randomtiger
ec26db6d70
Added my batching solution for more efficient d3d_string.
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Its part of the new grd3dbatch module, most of this isnt in use but it might help out later so I've left it in.
2003-11-06 21:10:26 +00:00
randomtiger
6b1b1751ce
Added -no_set_gamma flags
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Fixed up some more non standard res stuff
Improved selection of device type, this includes using a pure device when allowed which means dev should not use Get* functions in D3D
Made fade in credits work
Stopped a call to gr_reser_lighting() in non htl mode when the pointer was NULL, was causing a crash loading a fogged level
Deleted directx8 directory content, has never been needed.
2003-10-27 23:04:23 +00:00
randomtiger
caf2178399
Big restructure for D3D and new modules grd3dlight and grd3dsetup
2003-10-17 17:18:43 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
anonymous
9cd430eb81
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory.
2003-01-15 21:29:05 +00:00
penguin
0678516880
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:38:58 +00:00
randomtiger
a0891d9240
Added new lib files: strmiids and ddraw to get dshow working
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Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin
e18b0827f7
Change version display location
2002-08-04 05:12:10 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
DTP
c4ee5bec33
FIX; Startgame arguement dont go ahead when a singleplayer pilot is selected
2002-07-29 07:56:10 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00