Goober5000
23f4eb58f5
prevent false positive while error checking
2006-11-26 03:22:45 +00:00
Goober5000
122910dd17
this may have been an oversight
2006-11-25 06:33:22 +00:00
karajorma
42d2986655
Fix ammo and weapon SEXP changes not being passed on to the clients
2006-11-21 23:07:27 +00:00
taylor
319d5c86f8
add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134 )
2006-11-15 00:33:16 +00:00
Goober5000
ea21a54021
fix is-event-x-delay optional argument type
2006-11-05 18:42:25 +00:00
karajorma
9c5411d900
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
2006-10-28 21:17:04 +00:00
Goober5000
24bf33a443
moved some stuff around in the sexp menus
2006-10-25 01:01:55 +00:00
Goober5000
19faeb6274
make sure to only add the sexp callback once
2006-10-24 23:28:56 +00:00
taylor
1b5d661caa
various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
...
fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
2006-10-24 13:17:24 +00:00
karajorma
f737ce4352
Fix Int3() with Set primary and Secondary ammo\weapons
2006-10-21 21:57:08 +00:00
wmcoolmon
3f28c45bec
Fix Freecamera forcing HUD draw bug.
2006-10-11 03:10:53 +00:00
Goober5000
79412c0bff
make sexp nodes dynamic
2006-10-09 05:25:18 +00:00
taylor
b41e847f01
fix bug where set-object-speed-* could set speed subjectively if left to default
2006-09-11 01:09:33 +00:00
taylor
9583027ef4
fix for Mantis bug #617 (with a very big assist from Shade who did most of the initial work on this)
2006-09-08 06:10:34 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
karajorma
608b302ee8
Doh! Minor fix
2006-08-16 16:47:55 +00:00
karajorma
71c8b03c71
Fixed a silly typo which breaks team-score
2006-08-15 19:24:09 +00:00
Goober5000
8491ae47ee
deprecate change-ship-model
2006-08-06 19:27:13 +00:00
Goober5000
cdf59b05dc
make these consistent (pitch-bank-heading is the established order)
...
--Goober5000
2006-08-06 19:06:42 +00:00
Goober5000
5197a30743
add the multiple background feature
...
--Goober5000
2006-08-06 18:47:29 +00:00
karajorma
8f31264a41
Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
2006-08-03 16:24:23 +00:00
Kazan
f4e8c517aa
small optimization
2006-07-26 15:01:07 +00:00
Goober5000
a031a41223
fix help text
...
--Goober5000
2006-07-21 05:38:41 +00:00
taylor
97a933c789
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
Goober5000
81e673a95e
move WMC's preload stuff into main preloader routine
2006-07-17 00:50:00 +00:00
taylor
2e28cb4907
rest of the map/glow changes
...
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000
f2637d6a3e
fix for Mantis #856
...
--Goober5000
2006-07-06 05:35:13 +00:00
Goober5000
698af681d9
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
...
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000
533e63a2e2
fix comment in preparation for code commit
...
--Goober5000
2006-06-27 03:55:22 +00:00
Goober5000
25f04f4aab
make ai-chase-any-except revert to ai-chase-any
...
(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:53:53 +00:00
Goober5000
12f510157e
this is kinda superfluous
2006-06-15 01:36:01 +00:00
karajorma
dea7ded00e
Allow Change-Ship-Class to affect ships which haven't arrived yet (For BHX)
2006-06-07 20:50:56 +00:00
Goober5000
8a30768d47
add capability for preloading special arguments
...
NB: it's disabled for now, and it needs to be moved after sexps are parsed to work
--Goober5000
2006-06-04 00:01:48 +00:00
Goober5000
662b6e732b
add karajorma's multi callback
...
--Goober5000
2006-06-03 04:46:39 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
...
--Goober5000
2006-05-20 02:03:01 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
karajorma
e8a819366b
Added SEXPs to lock and unlock the primary and secondary weapons
2006-04-07 20:17:33 +00:00
karajorma
1f55522ea0
Damn spelling mistakes. And in the only place where it would be visible too!
2006-04-06 20:44:14 +00:00
Goober5000
e85a66b369
small fix
2006-04-06 18:53:28 +00:00
karajorma
b8a871fed5
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:56:57 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
965cc660b9
show-subtitle's got its groove back
2006-04-03 09:05:37 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
karajorma
7fe2886e3b
Added the set-primary-weapon and the set-secondary-weapon SEXPs. Updated the corresponding
...
set-x-ammo SEXPs to also accept a rearm limit.
2006-03-28 11:41:57 +00:00
Goober5000
27f5671b52
this should fix random-of
...
--Goober5000
2006-03-26 06:42:01 +00:00
Goober5000
bb4324969d
hopefully fix this :(
2006-03-24 18:40:13 +00:00
Goober5000
a95eeb4e97
tweak karajorma's fixes... these should work exactly the same but are closer to my original intent
2006-03-24 05:08:19 +00:00
karajorma
b9f3ed9328
Fixed Random-Of so that it finally works properly. and doesn't ignore the last items on the list.
...
Fixed Rand-Multiple so that when seeded it works the way I originally designed it to. Previously it was
working exactly the same as rand when seeded.
2006-03-22 16:24:20 +00:00
karajorma
45ead66153
Bah. More errors fixed. This time in in-sequence
2006-03-22 01:36:21 +00:00
karajorma
ee92a2a0b3
Added the In-Sequence conditional.
2006-03-21 17:19:01 +00:00