Commit Graph
2478 Commits
Author SHA1 Message Date
wmcoolmon 82d4e2aa4e Somewhat better turret comments 2006-01-11 21:15:15 +00:00
taylor 9356140569 allow for an equals value in qsort() comparison function, will hopefully fix Enif station bug and not cause any new problems 2006-01-11 05:42:17 +00:00
taylor d96d446600 use cf_find_file_location() check instead of cfopen() for is_spary_hi check 2006-01-11 05:40:59 +00:00
taylor ce47200c01 newline fixage 2006-01-11 05:40:09 +00:00
taylor 97129e0e9c skip ourselves in hostile check, this isn't really needed since it's handled by the next check but for clarity sake it's here now 2006-01-11 05:39:49 +00:00
wmcoolmon b899086978 Complete the HUD scripting hook. (Eight lines of code, and I still miss three of them. :P 2006-01-11 01:35:53 +00:00
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
phreak 9b606a5424 Fixed a logic error when dealing with non-targetable subsystems 2006-01-10 01:23:09 +00:00
phreak 8c8148f6ee Add the argument for alpha color when using set-jumpnode-color. This was defaulting to some junk value and making the jumpnode disappear. 2006-01-10 00:12:08 +00:00
phreak 098e3a9b93 Argument checking when setting jumpnode color. 2006-01-10 00:11:03 +00:00
phreak 7665133851 Remove tertiary weapons in their current form, I want something more flexable instead of what I had there. 2006-01-09 04:54:51 +00:00
phreak 0c663d84ee fix compile warnings. 2006-01-09 04:52:34 +00:00
taylor 36815c10e0 newline fixage 2006-01-08 13:05:41 +00:00
taylor 5a0c85036d make sure that thrusters will still render with a missing primary bitmap if they have a primary glow 2006-01-07 12:48:04 +00:00
taylor 377c88c1ee I refuse to comment on my own stupidity! (fixes music interruption) 2006-01-06 11:25:29 +00:00
wmcoolmon 07fb5808d6 turret-target-order SEXPs, ship thrusters 2006-01-06 04:18:55 +00:00
taylor 9d2f4e7eb4 make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell) 2006-01-05 11:34:44 +00:00
wmcoolmon 3f8ffbbea8 Fix supercap 2006-01-05 05:54:16 +00:00
taylor 25b15af791 allow both +Pri style and original style (+Normal, etc) for species_defs TBMs
allow for "<none>" as a bitmap/anim name, to have no effect
fix ship/weapon thruster rendering to handle missing primary animation and/or glow graphics
2006-01-05 05:12:11 +00:00
wmcoolmon 3e9b38313e Flak weapons only use detonation range if targets are further away than $Det range 2006-01-04 21:48:36 +00:00
taylor 741e151cac fixes for regular texture replacement 2006-01-04 08:19:22 +00:00
taylor 0a6578c8b6 oops, should have been checking my logs on that one, fixes minor GL error 2006-01-03 22:46:52 +00:00
randomtiger 0bcad1ccc4 Fixed bad phrases path 2006-01-03 20:13:23 +00:00
randomtiger 3603e36d13 Removed bad phrases.cfg reference 2006-01-03 18:09:31 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
taylor 54478d16f8 weapon precedence wasn't getting read in on normal weapon.tbl parse, should fix the missing primary weapons in early retail missions 2006-01-03 06:02:59 +00:00
taylor 71d9935877 fix freaky nan error on line drawing where model would get loaded on second entry into WS screen when it should be animation 2006-01-03 06:02:00 +00:00
taylor fae386d216 fix a couple of minor mipmap problems
add resizing with mipmaps rather than a physical change in memory when detail levels dictate scaling (maybe this won't blow up)
2006-01-03 02:59:14 +00:00
taylor 7d260f5258 can't overwrite node var here, it's original value is needed later and was throwing out NULL chars in the Warning()s 2006-01-02 21:28:52 +00:00
taylor 09d76a1a12 remove ALUT headers, we don't it anyway and it's not included with OpenAL anymore 2006-01-02 07:26:43 +00:00
taylor 3e1c3c6ff4 don't specify a read buffer, something with this is screwing up ATI cards, a debug string should satisfy a hunch
ifdef out the bumpmap stuff, it's very wrong anyway :)
2006-01-02 07:25:11 +00:00
taylor 0f6eeb3288 use cf_find_file_location() for objecttypes.tbl rather than a cfopen()
fix a few compiler warning messages
2006-01-02 07:16:43 +00:00
taylor 0784e3bee9 make sure we clear out the vertex used to render a sun (just to be on the safe side)
use parse_modular_table() for -str.tbm
2006-01-02 07:13:38 +00:00
taylor 814e5ad084 those blasted Windows programmers! ;) 2006-01-02 07:12:24 +00:00
taylor 3d3d559ac5 start of DDS volume/cube map support (rest of this needs code not ready for CVS but this will be needed later) 2006-01-02 07:11:41 +00:00
phreak 49b3d63b9c this should have an ifdef/define/endif block 2006-01-02 03:54:27 +00:00
wmcoolmon 20d88460fc Changed num-within-box wing function 2005-12-31 01:49:53 +00:00
wmcoolmon b59fa2bfeb num-within-box 2005-12-31 01:47:35 +00:00
taylor bd2bb9c1be add def_files 2005-12-30 09:57:53 +00:00
wmcoolmon c1b77841ad Assert -> parse warning 2005-12-30 05:40:19 +00:00
taylor 1b2a6031e2 we are using gouraud lighting here so be sure to set the proper tmap flag (fixes D3D, corrects OGL) 2005-12-29 20:12:51 +00:00
wmcoolmon 1823576e8b Fix(?) shiptypes.tbl crash on startup 2005-12-29 12:44:45 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 56886a1234 add <gamedir>/screenshots support and save screenshot images in TGA rather than BMP format 2005-12-29 07:58:02 +00:00
taylor 150e297236 put texture filter debug message back (was commented out for some reason in phreak's commit) 2005-12-29 04:33:15 +00:00
phreak e34bb97cd1 loading code for flipped briefing icons. 2005-12-29 00:56:45 +00:00
phreak 46b45b6717 mirror parameter in hud_anim_render(). only used when briefing icons are fading in. 2005-12-29 00:54:08 +00:00
phreak 78e2ce963c changed around aabitmap calls to accept a "mirror" parameter. defaults to false, and is only true for mirrored briefing icons.
If the mirror param is true, then the picture is mirrored about the y-axis so left becomes right and vice versa.
2005-12-29 00:52:57 +00:00
phreak 242d9bf764 Briefing icons can now be mirrored so one can point them in the opposite direction. 2005-12-29 00:49:43 +00:00
taylor bf0efdb895 add support for a species_defs modular table with XMT support (*-sdf.tbm) 2005-12-29 00:01:29 +00:00