turey
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56c871d49d
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Initial commit of Training Weapons / Simulated Hull code.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4190 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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4622db3330
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--grouped the shake/shudder code together a bit better --added a sexp to generate shudder --fixed a minor bug in lock-perspective
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4150 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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2659bbcb25
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Doh! Missed the return type.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4141 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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55e03513c3
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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cd045d745f
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A couple of minor fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4105 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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ba590e029d
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get rid of non-standard itoa(), make use of the proper sprintf() instead
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4086 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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8ea4793841
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be sure to page in textures for change ship class sexp preload add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now) make event music keep extension if it exists, so that the special data will be accurate bits of cleanup from old MS code that we don't need
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4077 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:55 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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e590e0c5ec
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*** empty log message ***
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4049 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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d14355349e
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fix a hideous bug with the knossos special warp stuff (how did this ever actually work correctly?)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4029 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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a7ed006559
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remove NO_SOUND fix glow bank sexp bug (Mantis #1250)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3960 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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1164c1f7ab
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fix two bugs: --default ship flags in the iff_defs table were not correctly translated from parse flags to ship/object flags --ships were created with default allowed comm orders regardless of which team they were on
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3945 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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karajorma
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2521541fdc
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Fix add-remove-escort to actually use a priority. Add yet another missing bit of Network variable code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3924 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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karajorma
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71e1654e33
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Fix bug in the set ammo and weapon SEXPs Add the reset-orders SEXP Add support for network variables
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3918 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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ff8572af7d
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Fix CVS & correct various warnings under MSVC 2003
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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wmcoolmon
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de3145b479
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Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3899 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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Goober5000
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3b732fab3b
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assume ships-with-bays which haven't yet entered the mission are valid for syntax checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3823 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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ff27f47392
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allow parsing of similar ship copy names properly (Mantis #1178)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3816 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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38f922a22a
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prevent false positive while error checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3768 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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51e60dfa3a
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this may have been an oversight
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3765 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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b3136d2214
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add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3753 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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dc8b03f68a
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various bits of cleanup (warning messages, things that Valgrind complained about, etc.) fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3692 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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b33ea1169c
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fix is-event-x-delay optional argument type
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3686 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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c503ef414c
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moved some stuff around in the sexp menus
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3658 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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b710bbcc34
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make sure to only add the sexp callback once
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3656 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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cd2953a8c9
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make sexp nodes dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3636 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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taylor
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32aa4ccbeb
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fix bug where set-object-speed-* could set speed subjectively if left to default
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3546 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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1358f61e0d
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crap, knew I should have fixed that in the patch so that it would be right in both branches...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3512 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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29c9a124cf
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fix for Mantis bug #617 (with a very big assist from Shade who did most of the initial work on this)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3508 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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6f62889368
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maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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karajorma
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bbddd92669
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Doh! Minor fix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3419 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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karajorma
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8da36a8ddd
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Fixed a typo which breaks team-score
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3417 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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9347bf9988
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deprecate change-ship-model
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3401 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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9aeec5daf9
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make these consistent (pitch-bank-heading is the established order) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3400 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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Goober5000
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83bd864198
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add the multiple background feature --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3399 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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karajorma
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4296118a3e
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Fix bug where end-mission SEXP only resulting in the mission ending for the server
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3395 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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Kazan
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c29dd8e247
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Optimize
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3360 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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Goober5000
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b1a581487a
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fix help text --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3351 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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taylor
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d5f2d2db88
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make glow point banks dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3345 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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Goober5000
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08f653f0fb
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move WMC's preload stuff into main preloader routine
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3341 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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taylor
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2f0d12e022
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rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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5c9b21bde9
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fix for Mantis #856 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3289 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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a622bf7e8e
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--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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5ee98bec89
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fix comment in preparation for code commit --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3249 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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Goober5000
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190d222245
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make ai-chase-any-except default to ai-chase-any (since it never really worked properly in the first place) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3238 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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Goober5000
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c9378b4d98
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this is kinda superfluous
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3209 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:20 +10:00 |
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