wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
4c906966a3
allow the show-all hotkey to work on all techroom tabs
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address a couple of possible memory leak issues that could have come up in the future
2005-12-21 08:24:51 +00:00
taylor
4fd616b2c5
cleanup some debug log messages:
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note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
taylor
c6274f2ffc
fix for string overwrites with get_version_string()
2005-12-06 03:14:45 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
wmcoolmon
9e9afefeb8
Slightly better main hall error handling
2005-12-04 19:06:01 +00:00
wmcoolmon
416bfa7372
Better weapon handling for techroom (more dynamic-limits friendly)
2005-12-04 19:05:06 +00:00
wmcoolmon
4c50d3de10
no message
2005-11-27 23:54:13 +00:00
taylor
3c2f9cd4c2
add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
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fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
wmcoolmon
07cd84e050
Display a special dialog if the player tries to continue a campaign with no missions
2005-10-30 19:22:31 +00:00
wmcoolmon
b00f5f9a55
Hardened cfile against array overflows
2005-10-16 23:15:47 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
dca7e3f5a9
fix screen update of pilot list when you delete one of them
2005-09-22 19:16:48 +00:00
wmcoolmon
b413343c63
Fixed techroom crash if there are no entries to display; removed
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unneeded MULTIPLAYER_BETA_BUILD define that disallowed supercaps
2005-09-20 04:37:01 +00:00
taylor
1f505cdbdb
when changing a campaign in the campaign room make sure that the mainhall is properly set without having to play a mission first
2005-09-16 02:51:54 +00:00
taylor
def6915ae6
fix mouse position setting in non-standard resolutions
2005-09-06 17:26:39 +00:00
taylor
63f6c54661
Address a couple of pilot code issues
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- make the same MAX_PILOTS in the barracks that the playerselect screen has since it's a problem here too
- add a -1 check for ship/weapon name lookups to avoid bounds issues. NOTE: this can empty the techroom of entries if ithits this check, but it won't crash :)
2005-08-18 01:15:41 +00:00
taylor
dc87987f6f
well that was rather stupid of me, this would crash if old + new pilots went over MAX_PILOTS
2005-08-09 10:06:47 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
fbf69f1284
model_free_all() will unload textures so don't bother doing it twice
2005-06-19 02:37:43 +00:00
taylor
d65f5212f5
eek... fix wrong description of changes
2005-06-03 06:41:37 +00:00
taylor
f46a6295f7
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
taylor
58ca9a4fc7
if we switch to a pilot who has a campaign that isn't available then abort the read and
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deselect all pilots, should prevent data loss or crashes due to the missing safety check
2005-05-26 04:28:45 +00:00
taylor
bcfc58b350
couple of extra checks to make sure that we can't enter the barracks or the techroom
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if the currently selected campaign isn't available, fixes several pilot crash bugs
2005-05-24 20:54:06 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
5385beb40c
Change to GUI_system (to prevent memory leaks and allow for auto-deconstruction)
2005-05-08 20:26:46 +00:00
taylor
b44135a195
use full size of Campaign_missions[] for simroom filtering, fixes the problem of campaign
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missions still showing up in the single list even after filtering
2005-04-25 06:36:01 +00:00
taylor
14e7f76c3a
updated Linux joystick code that's a bit less insane speed wise
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remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
wmcoolmon
febb7b2386
Fixed the lab; Made the storybook look less grotesque without skins.
2005-04-16 08:13:34 +00:00
wmcoolmon
ed1ea9d172
Local codebase commit; adds armor system.
2005-04-15 06:23:18 +00:00
taylor
57473d6996
more demo support (Jens Granseuer)
2005-04-12 19:22:48 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
86011a21cb
some pilot file fixing when going between multi and single (partial fix)
2005-03-27 06:12:38 +00:00
wmcoolmon
a6c4f1b322
Added the storybook
2005-03-26 00:26:06 +00:00
wmcoolmon
0b87ed089e
Small change now that the storybook is in CVS
2005-03-25 07:35:22 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
b370e5b903
some bm_unload() -> bm_release() changes to save bmpman slots
2005-02-23 04:51:56 +00:00
wmcoolmon
aadb753a5f
Fixed line misalignment at nonstandard res in the campaign room
2005-02-18 20:50:40 +00:00
taylor
c11ae3ff36
make loading screen shader a bit taller
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add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
taylor
b155e6ebd3
merge with Linux/OSX tree - p0204-3
2005-02-04 23:29:32 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00