Commit Graph
135 Commits
Author SHA1 Message Date
Goober5000 6c7c093729 some more timestamps 2022-08-29 10:42:03 -04:00
d38cc1f3db Controls6: Keyboard Localization and Scripted Contols (#4133)
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function

* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues

* Controls/update tbl (#5)

Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.

* Added Scripting Hooks for controlsconfigdefault.tbl (#6)

* Handle Asserted Switch cases

* Controls is a library and should be in the libs folder

* Add Lock & EnableScripting Functionality and expose it to scripting API

* Added scripting isLocked

* Move Key Hooks to register-able callback

* Add option to remove hook

* Repurpose CCI.used for Axes

* Morph bitfield into a singleton class

* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function

* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)

* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity

* Address most clang-9 issues

* Modernize NULL to nullptr

* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo

* Remove unecassary static_cast
*  Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!

Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
2022-06-05 10:19:46 -05:00
Goober5000 69e0f66d4b fix up conditions for script hooks
For script hooks which use conditions, be more consistent about evaluating both objects involved, as well as evaluating the different types of objects.

Fixes #3874.
2022-04-29 22:37:30 -04:00
Kiloku 6201309aa6 Adds -deadzone parameter to command line (#3915)
* Adds command line parameter for finer deadzone control
2022-02-17 09:06:31 -06:00
Allen A. Babb 71773bfa95 Don't nullify axis_out[action] value when using mouse as joy (#4029) 2022-02-14 16:18:13 +00:00
z64555 de04373727 Try FALLTHROUGH macro to appease the compiler gods. 2022-02-13 16:08:13 -06:00
z64555 3719bcc36d Address CI Issues 1 2022-02-13 16:08:13 -06:00
z64555 f84e5782d7 Treat mouse buttons as Joy0 buttons when Use_mouse_to_fly is true
* Don't spin out of control like a 3yo on pixie sticks when treating the mouse axes as Joy0 axes
2022-02-13 16:08:12 -06:00
z64555 e5ba711645 Treat mouse axes as Joy0 axes if Use_mouse_to_fly is true. 2022-02-13 16:08:12 -06:00
Goober5000 0c8cfd160b improve the UI_TIMESTAMP type a bit 2022-02-12 19:34:01 -05:00
Goober5000 8e2e825204 add UI_TIMESTAMP type and switch some timestamps to use it 2022-02-12 19:01:15 -05:00
Goober5000 fda33ec1fc handle primary and secondary inversion explicitly and independently
Treating both bindings together will fail when a player has one binding inverted but the other uninverted.  This was complicated by the dual-binding method mysteriously delegating to the single-binding method in certain cases.  This change removes the dual-binding methods altogether and explicitly handles the bindings individually.  It also adds additional scripting VIRTVARs for all current use cases.
2022-01-29 11:40:49 -05:00
Goober5000 408ff91894 initialize Last_frame_timestamp 2022-01-22 00:16:59 -05:00
Allen A. Babb 677ea7e46f Fix issue #3912 (#3914)
* Move dynamic XSTR stuff out of controlsconfig.cpp and move it into controlsconfigcommon.cpp.
- Needed because these strings are used in places other than the controls menu.
2022-01-12 19:14:51 -06:00
z64555 d74c419295 Preset identification should only be invert agnostic when reading a CSG<7 file, for all other uses of control_config_get_current_preset(), it should be exact equality with the preset. 2022-01-08 10:15:00 -06:00
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00
z64555 99b7c89883 Fixes a typo that caused an issue for some builds when trying to move the axis binding backups into the bindings during the exit state of the controls config menu. 2021-08-22 15:39:20 -05:00
PhantomHoover 84b25b52d7 Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. (#3538) 2021-07-02 22:50:53 -04:00
z64555 b4fe5c9cbe * Use temp vars for readibility.
* when using gr_printf_menu, Use format string and va_list instead of the buffer string directly
2021-05-13 16:55:02 -05:00
z64555 f1ee621624 Use menu resolution instead of screen width for positioning the "Conflict!" message. 2021-05-13 13:24:21 -05:00
z64555 85ec8251e3 When in bind mode, identify mouse as CID_JOY0 instead of CID_MOUSE. Fixes #3322. 2021-03-25 09:41:37 -05:00
z64555 78ac82d6eb Replace Int3()'s with UNREACHABLE
* control_config_bind_btn uses UNREACHABLE macro when an unknown order is passed to it
2021-03-07 09:20:34 -06:00
z64555 5c9582aefc Fix bug where "Clear Conflict" button was disabled on Ship tab unless the conflicted items included an axis. 2021-03-06 12:52:48 -06:00
z64555 1fca306fc9 Address clang-tidy issues. 2021-02-22 14:24:26 -06:00
z64555 754f0ea876 Removed unused local variable. 2021-02-14 10:33:49 -06:00
z64555 9145922cb1 Fix default_item to use default_bindings. 2021-02-14 09:59:36 -06:00
z64555 47e19207f9 Merge branch 'master' into controls3
Resolved Conflicts:
	code/controlconfig/controlsconfig.cpp
	code/controlconfig/controlsconfig.h
2021-02-14 09:48:55 -06:00
z64555 9b42819dce Address Clang-Tidy issues. 2021-01-29 15:09:54 -06:00
z64555 c1d1a965c6 Think I got all of the index swapped. *Scrolls right* oh. 2021-01-29 04:40:58 -06:00
z64555 b97e804123 Address signed/unsigned complaint. 2021-01-28 23:54:44 -06:00
z64555 d6672d01cf Don't count an item in the reset check if the item is disabled.
* Remove errant Assert()
* Drop leading whitespace of preset $Name field
* Fix do_reset behavior due to incorrect default binding check.  Fix is possibly a backport.
* When $Text is specified for a bind item, set the XStr index to 0.
2021-01-28 19:16:07 -06:00
z64555 36a2355e86 Address exceedingly frivolous signed/unsigned mismatch errors. 2020-12-11 17:44:45 -06:00
z64555 351e8e0c44 Address short/int size mismatches. 2020-12-11 15:59:31 -06:00
z64555 91e0d8f578 QoL: Highlight/select the found key, be it primary or secondary, should the search mode find it. 2020-12-11 12:41:46 -06:00
z64555 f8f26e3b23 Fix bug where search mode wouldn't detect joy buttons correclty.
* Fix bug where joy hats were ignored.
2020-12-11 12:41:46 -06:00
z64555 873a3c3442 Fix bug with displaying joy button text
* Fix a number of warnings
2020-12-11 12:41:46 -06:00
z64555 1318b814d3 Fix out-of-bounds error due to axis controls index. 2020-12-11 12:41:45 -06:00
z64555 4c8f5f789c Grey out empty/unbound items
* Joy axis bindings now use the same color logic as the keys and buttons
2020-12-11 12:41:45 -06:00
z64555 b9b922b235 Fix bug where int conflict wasn't incremented for unselected items.
* Fix color highlighting of mouse-over lines
* Fix color highlighting of selected bindings
* Fix bug when trying to select an item while the selected line is an axis control
* Allow user to select an empty item
* Expand hitbox of items so players aren't required to click exactly on the text to select it.
2020-12-11 12:41:45 -06:00
z64555 716b4a3205 Moves the listbox draw function out of do_frame()
* Adjusts listbox positioning and widths of the binding columns for better display.
* Adds DCF tools to adjust the text positioning in the listbox
2020-12-11 12:41:44 -06:00
z64555 3c592b799f Fix bug where the "disallowed key" popup would spam you, blocking you from doing a meaningful bind. 2020-12-11 12:41:44 -06:00
z64555 c8c8a8d896 Fix bug where unbound items were flagged as conflicted.
* Fix bug where Cc_lines was accessed after being cleared. (Incorrectly assumed control_config_cancel_exit() was an exit point)
2020-12-11 12:41:43 -06:00
z64555 704c600ef0 update control_config_clear() 2020-12-11 12:41:42 -06:00
z64555 5dde26fc33 Update check_control_used() to use primary and secondary. 2020-12-11 12:41:42 -06:00
z64555 cb5f80b0d5 Complete refactor of control_config_do_frame()
* Add textify method to CC_bind
* Replace string printing of key and joy bindings with primary and secondary bindings.
2020-12-11 12:41:42 -06:00
z64555 32636968bd Refactor browse mode in control_config_do_frame()
* Allow joy button presses to dismiss help overlay while in browse mode
* Refactor selected item cycling
2020-12-11 12:41:41 -06:00
z64555 e546a75c6b Fix possible bug where joy btn was ignored in bind mode
* Refactor search mode in control_config_do_frame()
* Dismiss help overlay in search mode when joy button is pressed
* Fix possible bug where nav buttons were not reset in search mode
2020-12-11 12:41:41 -06:00
z64555 9b0aab3f82 replace CCI::joy_id and ::key_id with ::primary and ::secondary (through inheritance of CCB)
* Add convenience methods to CCB
* Convert CC_bind into a class and define convenience methods
* Set underlying type of enum CID to short
* controlconfigdefaults.tbl: Should the CCI be disabled by an override, clear its binding.
* Control config menu: Should the help overlay be active during bind mode, dismiss it, don't bind anything, and stay in bind mode (fixes inconstant behavior)
* Refactor bind mode handling in control_config_do_frame()
2020-12-11 12:41:40 -06:00
z64555 7f2baec387 Remove Control_config::key_default and ::joy_default, redirect calls to the default presets 2020-12-11 12:41:40 -06:00
z64555 577ae95026 Use ints instead of size_t because CI said so. 2020-12-11 07:40:42 -06:00