wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
26dc0eb8f1
Forgot the breathalyzer
2005-11-05 08:39:10 +00:00
wmcoolmon
7450bb4c84
Fix for this old and silly bug.
2005-11-05 08:38:36 +00:00
Goober5000
2a7c6f3f8d
remove unused commented stuff
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--Goober5000
2005-10-31 09:12:16 +00:00
Goober5000
ff3cb87bb6
comment fixage
2005-10-30 20:20:44 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
224cde1275
don't do any decal processing if decals are not enabled
2005-10-28 14:48:26 +00:00
Goober5000
e2092f240b
nitpicked a rather dumb non-bug
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--Goober5000
2005-10-28 06:10:07 +00:00
taylor
7032e999c8
fix crashes and minor slowdowns when sound is disabled (-nosound)
2005-10-23 19:08:01 +00:00
wmcoolmon
6551410df2
Don't need this anymore
2005-10-19 04:23:05 +00:00
taylor
44ddf3545c
dynamically allocate object collision pairs
2005-10-17 05:48:18 +00:00
wmcoolmon
e18977d6db
Gliding
2005-10-11 05:24:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
3981b4b7a2
Added warpin/warpout speed override values to ships.tbl
2005-10-09 09:13:29 +00:00
wmcoolmon
754cad0765
Bumped MAX_PAIRS to prevent objects flying through other objects
2005-10-09 01:50:04 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
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--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
taylor
567357a92c
make sure smart shields can't send the strength of a quadrant over the max
2005-09-10 21:10:19 +00:00
taylor
cb9267a16b
fix a NULL pointer reference if there are no secondary banks on a ship
2005-07-31 01:34:03 +00:00
Goober5000
1f1f3c65d0
fixed a minor docking bug
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--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000
fa7ec18c07
fixed "warpout sequence aborted" bug
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--Goober5000
2005-07-12 21:10:57 +00:00
taylor
4ee7dd823a
jumpnodes can get deleted outside of FRED now so allow for that
2005-06-19 02:43:14 +00:00
Goober5000
3475444eee
moved some prototypes that WMC put in the header file back to the implementation file
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--Goober5000
2005-05-27 03:37:53 +00:00
Goober5000
7441e76428
hmm, rolled back to 2.3
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--Goober5000
2005-05-27 03:36:20 +00:00
Goober5000
5188f6ca9b
removed some old unnecessary prototypes WMC had added
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--Goober5000
2005-05-27 02:37:29 +00:00
taylor
232f1a1374
make sure batch rendering of lasers happens after fog is disabled in nebula missions
2005-05-24 20:55:21 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
0e624d5596
Removed variables files
2005-05-03 07:54:49 +00:00
wmcoolmon
1b0f1be626
Added Bobb's variable system (with some minor compiler-warning fixes)
2005-05-03 06:33:07 +00:00
wmcoolmon
c73e870650
subsystem sounds
2005-04-25 00:28:58 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
Goober5000
b7fa7d42cb
corrected misinformation in comment about surface shields (implicit surface
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shields were removed for meshed ships)
--Goober5000
2005-03-19 20:45:23 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
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namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon
ac993ba2e6
Got rid of a couple annoying compiler warnings
2005-02-10 04:05:42 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00