Commit Graph
335 Commits
Author SHA1 Message Date
Echelon9 ac96bad97b Documentation: pedantic rename of this function to describe it better 2012-01-22 08:52:31 +00:00
Goober5000 494bdf6493 yeesh... part of the original iff_defs feature that wasn't updated 2012-01-15 08:13:50 +00:00
karajorma bfb54ea844 Split the Locked flag in two so that you can lock Ships or Weapons independently. 2012-01-11 07:57:36 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Goober5000 2fac8f1899 fix revision 7971: Echelon9, if you add statements to a single-line if(), make sure you also add braces 2011-11-23 05:18:18 +00:00
Echelon9 84c96eaac6 First part of fixing jump_nodes refactor, use the set_name() function properly as it is available 2011-11-19 01:11:35 +00:00
Echelon9 3f0761e4c7 Documentation: More code cleanup of missionparse.cpp and missionparse.h 2011-11-10 13:46:11 +00:00
Echelon9 4ad4d98c93 Documentation: Code cleanup of missionparse.cpp 2011-11-10 13:21:03 +00:00
Echelon9 0564ae99b8 Fix Mantis 2343: Assert on arriving from destroyed ship 2011-11-10 12:21:34 +00:00
Zacam ea52bab005 from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin 2011-10-10 09:57:24 +00:00
Echelon9 27900ec1a9 Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list. 2011-10-03 12:15:55 +00:00
Zacam f15c81fdd0 Part Three: Synchronization pass of Trunk and Antipodes Differences.
Catching on anything missed in the first two passes.
2011-09-09 10:38:14 +00:00
karajorma 1fe4fdeaef Fix the cloaked ship flag not saving. 2011-09-05 00:05:20 +00:00
Goober5000 ee4e1f2afa PVS-Studio fix: V805 Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) != 0' construct. A more efficient way is to check: str[0] != '\0'.
(and sorry Kazan, you don't get to call your for statement a work of art if you use strlen inefficiently)
2011-09-03 01:05:00 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Goober5000 9ef2aac09a return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Sushi 68b036a4af Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula. 2011-08-20 15:06:18 +00:00
Goober5000 570aaf88ae change warnings to mprintfs 2011-08-14 08:42:50 +00:00
The_E f8fef5c56f Patch for Mantis 2326: Standalone server crashes when ship classes are changed in loadout.
I hope.
2011-06-25 08:03:52 +00:00
Goober5000 5fb4a6db18 add ability to set the duration of the ship death roll 2011-05-30 21:06:11 +00:00
The_E 72287264e3 FSF's fix for Mantis 2371 (Hotkey selection does not work for additional wings) 2011-04-04 14:48:27 +00:00
Goober5000 c6f40a74bb finish patching subsystem comparison 2011-03-03 07:00:42 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
Goober5000 a5cd0f8de0 gaaaah, fix a whole bunch of bugs with the no-ets flag:
checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
2011-02-07 09:08:39 +00:00
Goober5000 f570348ee2 --the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000 eae11de29b commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet. 2011-01-30 08:19:17 +00:00
Sushi b38fa48e7e Add "starts locked" subsystem flag (that turret starts out locked by default and needs to be turret-freed before it will fire) 2011-01-22 00:44:44 +00:00
Goober5000 110cd3bccc add turret-protect-ship and turret-unprotect-ship 2011-01-21 08:55:26 +00:00
Goober5000 2e7dea0018 set certain flags that used to be in ship_info via ship_set and change_ship_type, which is the correct thing to do, rather than in the middle of parsing, which was a red herring
(fixes Mantis #2169)
2010-12-13 07:33:35 +00:00
Echelon9 ebc0d3b6f4 Fix: Local declaration of 'rship' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '6450' 2010-12-11 13:49:06 +00:00
The_E 7c58abb9eb Fix for faulty check 2010-10-29 02:44:14 +00:00
The_E e11fe6515a Changing this sanity check to pop up a warning in FRED, but print to log in FS. 2010-10-26 22:56:58 +00:00
Goober5000 b8736c0c0b sanity check +Team: values, because older versions of FRED saved crazy values like 1301728 2010-10-17 20:12:09 +00:00
karajorma 9bcf6d9521 Change Alt_Type into an int to fix a compiler warning.
Move the multi_sexp_ship_change_callsign function (Multi_ functions should sit directly below the server side function that calls them so that they can be updated at the same time).
2010-10-13 02:16:34 +00:00
Zacam 76c4083cbd Warning Fix: for "set_special_explosion"
Corrects conversion of 'float' to 'int', by setting set_special_explosion related entries to 'float'
2010-10-06 19:18:38 +00:00
IssMneur 654be5a6e7 Removes the hard restriction (compile time) on the maximum number of "active" support ships per team. Controlled by an optional seventh argument to set-support-ship. Also fixes glitch where only "max concurrent ships" number of support ships would actually respond to support requests. 2010-09-21 05:16:23 +00:00
karajorma d4e8bd4bf3 Fix Mantis 2278 (Adding a variable can mess up team loadout variables) 2010-09-15 00:50:28 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma c07d555346 Genghis' fix for Mantis 2159 (Certain parsing errors are never reported) 2010-05-02 10:24:48 +00:00
karajorma 2f635ad879 Genghis' fix for Mantis 2157 (Invalid subsystems not properly detected on mission parse). 2010-05-02 06:00:50 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
karajorma ca90928e08 Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods. 2010-03-10 08:50:28 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Zacam ab17ff4d40 From The_E: "This adds the optional string "$End Campaign Cutscene:" to the list of possible cutscenes; once end-campaign is called, all of those scenes will be played if their requisite trigger conditions are met, in the order in which they are defined in the mission file". 2010-02-09 20:03:57 +00:00
Goober5000 407c670e74 fix mission load error message
remove deleted files from project
2009-12-30 21:04:00 +00:00
Goober5000 770095c84c allow up to two additional fonts using fonts.tbl
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Goober5000 554de8e375 warning fixage 2009-11-23 03:41:40 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000 9c85ac2835 fix Mantis #1967 (spurious warning about custom wing names) 2009-11-13 08:26:12 +00:00