Valathil
3a26811c1d
Follow up to 8408: torename is a bad name since jnp is actually the jump node to be renamed
2012-01-30 15:24:46 +00:00
Valathil
9d1659aba9
Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before.
2012-01-30 14:47:43 +00:00
Valathil
770593930a
Fix for Mantis 2589: Deactivate the Special* buttons while no ship is selected
2012-01-30 12:53:16 +00:00
Goober5000
c535100ae6
remove another four warnings
2012-01-29 03:24:36 +00:00
Goober5000
87b23a8184
remove warning
2012-01-29 03:23:12 +00:00
Valathil
09b5e02331
Fix for Mantis 2521: Don't use the ship list for updating when we're in the middle of creating it.
2012-01-28 21:00:51 +00:00
Goober5000
cd7874e856
two new sexps, signum and trigger-submodel-animation
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also, fix a smattering of missing sexp stuff from other people's commits such as argument types, validity checking, putting things in submenus, and using is_sexp_true
2012-01-28 07:56:26 +00:00
Echelon9
7b5b59e913
Fix for Mantis #2523 : FRED Waypoints/Jumpnode Refuses Rename Leading To Unescapeable Loop
2012-01-22 12:00:08 +00:00
Goober5000
64e430b586
quash a warning
2012-01-22 09:19:22 +00:00
Goober5000
494bdf6493
yeesh... part of the original iff_defs feature that wasn't updated
2012-01-15 08:13:50 +00:00
The_E
3477e1d968
Fix for Mantis 2568: "Fog Near/Far Mult:" being written to mission files even when in retail compatibility mode.
2012-01-14 10:55:13 +00:00
Zacam
6c702a11e6
svn:eol-type set to LF.
2012-01-13 18:37:09 +00:00
karajorma
bfb54ea844
Split the Locked flag in two so that you can lock Ships or Weapons independently.
2012-01-11 07:57:36 +00:00
karajorma
4be0d29712
Switch from the directive-is-variable SEXP to the more powerful directive-value one.
2011-12-31 06:46:47 +00:00
The_E
90982854b2
Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship
2011-12-18 16:35:10 +00:00
Goober5000
47a51b8e37
make sexp category stuff accessible
...
fix Mantis #2551
2011-12-18 08:43:37 +00:00
IssMneur
58ebb97d26
Fix breaking of FRED by revision 8069. Sun_spot was only declared in freespace.cpp which fred doesn't have linked in.
2011-12-09 06:24:07 +00:00
Valathil
a0d1c8445a
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
Echelon9
fc9fbdd8f7
Fourth part of fixing jump_nodes refactor, clearing FRED compile errors.
2011-11-19 05:59:41 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Sushi
c206ba8548
Remove unneeded warnings
2011-10-10 15:22:22 +00:00
Zacam
015a70bc48
Adds Success/Average/Fail music selections to the Debriefing Editor.
...
http://www.hard-light.net/forums/index.php?topic=78504.0
2011-10-08 15:38:07 +00:00
Echelon9
77c852e15a
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
The_E
ac82e45cd5
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
2011-09-30 14:52:33 +00:00
Sushi
2b6ef14077
Add set-docked SEXP
2011-09-27 03:32:05 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
...
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
karajorma
d7274c3714
Fix Mantis 2497 (SEXP help text not available in the ships editor)
2011-09-07 02:50:05 +00:00
karajorma
1fe4fdeaef
Fix the cloaked ship flag not saving.
2011-09-05 00:05:20 +00:00
The_E
c187041e9f
PVS Studio fix: Variable "item_index" was assigned values twice in succession
2011-09-04 12:35:14 +00:00
The_E
834e383c26
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
2011-09-04 12:31:33 +00:00
The_E
5bec06b168
PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
2011-09-04 12:14:35 +00:00
The_E
b92c6402a4
More false alarms from PVS Studio
2011-09-04 12:13:31 +00:00
Goober5000
725762bf35
The_E made the wrong fix; this is the right one
2011-09-03 02:34:14 +00:00
The_E
9d9d2d0eb2
PVS Studio fix: V576 Incorrect format. A different number of actual arguments is expected while calling 'Format' function. Expected: 2. Present: 3.
2011-08-30 17:29:56 +00:00
The_E
57fae21a9c
PVS Studio fix: V567 Undefined behavior. The 'index' variable is modified while being used twice between sequence points.
2011-08-30 17:28:39 +00:00
The_E
27e0c1b3b2
PVS Studio fix: V547 Expression 'character <= 127' is always true. The value range of signed char type: [-128, 127].
2011-08-30 17:26:57 +00:00
The_E
2a723f78b0
PVS Studio fix: V547 Expression is always true. Unsigned type value is always >= 0.
2011-08-30 13:48:56 +00:00
The_E
003ed628c7
PVS Studio fix: V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 279, 287.
2011-08-30 13:40:36 +00:00
The_E
1aa806a3ab
PVS Studio fix: duplicated "!strlen(filename)" check
2011-08-30 13:21:28 +00:00
Goober5000
2ef9fa11b6
add fire-beam-at-coordinates, which is as awesome as it sounds
2011-08-30 07:29:57 +00:00
Goober5000
3ce69f150a
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Goober5000
9ef2aac09a
return special exp values to ints, per discussion with Zacam awhile ago
...
while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Goober5000
3b2b76206f
add infrastructure and parsing support for mission forks (vs. mission loops)
...
mission fork interface art and selection logic still needs to be written
2011-08-27 03:57:16 +00:00
Goober5000
b1ad28efdb
add an option to fire-beam to force the beam to fire
...
combine fighter_beam flag into flags field
2011-08-21 01:11:24 +00:00
Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
karajorma
c56684cf43
Fix Mantis 2397 (Variables do not use more than one column when using replace data or replace variable unlike all other data)
2011-08-19 10:10:53 +00:00
Zacam
608880bae5
Fred2 Open debug log now records build version data, just like fs2_open.log.
...
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
The_E
2dc34f3e1f
This is the correct version now.
2011-07-30 22:39:49 +00:00