Commit Graph
295 Commits
Author SHA1 Message Date
Goober5000 23f4eb58f5 prevent false positive while error checking 2006-11-26 03:22:45 +00:00
Goober5000 122910dd17 this may have been an oversight 2006-11-25 06:33:22 +00:00
karajorma 42d2986655 Fix ammo and weapon SEXP changes not being passed on to the clients 2006-11-21 23:07:27 +00:00
taylor 319d5c86f8 add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134) 2006-11-15 00:33:16 +00:00
Goober5000 ea21a54021 fix is-event-x-delay optional argument type 2006-11-05 18:42:25 +00:00
karajorma 9c5411d900 Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable. 2006-10-28 21:17:04 +00:00
Goober5000 24bf33a443 moved some stuff around in the sexp menus 2006-10-25 01:01:55 +00:00
Goober5000 19faeb6274 make sure to only add the sexp callback once 2006-10-24 23:28:56 +00:00
taylor 1b5d661caa various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
2006-10-24 13:17:24 +00:00
karajorma f737ce4352 Fix Int3() with Set primary and Secondary ammo\weapons 2006-10-21 21:57:08 +00:00
wmcoolmon 3f28c45bec Fix Freecamera forcing HUD draw bug. 2006-10-11 03:10:53 +00:00
Goober5000 79412c0bff make sexp nodes dynamic 2006-10-09 05:25:18 +00:00
taylor b41e847f01 fix bug where set-object-speed-* could set speed subjectively if left to default 2006-09-11 01:09:33 +00:00
taylor 9583027ef4 fix for Mantis bug #617 (with a very big assist from Shade who did most of the initial work on this) 2006-09-08 06:10:34 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
karajorma 608b302ee8 Doh! Minor fix 2006-08-16 16:47:55 +00:00
karajorma 71c8b03c71 Fixed a silly typo which breaks team-score 2006-08-15 19:24:09 +00:00
Goober5000 8491ae47ee deprecate change-ship-model 2006-08-06 19:27:13 +00:00
Goober5000 cdf59b05dc make these consistent (pitch-bank-heading is the established order)
--Goober5000
2006-08-06 19:06:42 +00:00
Goober5000 5197a30743 add the multiple background feature
--Goober5000
2006-08-06 18:47:29 +00:00
karajorma 8f31264a41 Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out. 2006-08-03 16:24:23 +00:00
Kazan f4e8c517aa small optimization 2006-07-26 15:01:07 +00:00
Goober5000 a031a41223 fix help text
--Goober5000
2006-07-21 05:38:41 +00:00
taylor 97a933c789 make glow point banks dynamic 2006-07-17 01:12:52 +00:00
Goober5000 81e673a95e move WMC's preload stuff into main preloader routine 2006-07-17 00:50:00 +00:00
taylor 2e28cb4907 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000 f2637d6a3e fix for Mantis #856
--Goober5000
2006-07-06 05:35:13 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 533e63a2e2 fix comment in preparation for code commit
--Goober5000
2006-06-27 03:55:22 +00:00
Goober5000 25f04f4aab make ai-chase-any-except revert to ai-chase-any
(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:53:53 +00:00
Goober5000 12f510157e this is kinda superfluous 2006-06-15 01:36:01 +00:00
karajorma dea7ded00e Allow Change-Ship-Class to affect ships which haven't arrived yet (For BHX) 2006-06-07 20:50:56 +00:00
Goober5000 8a30768d47 add capability for preloading special arguments
NB: it's disabled for now, and it needs to be moved after sexps are parsed to work
--Goober5000
2006-06-04 00:01:48 +00:00
Goober5000 662b6e732b add karajorma's multi callback
--Goober5000
2006-06-03 04:46:39 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
karajorma e8a819366b Added SEXPs to lock and unlock the primary and secondary weapons 2006-04-07 20:17:33 +00:00
karajorma 1f55522ea0 Damn spelling mistakes. And in the only place where it would be visible too! 2006-04-06 20:44:14 +00:00
Goober5000 e85a66b369 small fix 2006-04-06 18:53:28 +00:00
karajorma b8a871fed5 Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:56:57 +00:00
wmcoolmon b9f263495a Maneuvering hruster scaling, gun convergence 2006-04-04 11:38:07 +00:00
wmcoolmon 965cc660b9 show-subtitle's got its groove back 2006-04-03 09:05:37 +00:00
wmcoolmon def1993de8 Miscellaneous minor changes, mostly related to addition of Current_camera variable 2006-04-03 07:48:03 +00:00
karajorma 7fe2886e3b Added the set-primary-weapon and the set-secondary-weapon SEXPs. Updated the corresponding
set-x-ammo SEXPs to also accept a rearm limit.
2006-03-28 11:41:57 +00:00
Goober5000 27f5671b52 this should fix random-of
--Goober5000
2006-03-26 06:42:01 +00:00
Goober5000 bb4324969d hopefully fix this :( 2006-03-24 18:40:13 +00:00
Goober5000 a95eeb4e97 tweak karajorma's fixes... these should work exactly the same but are closer to my original intent 2006-03-24 05:08:19 +00:00
karajorma b9f3ed9328 Fixed Random-Of so that it finally works properly. and doesn't ignore the last items on the list.
Fixed Rand-Multiple so that when seeded it works the way I originally designed it to. Previously it was
working exactly the same as rand when seeded.
2006-03-22 16:24:20 +00:00
karajorma 45ead66153 Bah. More errors fixed. This time in in-sequence 2006-03-22 01:36:21 +00:00
karajorma ee92a2a0b3 Added the In-Sequence conditional. 2006-03-21 17:19:01 +00:00