Commit Graph
101 Commits
Author SHA1 Message Date
Goober5000 5ecf54a969 added error checking for an annoying crash when running an out-of-range
sound; also, Phreak misspelled "tertiary"
--Goober5000
2004-01-14 07:07:14 +00:00
Goober5000 64b55daf77 made set-support-ship number align with general FS convention
--Goober5000
2004-01-14 06:34:07 +00:00
phreak 373df408ba oops switched the signs in a comparison. thats what was causing debug builds to go haywire 2003-12-18 15:35:52 +00:00
phreak 2b173bd522 disabled tertiary weapons support pending a rewrite of critical code 2003-12-16 20:55:13 +00:00
phreak 9427f0494a replaced asserts in parse_ship with more descriptive warnings 2003-12-15 21:36:42 +00:00
phreak 42653ac423 changed PLAYER_MAX_DIST_WARNING to 700000 (700km)
changed PLAYER_MAX_DIST_END to 750000           (750km)

this makes the playing field much bigger
this way you don't get the "return to the field of battle messages"
in the future we should have the mission designer set this limit
2003-11-21 22:30:45 +00:00
randomtiger d18ad3ac24 Almost fully working 32 bit pcx, use -pcx32 flag to activate.
Made some commandline variables fit the naming standard.
Changed timerbar system not to run pushes and pops if its not in use.
Put in a note about not uncommenting asserts.
Fixed up a lot of missing POP's on early returns?
Perhaps the motivation for Assert functionality getting commented out?
Fixed up some bad asserts.
Changed nebula poofs to render in 2D in htl, it makes it look how it used to in non htl. (neb.cpp,1248)
Before the poofs were creating a nasty stripe effect where they intersected with ships hulls.
Put in a special check for the signs of that D3D init bug I need to lock down.
2003-11-19 20:37:25 +00:00
bobboau 065ac67581 got assert to work again 2003-11-17 06:52:52 +00:00
Goober5000 514ec25eb9 clarified and pruned debug spew messages
--Goober5000
2003-11-16 09:42:38 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000 a8853113c1 edited for language
--Goober5000
2003-11-09 04:09:18 +00:00
bobboau b5497ebcdf new matrix handeling code, and fixed some problems with 3D lit verts,
several other small fixes
2003-11-01 21:59:22 +00:00
bobboau 5b504cc840 adding FOF stuff,
and fixed a small error in the matrix code,
I told you it was indeed suposed to be gr_start_instance_matrix
in g3_done_instance,
g3_start_instance_angles needs to have an gr_ API abstraction version of it made
2003-10-25 06:56:07 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
Kazan 9c5ac6b86f #Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now) 2003-10-12 03:46:23 +00:00
Goober5000 ed3e3b0e79 fixed some warnings
--Goober5000
2003-10-07 03:43:22 +00:00
bobboau 300d5fc2c1 commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem

also the thruster glow/particle stuff I did is now in.
2003-09-26 14:37:16 +00:00
Goober5000 52afd31304 fixed case-sensitivity bugs and possibly that Zeta wing bug
--Goober5000
2003-09-13 20:59:54 +00:00
Goober5000 3ff0cc78c1 added some minor things, such as code cleanup and the following:
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
2003-09-13 08:27:29 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 8ffae02b63 fixed a bunch of compile-time errors and warnings
--Goober5000
2003-09-12 03:57:01 +00:00
Goober5000 9e8083c95e grr...fixed more stuff
--Goober5000
2003-09-12 03:17:33 +00:00
argv 14f6f4cf7a New energy system, singular shield support, some new ship table flags, no draw of thrusters when they are off, fixes. 2003-09-11 19:33:07 +00:00
wmcoolmon 340da39cfc Added ability to limit subsystem repairs 2003-09-06 20:40:01 +00:00
wmcoolmon e3354cbfee Minor bugfix (changed an == to >=) 2003-09-06 19:14:50 +00:00
wmcoolmon f876bf2cac Made it possible to limit how much support ships repair a ship's hull. 2003-09-06 19:07:31 +00:00
Goober5000 86d041d581 well, let's see here...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
Goober5000 9f54fe1114 implemented rotating barrels for firing primary weapons
--Goober5000
2003-08-28 20:42:18 +00:00
bobboau a76ebd336e specular code should be bugless now,
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
Goober5000 161da1e84b Ballistic primaries will now deplete ammo correctly - that is, ammo will be
reduced by the number of firing points, not necessarily 1.
--Goober5000
2003-08-21 06:11:09 +00:00
Goober5000 b26ff24d85 "Fixed" the ballistic primary rearm bug. I have no idea how... I have to assume
it's a bug in MSVC.
--Goober5000
2003-08-21 05:50:00 +00:00
phreak 99e73f948f preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed 2003-08-06 17:37:08 +00:00
phreak add60f26d8 ships now decloak when firing 2003-07-15 02:52:40 +00:00
phreak b61270e607 support for cloaking added. needs a cloakmap.pcx
to cloak the players ship, activate cheats and press tilde + x
some more work can be done to smooth out the animation.
2003-07-04 02:30:54 +00:00
phreak 702fc1b0cb added support for weapons that only fire when tagged 2003-06-25 03:19:40 +00:00
phreak cbd422cfb8 fixed a small bug where rotating subobjects wouldn't work on a player ship
also changed "+PBank Capacity:" to "$PBank Capacity:" when parsing
ballistic primaries. goob knows about this
2003-06-16 03:36:08 +00:00
phreak a217fd3a6d final fix (hopefully) to zero mass value bug 2003-06-04 15:32:54 +00:00
phreak 1362e3a518 clarified an error message in subsys_set 2003-05-15 19:08:24 +00:00
phreak 3476c814e4 possible fix to ships with no mass values 2003-05-09 23:53:32 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 1a70dcbd48 resolved a nasty bug that caused some missions to crash
--Goober5000
2003-03-30 07:27:34 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
Goober5000 4214c8c99f fixed some misspellings
--Goober5000
2003-03-18 01:44:31 +00:00
Goober5000 ab0a0cbb37 fixed what should be the last bug with bank-specific loadouts
--Goober5000
2003-03-06 09:13:43 +00:00
Goober5000 7bf2515974 rewrote the restricted bank loadout code; it should work now
--Goober5000
2003-03-05 12:38:01 +00:00
Goober5000 75c7f89e73 cleaned out Bobboau's buggy code - about to rewrite with new, bug-free code :)
--Goober5000
2003-03-05 09:17:15 +00:00
Goober5000 f71b8a2740 fixed custom banks so that they no longer need the ":" between each entry
--Goober5000
2003-03-03 17:15:16 +00:00
Goober5000 4e8174b0e8 fixed the tech room bug! yay!
--Goober5000
2003-03-03 04:28:37 +00:00
Goober5000 742c4c1484 fixed the initial status bug 2003-03-01 01:15:38 +00:00