for a simple div-by-0 fix 2006-01-21 02:43:23 +00:00
phreak 4e77c96a9a Make sure the rearm eta isn't recalcuated until the player docks again with a support ship 2006-01-17 03:48:25 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00