taylor
741e151cac
fixes for regular texture replacement
2006-01-04 08:19:22 +00:00
taylor
1b2a6031e2
we are using gouraud lighting here so be sure to set the proper tmap flag (fixes D3D, corrects OGL)
2005-12-29 20:12:51 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
e4a6cc9aeb
apply at least some lighting to ship insignias rather than them being full bright
2005-12-16 06:54:10 +00:00
taylor
2520f81baa
fix limits checking messages to actually be useful and hit sooner (wireframe view of some hi-poly models was going out-of-bounds from normals)
2005-12-15 16:31:03 +00:00
phreak
79ba02b4e2
[V] can't spell 'turret'
2005-12-15 04:31:05 +00:00
taylor
53e120a16d
make sure that the value of model_current_LOD stays with the detail_level value so that it's properly capped when used latter
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undo the locked detail level change, all of the LOD textures are cached (or should be) so that really only hurt speed rather than helping
2005-12-12 22:04:19 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
taylor
79d4c25871
make sure that we don't get "-transport" in with the transparent filename check (TBP bug)
2005-11-13 06:47:26 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
wmcoolmon
354e641cc6
Minor change to an assert
2005-10-29 09:00:41 +00:00
taylor
6f18a905e0
more TMAP_MAX_VERTS overflow protection for non-HTL usage (these are the things that need to be addressed to fix non-HTL)
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fix some compiler warning messages
don't do any decal processing if decals are disabled, the math was a waste of CPU cycles in that case
2005-10-28 14:45:55 +00:00
Goober5000
a8dcf18e3b
merge Bobboau's thruster code back in; hopefully this covers everything
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--Goober5000
2005-10-24 07:13:05 +00:00
Goober5000
f510a86176
rolled back UnknownPlayer's commit
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--Goober5000
2005-10-22 22:22:41 +00:00
taylor
82749f9b17
couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :))
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keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment
2005-10-22 06:26:30 +00:00
unknownplayer
82a8322255
Added -UseNewAI command line option to force the game to always use
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the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
2005-10-22 04:28:17 +00:00
taylor
64813b19e4
fix main NULL vec errors, still at least one left but these were those that happened most often:
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modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign
aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point()
2005-10-21 11:32:15 +00:00
taylor
ff69f8e38c
minor readability fix
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plug a memmory leak and possible Polygon_models[] madness if a POF can't be found or is otherwise invalid
2005-10-20 15:33:44 +00:00
taylor
7c7932b963
lowercase filenames in model_load_textures()
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turn texture loading debug messages back on but under "Maps" so they are easy to turn off if not wanted
2005-10-17 14:23:21 +00:00
wmcoolmon
c268bb02b5
Weapon models now shown in lab
2005-10-17 01:51:01 +00:00
taylor
be5d54a1ac
use unsigned index buffers
2005-10-16 11:20:43 +00:00
taylor
58db700691
add error message in case the number of verts on a submodel is in excess of SHRT_MAX
2005-10-15 20:28:26 +00:00
Goober5000
7a0fe0c0f6
juxtaposition for clarity
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--Goober5000
2005-10-02 23:00:39 +00:00
Goober5000
112f43d532
cleaned up some more thruster stuff; honestly, the thruster code is such a
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mess that it should probably be reverted to the retail version
--Goober5000
2005-09-24 07:45:31 +00:00
Kazan
f7db4dfbb3
comment out superfluous debug message
2005-09-15 23:54:58 +00:00
taylor
9016077974
fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more)
2005-08-05 15:33:45 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000
41a06a3ac9
removed DECALS_ENABLED
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--Goober5000
2005-07-12 22:14:40 +00:00
taylor
a0f767e310
make double sure that we actually need to render thruster glows instead of doing it regardless
2005-07-07 16:35:11 +00:00
taylor
90c182d5b1
compiler warning fixes
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add -noibx troubleshooting cmdline option to disable use of IBX files
don't try to set thuster object number is only one thruster bank is specified (default method should go into affect)
2005-07-07 16:32:33 +00:00
taylor
0e31fa4e60
compiler warning fix (dizzy) and make sure that it's safe to continue after that switch statement
2005-06-22 15:25:41 +00:00
taylor
eb29c67cbd
probably be a good idea to make the valid objnum check here too
2005-06-21 00:25:34 +00:00
taylor
2ef2b8a53c
in the model _render functions change "light_ignore_id" to "objnum" since that's what it really is
...
and this makes it so much easier to realize that
properly deal with the fact that objnum can be -1 in model_really_render()
add NULL check to neb2_get_fog_values() so that it can just send back defaults if objp is NULL
small compiler warning fix for neb code
2005-06-21 00:20:24 +00:00
taylor
d3d8a5f15d
check_values() shouldn't be inline anymore
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remove useless neb2_get_fog_intensity() call
s/alocate/allocate/g
2005-06-19 09:03:05 +00:00
taylor
0fba391cbb
really needed to mention those two things as well given the types of changes those are
2005-06-19 02:42:21 +00:00
taylor
d12a2fb8b4
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
taylor
cc24f80476
some IBX debugging info to help determine if an IBX is corrupt post-mortem
2005-06-03 18:18:02 +00:00
taylor
8df05848f4
add a NULL check to model_get() for better error detection over an outright CTD
2005-05-28 19:41:56 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
phreak
25ee113b2d
reverted a change that WMC made. It made Goober mad and delayed the release of
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3.6.6 by two months.
2005-05-11 00:25:42 +00:00
wmcoolmon
36c25e7479
Dynamically allocated engine washes; subsystem sounds
2005-04-25 00:26:53 +00:00
taylor
75332108e5
update of bmpman and model bitmap management, well tested but things may get a bit bumpy
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- use VM_* macros for bmpman since it didn't seem to register the memory correctly (temporary)
- a little "stupid" fix for dds bitmap reading
- fix it so that memory is released properly on bitmap read errors
- some cleanup to model texture loading
- allow model textures to get released rather than just unloaded, saves bitmap slots
- bump MAX_BITMAPS to 4750, should be able to decrease after public testing of new code
2005-04-21 15:49:21 +00:00
taylor
7736d8fc63
don't try to allocate 0 bytes of memory when there are no shield tris, weird memory stuff frightens me
2005-04-19 06:25:23 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
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fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
fc56aaebff
I think I deserve a medal or something for that one :)
2005-03-25 01:10:51 +00:00