Commit Graph
90 Commits
Author SHA1 Message Date
Goober5000 bc9cfe782f VC6 compatibility 2012-01-21 07:58:07 +00:00
Zacam 49e9c6a1d5 From CommanderDJ: makes the maximum number of intercom sounds, misc anims and door anims dynamic (v2)
http://www.hard-light.net/forums/index.php?topic=78856.msg1574656#msg1574656
2012-01-20 02:13:38 +00:00
Zacam 61a9ed4700 spotted by ni1s: Need an '#include <limits.h>' to make compilers happy when using MAX_INT. 2012-01-03 15:13:17 +00:00
The_E 9bc2ac733f Small fix to make gcc happy. 2012-01-02 12:28:58 +00:00
IssMneur d53bf32cb8 From CommanderDJ: - Fully vectorize and stringify mainhall.tbl internals
- replaces all arrays with SCP_vectors
 - replaces all c-strings with SCP_strings
 - depreciates +Misc Anim Handles: and +Misc Anim Flags: because they are just cruft
 -- +Misc Anim Handles: has not been hooked up for years
 -- +Misc Anim Flags: are dealt with automatically
2011-12-29 06:28:05 +00:00
Zacam 226cd53d8a From CommanderDJ: SCP_Vector-izes some more of the Main Hall structures (intercom and misc anim mostly) 2011-12-22 00:13:31 +00:00
Zacam fa6fc231b5 Tortoise Merge somehow screwed the application of the patch for Commit 8093, my apologies to everybody. 2011-12-15 18:53:41 +00:00
Zacam e6d7b56a3b From CommanderDJ: Corrects the timing problem caused by commit 8079 regarding the playing of Main_hall misc_anim sounds. 2011-12-15 15:31:20 +00:00
IssMneur e2ad4c2064 From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
IssMneur bc71e0abaa From ni1s: Apparently gcc chokes on this without the space. 2011-12-09 07:23:36 +00:00
IssMneur 2eff95c4ea Allow names in mainhall.tbl sound lists.
Allows sound names in addition to sound indexes in the sound lists:
 +Intercom sound:
 +Misc anim sounds:
 +Door sounds:
Extends parse_sound to search in the interface sound table instead of the main sound table.
2011-12-09 06:38:16 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 724f1be9d3 Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Goober5000 2afc961a62 bump number of misc anims to 32 2010-11-26 04:03:56 +00:00
Goober5000 4faa94a9e3 add feature to select a random animation from a miscellaneous animation group 2010-11-25 23:51:22 +00:00
Goober5000 81607f7ddc move the error nprintf to a place where it will trigger before the crash it tests for
fix a loop boundary check
2010-11-25 20:10:13 +00:00
Goober5000 04c5416de9 add error detection for arrays that exceed maximum
num door sounds = num door animations
(how did that ever work before?)
2010-11-24 07:18:05 +00:00
Goober5000 5214560f70 how was that accidentally deleted? 2010-11-24 06:39:22 +00:00
Goober5000 2eda13c3e8 remove #defines that were obsolete since after FS1
fix an nprintf bug
change the method of pausing anims so that more than one anim can play in the same spot
(this means that the first frame of an anim won't be drawn until the anim actually starts playing but I think that's okay; it is really only noticeable for the crane animation in the Bastion main hall when the "new player tips" box appears)
2010-11-24 06:33:53 +00:00
Goober5000 d069b8ede7 ugh; formatting ftw 2010-11-24 04:53:41 +00:00
Goober5000 b3db43f54c slight cleanup 2010-11-24 04:35:10 +00:00
Goober5000 b43417882f Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000 2009-11-02 01:45:26 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor fcb28b51f1 better error handling for when TCP socket is already in use (Mantis #1626)
fix missing protocol XSTR that used the wrong tstring for display
2008-10-05 01:17:45 +00:00
WMCoolmon 48d8f030b3 Better compatibility with avoiding the main hall 2008-08-30 10:57:27 +00:00
taylor 4404a3bfd6 remove storybook, since the fiction viewer makes it obsolete 2008-03-20 18:55:16 +00:00
taylor 8bf5f5b86a enable PXO lobby by default 2008-02-23 19:59:33 +00:00
taylor c4601e8bb1 fix campaign is missing then give player choice to switch campaigns, switch pilots, or exit 2007-11-22 05:23:44 +00:00
Goober5000 c4cbd89641 recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches 2007-11-20 01:11:13 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 11982ffc72 fixed up some error messages 2007-04-03 01:39:31 +00:00
taylor 32361c79ee be sure to page in textures for change ship class sexp preload
add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now)
make event music keep extension if it exists, so that the special data will be accurate
bits of cleanup from old MS code that we don't need
2007-03-22 20:35:45 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 a5135b1d7a improve error message 2006-11-05 18:41:40 +00:00
karajorma a710004cde Fixing some ugliness when the popup appears 2006-10-01 08:34:43 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 72b358630f crap, there was supposed to be a multi check there 2006-08-29 21:32:25 +00:00
taylor 3fcf521f96 quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-08-27 18:11:37 +00:00
Goober5000 edf5648e70 fix for Mantis #750
--Goober5000
2006-05-21 22:57:30 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor e35065bc0d remove all of the *_ex() parsing functions added for use by EFFs
add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
  (should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
Goober5000 cbc8ae14ca not needed... and just an annoyance with > 2 main halls 2006-03-01 04:01:15 +00:00
Goober5000 53e55777f7 cool stuff with main hall music tracks 2006-02-28 06:59:28 +00:00
taylor c6274f2ffc fix for string overwrites with get_version_string() 2005-12-06 03:14:45 +00:00