Commit Graph
57 Commits
Author SHA1 Message Date
taylor a1e24a364f fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
taylor 2df79570ae add "Render full detail" support to the lab as well 2006-10-27 06:35:29 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
taylor 990d246a9a add render option for no glowmaps
remove render option for fog (why was this even there??)
add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models)
handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked
2006-08-19 04:26:32 +00:00
taylor eaeb6f61a2 hopefully this should get missile viewing working decently again 2006-07-08 11:30:13 +00:00
taylor 112b47f993 add a render option to make the model not spin around, easier to work with in some cases, and better screenshots 2006-07-06 21:49:12 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor ed38329dfc minor warning fixage 2006-03-22 18:20:06 +00:00
taylor f361c7272c GCC 4.1 barfed on this 2006-03-22 18:11:28 +00:00
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
taylor db78a0f780 use HTL wireframe view if in HTL mode 2006-01-18 16:17:33 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 4fd616b2c5 cleanup some debug log messages:
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
  make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon 683c612e53 Post-final commit 2005-12-04 19:12:53 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
wmcoolmon 4c50d3de10 no message 2005-11-27 23:54:13 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
wmcoolmon e48b96749b *Fix* 2005-10-23 05:01:49 +00:00
wmcoolmon ab64770625 mission-set-nebula fixage; remainder of python code 2005-10-22 20:17:19 +00:00
wmcoolmon 9e635dbe2c Make weapons clip less 2005-10-17 01:54:15 +00:00
wmcoolmon c268bb02b5 Weapon models now shown in lab 2005-10-17 01:51:01 +00:00
wmcoolmon 645f16cf35 Added warpin/warpout speed values to the lab 2005-10-09 09:18:10 +00:00
wmcoolmon 49f27a4ee6 Extendable modular tables (XMTs); added weapon dialogs to the Lab 2005-10-09 00:43:09 +00:00
Goober5000 7236d2f0c3 and again
--Goober5000
2005-09-25 07:27:33 +00:00
Goober5000 25e55bf580 try to fix the headers
--Goober5000
2005-09-25 07:26:05 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000 d1ade71cc3 get rid of a whole bunch of Microsoft warnings
--Goober5000
2005-09-24 02:40:10 +00:00
taylor 20ab76817f forgot to commit this before, did this gui code actually compile for anyone? 2005-08-07 09:24:22 +00:00
wmcoolmon 9a33c153dd Changed $Hull Repair Rate and $Subsystem Repair Rate to be percentages,
as well as making them accept all values between -1 and 1
2005-07-21 07:53:14 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor 83145a7add compiler warning fixes 2005-07-02 19:33:18 +00:00
taylor 383badd8a1 arch and GCC4 compatibility 2005-06-20 04:09:46 +00:00
wmcoolmon e23bc76eb4 Removed OF_DESTROYED, replacing it with a deletion cache 2005-06-02 02:09:43 +00:00
taylor 89b916d044 use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
fix crash with Warning() message getting the wrong string
2005-05-12 17:44:02 +00:00
wmcoolmon 4665eaa40a Change to GUI_system; this will probably break the lab, but is necessary for things to compile properly. 2005-05-08 20:27:51 +00:00
wmcoolmon fe177851c7 Windows have minimum size according to caption; made lab use another tree level so all ships can be seen 2005-04-25 00:24:34 +00:00
wmcoolmon 7cc8715ca9 Minor updates to the GUI, and added some code that will (hopefully) resize HUD images in nonstandard resolutions. I couldn't test it; got an out of memory error. 2005-04-22 00:34:55 +00:00
wmcoolmon febb7b2386 Fixed the lab; Made the storybook look less grotesque without skins. 2005-04-16 08:13:34 +00:00
wmcoolmon f281c0a7d3 Removed an unneeded semicolon 2005-04-16 03:05:05 +00:00
wmcoolmon ed1ea9d172 Local codebase commit; adds armor system. 2005-04-15 06:23:18 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 35afc76d9e Fixed missing/invalid variables 2005-03-27 03:04:09 +00:00
wmcoolmon 2dce5984c9 Some fixes 2005-03-26 07:53:32 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 362a30ece3 Might as well sync this 2005-03-13 08:37:01 +00:00