Commit Graph
102 Commits
Author SHA1 Message Date
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 26dc0eb8f1 Forgot the breathalyzer 2005-11-05 08:39:10 +00:00
wmcoolmon 7450bb4c84 Fix for this old and silly bug. 2005-11-05 08:38:36 +00:00
Goober5000 2a7c6f3f8d remove unused commented stuff
--Goober5000
2005-10-31 09:12:16 +00:00
Goober5000 ff3cb87bb6 comment fixage 2005-10-30 20:20:44 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor 224cde1275 don't do any decal processing if decals are not enabled 2005-10-28 14:48:26 +00:00
Goober5000 e2092f240b nitpicked a rather dumb non-bug
--Goober5000
2005-10-28 06:10:07 +00:00
taylor 7032e999c8 fix crashes and minor slowdowns when sound is disabled (-nosound) 2005-10-23 19:08:01 +00:00
wmcoolmon 6551410df2 Don't need this anymore 2005-10-19 04:23:05 +00:00
taylor 44ddf3545c dynamically allocate object collision pairs 2005-10-17 05:48:18 +00:00
wmcoolmon e18977d6db Gliding 2005-10-11 05:24:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
wmcoolmon 3981b4b7a2 Added warpin/warpout speed override values to ships.tbl 2005-10-09 09:13:29 +00:00
wmcoolmon 754cad0765 Bumped MAX_PAIRS to prevent objects flying through other objects 2005-10-09 01:50:04 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
taylor 567357a92c make sure smart shields can't send the strength of a quadrant over the max 2005-09-10 21:10:19 +00:00
taylor cb9267a16b fix a NULL pointer reference if there are no secondary banks on a ship 2005-07-31 01:34:03 +00:00
Goober5000 1f1f3c65d0 fixed a minor docking bug
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 fa7ec18c07 fixed "warpout sequence aborted" bug
--Goober5000
2005-07-12 21:10:57 +00:00
taylor 4ee7dd823a jumpnodes can get deleted outside of FRED now so allow for that 2005-06-19 02:43:14 +00:00
Goober5000 3475444eee moved some prototypes that WMC put in the header file back to the implementation file
--Goober5000
2005-05-27 03:37:53 +00:00
Goober5000 7441e76428 hmm, rolled back to 2.3
--Goober5000
2005-05-27 03:36:20 +00:00
Goober5000 5188f6ca9b removed some old unnecessary prototypes WMC had added
--Goober5000
2005-05-27 02:37:29 +00:00
taylor 232f1a1374 make sure batch rendering of lasers happens after fog is disabled in nebula missions 2005-05-24 20:55:21 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon 0e624d5596 Removed variables files 2005-05-03 07:54:49 +00:00
wmcoolmon 1b0f1be626 Added Bobb's variable system (with some minor compiler-warning fixes) 2005-05-03 06:33:07 +00:00
wmcoolmon c73e870650 subsystem sounds 2005-04-25 00:28:58 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
Goober5000 b7fa7d42cb corrected misinformation in comment about surface shields (implicit surface
shields were removed for meshed ships)
--Goober5000
2005-03-19 20:45:23 +00:00
bobboau e0907340c1 added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon ac993ba2e6 Got rid of a couple annoying compiler warnings 2005-02-10 04:05:42 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00