wmcoolmon
82d4e2aa4e
Somewhat better turret comments
2006-01-11 21:15:15 +00:00
taylor
9356140569
allow for an equals value in qsort() comparison function, will hopefully fix Enif station bug and not cause any new problems
2006-01-11 05:42:17 +00:00
taylor
d96d446600
use cf_find_file_location() check instead of cfopen() for is_spary_hi check
2006-01-11 05:40:59 +00:00
taylor
ce47200c01
newline fixage
2006-01-11 05:40:09 +00:00
taylor
97129e0e9c
skip ourselves in hostile check, this isn't really needed since it's handled by the next check but for clarity sake it's here now
2006-01-11 05:39:49 +00:00
wmcoolmon
b899086978
Complete the HUD scripting hook. (Eight lines of code, and I still miss three of them. :P
2006-01-11 01:35:53 +00:00
randomtiger
fcd67856f7
Improvements to voice recognition system.
...
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
phreak
9b606a5424
Fixed a logic error when dealing with non-targetable subsystems
2006-01-10 01:23:09 +00:00
phreak
8c8148f6ee
Add the argument for alpha color when using set-jumpnode-color. This was defaulting to some junk value and making the jumpnode disappear.
2006-01-10 00:12:08 +00:00
phreak
098e3a9b93
Argument checking when setting jumpnode color.
2006-01-10 00:11:03 +00:00
phreak
7665133851
Remove tertiary weapons in their current form, I want something more flexable instead of what I had there.
2006-01-09 04:54:51 +00:00
phreak
0c663d84ee
fix compile warnings.
2006-01-09 04:52:34 +00:00
taylor
36815c10e0
newline fixage
2006-01-08 13:05:41 +00:00
taylor
5a0c85036d
make sure that thrusters will still render with a missing primary bitmap if they have a primary glow
2006-01-07 12:48:04 +00:00
taylor
377c88c1ee
I refuse to comment on my own stupidity! (fixes music interruption)
2006-01-06 11:25:29 +00:00
wmcoolmon
07fb5808d6
turret-target-order SEXPs, ship thrusters
2006-01-06 04:18:55 +00:00
taylor
9d2f4e7eb4
make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell)
2006-01-05 11:34:44 +00:00
wmcoolmon
3f8ffbbea8
Fix supercap
2006-01-05 05:54:16 +00:00
taylor
25b15af791
allow both +Pri style and original style (+Normal, etc) for species_defs TBMs
...
allow for "<none>" as a bitmap/anim name, to have no effect
fix ship/weapon thruster rendering to handle missing primary animation and/or glow graphics
2006-01-05 05:12:11 +00:00
wmcoolmon
3e9b38313e
Flak weapons only use detonation range if targets are further away than $Det range
2006-01-04 21:48:36 +00:00
taylor
741e151cac
fixes for regular texture replacement
2006-01-04 08:19:22 +00:00
taylor
0a6578c8b6
oops, should have been checking my logs on that one, fixes minor GL error
2006-01-03 22:46:52 +00:00
randomtiger
0bcad1ccc4
Fixed bad phrases path
2006-01-03 20:13:23 +00:00
randomtiger
3603e36d13
Removed bad phrases.cfg reference
2006-01-03 18:09:31 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
...
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
taylor
54478d16f8
weapon precedence wasn't getting read in on normal weapon.tbl parse, should fix the missing primary weapons in early retail missions
2006-01-03 06:02:59 +00:00
taylor
71d9935877
fix freaky nan error on line drawing where model would get loaded on second entry into WS screen when it should be animation
2006-01-03 06:02:00 +00:00
taylor
fae386d216
fix a couple of minor mipmap problems
...
add resizing with mipmaps rather than a physical change in memory when detail levels dictate scaling (maybe this won't blow up)
2006-01-03 02:59:14 +00:00
taylor
7d260f5258
can't overwrite node var here, it's original value is needed later and was throwing out NULL chars in the Warning()s
2006-01-02 21:28:52 +00:00
taylor
09d76a1a12
remove ALUT headers, we don't it anyway and it's not included with OpenAL anymore
2006-01-02 07:26:43 +00:00
taylor
3e1c3c6ff4
don't specify a read buffer, something with this is screwing up ATI cards, a debug string should satisfy a hunch
...
ifdef out the bumpmap stuff, it's very wrong anyway :)
2006-01-02 07:25:11 +00:00
taylor
0f6eeb3288
use cf_find_file_location() for objecttypes.tbl rather than a cfopen()
...
fix a few compiler warning messages
2006-01-02 07:16:43 +00:00
taylor
0784e3bee9
make sure we clear out the vertex used to render a sun (just to be on the safe side)
...
use parse_modular_table() for -str.tbm
2006-01-02 07:13:38 +00:00
taylor
814e5ad084
those blasted Windows programmers! ;)
2006-01-02 07:12:24 +00:00
taylor
3d3d559ac5
start of DDS volume/cube map support (rest of this needs code not ready for CVS but this will be needed later)
2006-01-02 07:11:41 +00:00
phreak
49b3d63b9c
this should have an ifdef/define/endif block
2006-01-02 03:54:27 +00:00
wmcoolmon
20d88460fc
Changed num-within-box wing function
2005-12-31 01:49:53 +00:00
wmcoolmon
b59fa2bfeb
num-within-box
2005-12-31 01:47:35 +00:00
taylor
bd2bb9c1be
add def_files
2005-12-30 09:57:53 +00:00
wmcoolmon
c1b77841ad
Assert -> parse warning
2005-12-30 05:40:19 +00:00
taylor
1b2a6031e2
we are using gouraud lighting here so be sure to set the proper tmap flag (fixes D3D, corrects OGL)
2005-12-29 20:12:51 +00:00
wmcoolmon
1823576e8b
Fix(?) shiptypes.tbl crash on startup
2005-12-29 12:44:45 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
56886a1234
add <gamedir>/screenshots support and save screenshot images in TGA rather than BMP format
2005-12-29 07:58:02 +00:00
taylor
150e297236
put texture filter debug message back (was commented out for some reason in phreak's commit)
2005-12-29 04:33:15 +00:00
phreak
e34bb97cd1
loading code for flipped briefing icons.
2005-12-29 00:56:45 +00:00
phreak
46b45b6717
mirror parameter in hud_anim_render(). only used when briefing icons are fading in.
2005-12-29 00:54:08 +00:00
phreak
78e2ce963c
changed around aabitmap calls to accept a "mirror" parameter. defaults to false, and is only true for mirrored briefing icons.
...
If the mirror param is true, then the picture is mirrored about the y-axis so left becomes right and vice versa.
2005-12-29 00:52:57 +00:00
phreak
242d9bf764
Briefing icons can now be mirrored so one can point them in the opposite direction.
2005-12-29 00:49:43 +00:00
taylor
bf0efdb895
add support for a species_defs modular table with XMT support (*-sdf.tbm)
2005-12-29 00:01:29 +00:00