wmcoolmon
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a531f565bd
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Fixx0r FRED
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2006-10-20 20:37:42 +00:00 |
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Goober5000
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52f136f9ad
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:15:53 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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38c004708f
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Fixed extern to compile under Linux
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2005-03-29 06:28:52 +00:00 |
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phreak
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e5ccec4457
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global variable "Jump_nodes" needs external linkage for FRED
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2005-03-29 03:42:07 +00:00 |
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wmcoolmon
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2c2a6334db
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Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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2005-03-25 06:57:38 +00:00 |
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phreak
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819bacd7e2
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Add a function to check whether any duplicate jumpnode names exist
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2005-03-20 21:07:10 +00:00 |
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wmcoolmon
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49223230ef
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Oops, gotta remember to commit main codebase stuff when fixing FRED
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2005-03-11 01:28:23 +00:00 |
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wmcoolmon
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02e75ddd49
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Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
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2005-03-03 06:05:32 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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bobboau
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2798d7d62b
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implemented index buffered background bitmaps,
OGL people you realy should get this implemented
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2004-07-01 01:12:33 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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DTP
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fe4c454d12
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Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest
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2002-12-17 01:56:36 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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