Commit Graph
60 Commits
Author SHA1 Message Date
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
taylor f0db463f56 get away from using CFILE here, needed this to change cfile init order 2005-12-06 03:00:09 +00:00
taylor 74e3d5401a go back to using abort() over exit() for Assert's and Int3's but close out SDL first this time, makes debugging much easier 2005-10-27 16:23:03 +00:00
taylor dd21fa57f2 some cleanup, fix some general memory leaks, safety stuff and whatever else Valgrind complained about 2005-10-23 20:34:30 +00:00
taylor 3bfb995193 use exit(EXIT_FAILURE) rather than abort() so that all atexit() calls will actually get executed 2005-09-06 05:32:12 +00:00
taylor 2e4fc6030f print file and line info for Int3() calls to the logfile so that they are easier to debug with basic error reports 2005-07-31 01:30:48 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor f46a6295f7 better audio pause/unpause support when game window loses focus or is minimized 2005-06-03 06:39:27 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
phreak cfe5ac5854 when creating the window take into account the top border 2005-05-01 23:17:46 +00:00
phreak c8c5350859 centered the window on the desktop if the -window command line is used. 2005-04-24 03:06:29 +00:00
phreak 83e4d6bde3 NMONO should not interfere with the debug window 2005-04-20 04:34:42 +00:00
taylor 14e7f76c3a updated Linux joystick code that's a bit less insane speed wise
remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
taylor 0ae94257a7 was causing strange hangs due to really large values, don't know if this will help but SDL should take care of error checking this way 2005-03-11 14:16:02 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
taylor 385b2073ac lockup fixes, and it's Linux friendly too :) 2005-03-03 16:18:19 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 295426a6eb make sure starfield bitmaps render when not in HTL mode
slight header fix for osapi.h
add some string overflow protection to modelread and bmpman
s/NO_NETWORKING/NO_NETWORK/g  (Inferno builds)
2005-03-01 23:08:24 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor 2a8dd7547b make hudparse GCC 3.4 friendly (WMCoolmon way want to check this with tbl)
fix OSX compile problem
debug message in weapons_page_in() should have been real debug message
2005-02-14 23:59:23 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
taylor 694fbd606a merge with Linux/OSX tree - p0131 2005-01-31 10:34:40 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Goober5000 f7618cbfb8 last bit of Unix fixorage
--Goober5000
2004-07-26 17:50:02 +00:00
Goober5000 7adaed42a8 more #ifndef fixorage
--Goober5000
2004-07-26 17:39:20 +00:00
Goober5000 c671012188 fixored a problem when using the command-line compiler to compile everything under Windows
--Goober5000
2004-07-26 16:11:41 +00:00
Kazan d00cd1bda7 i have absolutely nothing to say about that subject 2004-07-25 00:31:31 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
righteous1 5b485200de Updated to call alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1 2004-04-07 03:32:45 +00:00
Goober5000 c7e9c9934d got rid of all those nasty warnings from xlocale and so forth; also added comments
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
bobboau 07a789e9dc fixed motion debris
animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
phreak 6b7f45c845 grr fixed a warning message i didn't see 2004-02-16 16:15:04 +00:00
phreak 33a7e1d944 made the window command line tag recognize non-standard resolutions 2004-02-16 16:09:59 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
randomtiger 1ef4ec188d I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
2004-01-24 15:52:26 +00:00
randomtiger 6c4e48b042 Some small changes to the main codebase that allow Fred_open OGL to compile. 2004-01-17 21:59:56 +00:00
randomtiger 94ac5d433a D3D now supports loading for DXT1-5 into the texture itself, defaults to on same as OGL.
Fixed bug in old ship choice screen that stopped ani repeating.
Changed all builds (demo, OEM) to use retail reg path, this means launcher can set all them up successfully.
2003-12-05 18:17:07 +00:00
randomtiger c4bd0bddd9 Fixed hulls not drawing (with Phreaks advise).
Put my 32bit PCX loading under PCX_32 compile flag until its working.
Fixed a bug with res 640x480 I introduced with my non standard mode code.
Changed JPG and TGA loading command line param to "-t32"
2003-10-26 00:31:59 +00:00
randomtiger bbd0319330 Added incomplete code to allow selection of non-standard modes in D3D (requires new launcher).
As well as initialised in a different mode, bitmaps are stretched and for these modes
previously point filtered textures now use linear to keep them smooth.
I also had to shuffle some of the GR_1024 a bit.
Put my HT&L flags in ready for my work to sort out some of the render order issues.
Tided some other stuff up.
2003-10-16 00:17:18 +00:00
randomtiger f071b8be41 Fixed switching - RT 2003-08-21 20:54:39 +00:00
randomtiger 4b529848c0 Random Tiger 6/7/2003
fs2_open now uses the registry entry 'VideocardFs2open' instead of 'Videocard' to store its video settings. To run fs2_open now you MUST use the launcher I have provided.

Launcher binary:      http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar
Launcher source code: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar

I have also taken the opertunity to fix a few bugs in the launcher and add a new feature to make selecting mods a bit easier.

The launcher now uses some files in the freespace project so it should be put into CVS with the rest of the code inside the 'code' directory (still in its 'Launcher' dir of course). Currently the launcher wont compile since speech.cpp and speech.h arent in cvs yet. But once Roee has checked in that will be sorted.

I have also removed the internal launcher from the D3D8 module.
Please contact me if you have any problems.

When trying to run the exe after updating I get an error parsing 'rank.tbl' but im fairly sure thats nothing to do with me so I'll just have to leave it for now because I'm still using a 56K modem and cant afford to find out.
2003-07-06 00:19:25 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin 91eb23c859 Added versions of _outp() and _inp() for gcc.
- penguin
2003-03-02 06:04:00 +00:00
penguin fc5f42d677 Added newline at end of file to keep gcc from complaining.
- penguin
2003-03-02 06:03:01 +00:00