Commit Graph
121 Commits
Author SHA1 Message Date
karajorma 5dbb9c3295 Make it possible to localise a couple of extra sentences. 2011-11-30 03:12:06 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Goober5000 6dff3d4179 fix compilation on MSVC 6 2011-11-13 03:52:01 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
Zacam 5b7883128c From zookeeper: [FotG] makes hyperspace warp type use a longer distance for the collision check 2011-10-08 15:15:46 +00:00
Echelon9 7d9ea6b21c Documenation: Code cleanup of keycontrol.cpp 2011-09-24 01:34:25 +00:00
Echelon9 911025d835 A small code cleanup patch from Eli2. Thanks. 2011-09-24 01:19:29 +00:00
Zacam c88660eca9 Also from Eli2: Code cleanup 2011-09-18 01:03:23 +00:00
Valathil 7a810e1dde From Eli2_: Change cheat codes to not use that useless crypto function anymore 2011-09-17 23:00:58 +00:00
The_E 704908f74e Since this header and cpp define a single function used in a single place, let's move the function to where it's used, and get rid of these files 2011-09-17 20:25:49 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
karajorma 04348d856d Ignore-key SEXP and the changes needed to support it. 2011-07-30 18:54:02 +00:00
The_E 2eab7d90f2 From m!m: Patch for Mantis 2446: Scripts not pausing when game is paused. 2011-05-30 18:47:27 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
The_E 76e7f656d1 Adds "no ets" ships.tbl flag. 2011-01-23 16:03:04 +00:00
Echelon9 7d7ca9eb15 Fix: warning C6246: Local declaration of 'i' hides declaration of the same name in outer scope. 2011-01-23 12:47:08 +00:00
Echelon9 178963e78a Clear out commented #IFDEF INTERPLAYQA section 2010-12-15 12:39:11 +00:00
chief1983 19319a4835 Whoops hangovers and VNC don't go well together, did not mean to commit this at all. 2010-08-04 19:38:29 +00:00
chief1983 f5e236e408 2010-08-04 19:33:54 +00:00
chief1983 cbe541598e IssMneur's autopilot fixes (hooray\!) 2010-07-13 22:45:54 +00:00
The_E 854ff6cff9 If lock-perspective is active, the perspective should stay locked. 2010-07-07 02:19:06 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
Wanderer dbf5d60ab2 Lua control for getting the full button control data 2010-01-16 13:10:55 +00:00
Wanderer e2cfb8017a lua access & related functions to enable player button controls to be operated via scripting 2010-01-10 20:59:31 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 1d8f54cf29 Allow wireframe for the targetbox to be set from hud_gauges.tbl. 2009-05-12 22:05:43 +00:00
taylor fdcaebfad3 pass correct object to primary cycling (fix for multiplayer) 2008-10-23 04:43:19 +00:00
WMCoolmon 9d4bad1c7f Input updates for scripting 2008-08-30 11:00:11 +00:00
karajorma 798af8ffe0 Fix the primary weapons won't cycle bug (Mantis 1673) 2008-05-26 13:36:01 +00:00
taylor 42a84a2a88 keep track of primary weapons properly for multiplayer (Mantis #1094) 2008-04-05 13:39:21 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00
Kazan 9ceeef4403 Apply KeldorKatarn's no autopilot mission flag patch (And a sexp to toggle it as it is a flag that can be dynamically toggled safely) "use-autopilot" is the SEXP [Applied KK's patch by hand]
Had to move things around and resize the mission specs editor - lots of MSVC2005 autogenerated garbage changes in this diff.
2008-01-08 17:24:24 +00:00
Kazan 030fdfb9c9 helps to check the right value for the flag 2008-01-08 16:43:37 +00:00
Kazan f2e562401d add chat/pxo files to MSVC 2005 project
Fix the autopilot cinematic wiggle, hopefully once and for all (every tick force all nav carry ship orientation and wing'ed-ship positions)
2008-01-08 01:41:13 +00:00
Backslash 46fb02fb92 Backslash's "let's get this stuff into 3_6_9 as well" commit.
-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
Goober5000 c4cbd89641 recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches 2007-11-20 01:11:13 +00:00
Goober5000 9894a9a5e0 generalize the way radar ranges are handled (inspired by Shade's fix) 2007-08-17 03:29:51 +00:00
Goober5000 b4407562fb some improvements to the pirate ship 2007-08-13 04:54:41 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
karajorma d5d0d2bbd8 Fail warpout if the player is in glide mode (They'd never get up to warp speed anyway half the time) 2007-04-05 16:29:25 +00:00
karajorma 9ebb840043 It's perfectly legal to press the Target Target's Attacker key with no target. We should just play a failed sound instead. 2007-03-07 17:51:15 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 d74f640a3b make chase view and external view toggles independent (Mantis #1087) 2006-12-25 18:54:15 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
karajorma cb8a409af7 Fix a small problem with ballistic primary ammo. Forgot to upload this one earlier 2006-08-07 15:11:33 +00:00