Commit Graph
127 Commits
Author SHA1 Message Date
The_E 855fe8cb34 Removing superfluous SSM alert message spawning. 2012-02-04 21:05:02 +00:00
Echelon9 dc4371680a Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability 2012-01-15 08:08:15 +00:00
karajorma e95201e041 Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage. 2011-12-31 06:49:30 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 5ea6138708 A bit of cleanup here. Removed unnecessary "if (true)" and changed the sexp code to use the already written armor_type_get_idx function 2011-09-04 19:33:09 +00:00
Goober5000 5fb4a6db18 add ability to set the duration of the ship death roll 2011-05-30 21:06:11 +00:00
Wanderer bf66734ded adds table controls for various particle effects, and explosions related to ship death event. per ship class base deathroll time. 2011-04-14 18:59:06 +00:00
Zacam 973fab655e Reported by chief1983, adds closing brace to line 2346.
Mac's should be happy now.
2011-04-12 23:35:58 +00:00
The_E 5cbf11ff6b Of course, I did it wrong. However, this works now. 2011-04-12 13:32:27 +00:00
The_E b68ef9b9b0 Requested by Axem: Allow beams to tag targets. 2011-04-11 15:44:33 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
The_E b4db3b3ecf FUBAR's damage type sexps. Tested ad nauseum by BP. 2011-01-18 16:21:36 +00:00
Goober5000 34fd0c53ad make subsystem-vanish consistent with ship-vanish
clarify sexp help and fix name (using deprecation, so that old missions will still work)
2011-01-16 08:20:08 +00:00
FUBAR-BDHR c07f1a1c1d Fix for Mantis 2368. Subsystems with vanish flag still play sound from player ship 2011-01-07 22:01:36 +00:00
FUBAR-BDHR 1529f948f2 Add flag that applies damage to subsystem as if it were the hull. 2011-01-05 00:12:01 +00:00
The_E 5db4e2a6b3 Fix for Mantis 2306 (Destroy subsystem cheat does not work in release builds) 2010-12-09 20:28:16 +00:00
FUBAR-BDHR 31853b77de Fix issue with beams not doing damage due to the traitor beam fix. 2010-11-24 02:22:46 +00:00
FUBAR-BDHR e818f7840f Fix for Mantis 2190 - Player beams do not cause traitor. 2010-11-21 06:34:27 +00:00
Wanderer 57a2f2955c feature commit - diaspora subsystem options 2010-10-08 21:32:48 +00:00
Wanderer eb660e86c1 Fix to prevent global damage (shockwaves etc) from creating debris shards that spawn in empty space 2010-09-25 20:50:33 +00:00
The_E dc54a7d11d No wonder it didn't really work. I was looking in the wrong array. 2010-07-18 02:18:40 +00:00
The_E 4f2942e440 Slight cockup on my part here. Pain flashes were not supposed to be gone for everyone. 2010-07-16 18:35:13 +00:00
The_E 7bcd8d162b Reverting the revert (Yay for feedback), as the ships flag solution seems to be what people really want. 2010-07-15 14:55:59 +00:00
The_E 3b93ad2ba9 Reverting 6279, and making it more intelligently (Thanks Goober for the heads-up) 2010-07-07 00:04:32 +00:00
The_E 7a8973eade Introducing new SIF2 flag ("no pain flash") to turn off the pain flash. I guess all the peeps who want to do capship missions can rejoice now. 2010-07-05 02:28:48 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
Zacam 6d273e9495 Multi-platform resolution for "unused variable" warning on shiphit.cpp 2010-02-04 04:44:42 +00:00
Wanderer f69d5881ed Patch from FUBAR - set armor type sexp 2009-12-18 10:11:48 +00:00
Wanderer a92e6bfb1d fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems 2009-08-31 17:13:58 +00:00
Wanderer 4ce4880c70 improvements to how subsystems and armor interact 2009-08-30 21:16:48 +00:00
Wanderer 24c94fc72c option to always allow hull armor type to be used (fix for mantis 1973) 2009-08-28 13:48:24 +00:00
Wanderer 8fc13dc9d7 Fix for the 'carry-no-damage' subsystem flag, feature commit of shield armor types and shield armor type based piercing percentage setting. 2009-08-02 12:56:26 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
Sushi f20e481ba2 Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll. 2009-07-15 21:23:46 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 7cc7000f88 merge from wanderer branch - additions to alt subsys name from r5125 2009-05-21 08:05:46 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
karajorma 2f33c72ba7 AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low 2009-05-16 17:32:53 +00:00
karajorma a9219ca129 Fix a bug where the log displays incorrect percentages for kills. 2009-05-14 16:26:37 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma 6ba239d6a0 Allow beams on any player ship to count for kills. Not just fighters and bombers. 2009-05-11 08:41:09 +00:00
phreak 146d3cdd8f Fix for mantis #1773. Check null pointers 2008-09-25 01:58:40 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
phreak 2d79e4eee4 Don't flash the screen red when damaged while invulnerable (either through cheat or sexp). 2008-08-17 22:26:59 +00:00
karajorma 78d512002e Allow capship beams to take full credit for their kills if a flag is set. 2008-06-23 20:47:26 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
Backslash 364e644cf0 Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00