Commit Graph
1889 Commits
Author SHA1 Message Date
Goober5000 2147571dff make several miscellaneous timestamps type-safe
Trail timestamps and a few top-level timestamps.  Also a few `static` and `constexpr` keywords for good measure.
2024-03-02 00:10:31 -05:00
BMagnu e8ea8733d0 Animation Drivers for Cockpits (#5925)
* Add control_info driver sources

* Properly deal with cockpits and their 'objnum's

* Add driven animation sets to weapons and cockpits

* enumify objnums
2024-03-01 10:03:27 +01:00
Goober5000 bb89553b0a allow a ship class's type to be set more than once
There was an extra check during ship class parsing that prevented a ship class's type from being set if it had been set already.  This dates back to commit 5f3a6ec7 and was added as a parsing safeguard rather than as part of any modular table checks.  Since the parsing has changed, this extra check is no longer applicable.  Removing the check allows a ship class with a different type to be created using an existing ship class as a template.
2024-02-21 22:05:34 -05:00
Goober5000 4bf806c485 make model file checks consistent
The general expectation is that model filenames can be specified as 'none' or '<none>' for no model, but as discovered by no tea, this was not consistent across the code base.  For example, `$Model File: none` was handled as expected but `$External Model File: none` was not.  This PR makes the handling consistent for all ship, weapon, and shockwave POF files, and also adds some extra checks when models are loaded.
2024-02-09 17:00:45 -05:00
Goober5000 89a6e2aa7d fix ship subsystem parse warning
As reported by Trivial Psychic, if the number of subsystems exceeds the max as the result of a modular table, the error message was very misleading.  This fixes the error message and also makes it report the correct number of parsed subsystems.
2024-01-29 22:04:25 -05:00
Goober5000 40fac5dd5f Merge pull request #5838 from Goober5000/turret_constify
constify some turret code
2024-01-12 20:46:03 -05:00
Fabian Woltermann 2c4088efdd Fixes an issue with faulty eyepoint data causing a crash. 2024-01-03 13:50:23 +01:00
Goober5000 f4669db41c constify some turret code
Apply `const` to a whole bunch of functions.  Also change a bunch of ints to bools.
2023-12-30 00:00:31 -05:00
Goober5000 e21b07662e refactor 'share fire direction'
Use a simpler, more robust, and more correct method of sharing the fire direction among beams: replicate the actual beam vector for all firing points.  This further cleans up and simplifies the beam firing code and also clarifies some vector math.
2023-12-29 16:35:34 -05:00
Goober5000 fbb3a8f6a5 Merge pull request #5829 from Goober5000/oswpt_registry_ptrs
replace pointers with indexes in ship registry and oswpt
2023-12-09 00:23:33 -05:00
Goober5000 6e9b31cb5a replace pointers with indexes in ship registry and oswpt
This refactors the ship registry and the OSWPT struct to store data as indexes rather than pointers.  This is a prerequisite for making these collections dynamic in the future.  See also #5800.
2023-12-08 19:45:58 -05:00
Birk Magnussen 90dbdc4236 Add remap driver 2023-12-05 17:47:43 +01:00
BMagnu c2ed03ca59 Merge branch 'master' into openxr 2023-12-02 11:42:55 +09:00
Asteroth 125e47d749 Add cockpit 'sway' (#5840)
* add cockpit sway

* remove 5000 scaling factor
2023-11-30 10:52:39 -05:00
Goober5000 7afb00e976 Merge pull request #5800 from Goober5000/reduce_ship_info_ptrs
avoid storing ship_info pointers in data structures
2023-11-26 23:30:13 -05:00
JohnAFernandez 5ee051c55f Merge pull request #5803 from Baezon/start-loop-end-snd-weapons
Add Start/Loop/End sounds for weapons
2023-11-21 23:29:23 -05:00
Goober5000 3af831e0b7 rename Vaporize Percent Chance
This option was misleadingly named when originally introduced, so give it a more sensible name.  The old name is still accepted for backwards compatibility.
2023-11-16 15:57:53 -05:00
Asteroth 8587bf768b fix changing number of banks 2023-11-14 20:04:55 -05:00
Asteroth 422ccaa514 fix 2023-11-14 13:15:30 -05:00
Asteroth 9ecb451efe more tweaks 2023-11-13 18:53:15 -05:00
Asteroth 13170a235e add start/loop/end sounds for weapons 2023-11-13 17:52:50 -05:00
Goober5000 5406445ed4 replace pointers with indexes in WarpEffect 2023-11-13 14:05:39 -05:00
Goober5000 31c8739ecd Merge pull request #5788 from Goober5000/rcs_thruster_refactor
rcs thruster refactor
2023-11-11 13:17:48 -05:00
Goober5000 8e23c32b8c Merge pull request #5765 from Goober5000/subsystems_blown_optimization
optimization for checking whether subsystems are blown
2023-11-11 13:07:01 -05:00
Birk Magnussen e7ded2b4cd Integrate per-eye fov overrides 2023-11-09 22:49:44 +01:00
Birk Magnussen 27e80a3fff Fix VR coordinate transforms 2023-11-09 22:42:46 +01:00
Birk Magnussen 3721f8165d Basic Stereoscopy 2023-11-09 22:42:43 +01:00
Goober5000 fa49d05e0c feedback 2023-11-09 15:48:43 -05:00
Goober5000 187d24c2f4 rcs thruster refactor
Here's some low-hanging fruit for reducing the memory footprint of `ship_info`.  This turns the maneuvering thrusters array into a vector, refactors the names a bit, fixes thruster activation when `-nosound` is active, reduces the number of calls to `ship_get_thruster_status`, adds some const-correctness, and converts the timestamps to the new system.
2023-11-09 12:44:40 -05:00
Goober5000 26df8e9a45 assert -> assertion 2023-11-06 13:24:06 -05:00
Goober5000 bb3e3eadfc additional optimizations 2023-11-06 13:24:06 -05:00
Goober5000 b5e215a85c optimization for checking whether subsystems are blown
In many calls to `ship_get_subsystem_strength`, the caller doesn't care about the actual number, just whether the subsystem type is destroyed.  So this adds an optimization to check specifically for that.  In the case of `SUBSYSTEM_ENGINE`, this avoids an iteration over every subsystem on the ship which, for a ship with many turrets, can be significant.
2023-11-06 13:24:04 -05:00
Goober5000 ae89ed2b9d convert some instances of frand_range to Random::next
Some of the `frand_range` calls were used for integer calculations, so we can use `Random::next` now.

This also reduces the number of C-style casts in the codebase.
2023-11-06 01:48:29 -05:00
JohnAFernandez c30559a63a Merge pull request #5698 from Goober5000/waypoints_upgrade
Waypoints upgrade
2023-11-02 19:24:55 -04:00
JohnAFernandez 8693fa37eb Merge pull request #5732 from Baezon/fix-damaged-engine-max-vel
Fix for ets changes when engines are <15%
2023-11-01 03:30:22 -04:00
JohnAFernandez cfe92a4d32 Fix auto copies (#5738)
* fix inefficient (auto x : container) loops

* Don't make two copies of every element...

* Fix more loops

* Last inefficient auto loops
2023-10-31 13:47:48 -04:00
John Fernandez 6038076bf0 Add current_cmeasure > -1 check
This is an actual edge case bug.  If no countermeasure was set, and then one was set, there might be a garbage timestamp set that would give an incorrect countermeasure delay on next use.
2023-10-30 10:56:45 -04:00
Asteroth 729e448fe5 review fixes 2023-10-30 02:10:18 -04:00
Asteroth c017ef9b8a fix for ets changes when engines are <15% 2023-10-29 23:54:36 -04:00
Goober5000 4fbe3b7131 make sure class_type exists when used
A mission in Mantle caused an invalid vector access when checking whether to vaporize a ship whose ship type was -1.  Turns out having "no type" is actually allowed, so I audited all `class_type` accesses throughout the code for potential -1 accesses.  Most were properly checked but a few were not.  A few others needed to be tweaked.

(I suspect this is something that would be on the Coverity list if it isn't already.)
2023-10-29 15:17:22 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Mike Nelson 3ca26587eb add default player weapon flag (#5600) 2023-10-22 13:23:30 -04:00
Goober5000 02bd62ff3c Merge pull request #5700 from Goober5000/special_to_supercap
change "special warp physics" to "supercap warp physics"
2023-10-21 17:34:20 -04:00
Goober5000 e621dbe997 Merge pull request #5464 from Goober5000/render_constify
add const where appropriate to the modelrender API
2023-10-21 15:57:24 -04:00
Goober5000 ea5c328c13 change "special warp physics" to "supercap warp physics"
Per discussion with @Baezon, this is a more precise term.
2023-10-21 15:51:16 -04:00
Goober5000 8c0bc25303 Merge pull request #5671 from Goober5000/subsystem_calculation_fix
add "Calculate subsystem hitpoints after parsing" option
2023-10-21 14:08:37 -04:00
Goober5000 b53f3fc803 handle ship_return_seconds_to_goal for WPF_BACKTRACK 2023-10-20 14:58:18 -04:00
Goober5000 d1f0b9343f change iterators 2023-10-20 14:58:18 -04:00
Asteroth 0cde26dd6e make invalid model_subsystem model nums a hard error (#5591) 2023-10-20 14:40:48 -04:00
Goober5000 883ed32796 ai-disable-ship-tactical and ai-disarm-ship-tactical (#5512)
Add "tactical" versions of disable and disarm goals which only perform the specific task without implying anything else.  The target ship is not protected and attack goals are not cleared from other ships.

There is also a new AI profiles flag to make this the default hud squad message command instead of the classic disable/disarm.
2023-10-19 07:50:49 -04:00