Commit Graph
35 Commits
Author SHA1 Message Date
Echelon9 598bd73413 STL types are tuned to handle their own memory allocations. Code like this is never going to be optimal in all situations, and likely to be sub-optimal in many situations 2011-10-17 13:01:48 +00:00
Echelon9 41919ee15b Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code. 2011-10-16 05:08:33 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
The_E c71012a829 Patch for Mantis 2421 from m!m: Adds scripting controls for particles. 2011-06-01 19:41:07 +00:00
The_E a1acb0601d And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355 2011-03-19 21:49:42 +00:00
Wanderer 3b1597f2d9 fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
2010-03-04 10:10:57 +00:00
taylor 4b40d32f3d particle updates from the Xt code base 2010-02-03 02:18:22 +00:00
Wanderer c2a526db7d fix to portej's fix to particle code 2009-12-18 07:43:43 +00:00
portej05 e67a50beca Make particles go a lot faster! (until a better system is implemented) 2009-12-18 04:28:13 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 96c1fc5df2 some minor performance improvements
remove NO_SOUND
2007-02-11 09:39:09 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor 11204949ec small optimization 2006-09-08 06:11:06 +00:00
taylor 43dd50673d lots of little cleanup and minor fixage
make Particles[] dynamic (appears to improve processing speed of two particle functions by about 30%)
move to completely using Bobboau's geometry batcher instead of the stale one that RandomTiger did
little change to PARTICLE_SMOKE to flip UV orient differently, may add some realism, or just look kinda neat
get rid of particle_emit() stuff what was hardcoded for MAX_DETAIL_LEVEL value
2006-05-27 16:52:50 +00:00
wmcoolmon faa0b28008 Texture replacement stuff 2006-01-21 09:36:58 +00:00
Goober5000 906c904881 whoops
--Goober5000
2005-09-24 02:43:33 +00:00
Goober5000 d1ade71cc3 get rid of a whole bunch of Microsoft warnings
--Goober5000
2005-09-24 02:40:10 +00:00
taylor 2e61bf2d41 minor sanity checking for geometry_batcher
make particle batchers allocate dynamically
handle cases where a particle graphic couldn't be loaded
2005-06-19 09:00:09 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
taylor c45c29ea5b fix GCC building 2005-03-24 23:37:25 +00:00
bobboau e0907340c1 added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
taylor 9d28382c2b page in all frames at once rather than separately (old code that wasn't updated) 2004-11-21 11:33:23 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
randomtiger 662398ed86 Fixed a bug that was causing windowed movie playback and a crash.
Added some batching redirection.
2004-03-21 09:41:54 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 9e60b3ee26 Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
2004-01-24 14:31:27 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00