Commit Graph
61 Commits
Author SHA1 Message Date
BMagnu 565047e93b Implement a proper std::optional alternative (#4619)
* Add optional lib

* Replace modelreplace optionals

* Replace Animation Optional

* rework modelanimationdata constructors
2022-09-06 17:05:05 +09:00
Goober5000 662d71a57a add model animation support, based on Lafiel's guidance 2022-08-27 13:10:05 -04:00
BMagnu 76be16f6b2 Fix Typo (#4580) 2022-08-21 23:31:04 +00:00
BMagnu 2557478d55 Allow changing Animation Instance speed (#4572)
* Allow changing animation speed

* Return nil from function

* address feedback
2022-08-22 03:14:34 +09:00
BMagnu 61197d4c12 Add SEXP to stop an animation after loop (#4566)
* Add Animation Instance Flags

* Add SEXP barebones

* Unify and simplify animation parsing

* Clean up animation calling and use new animationlist api

* Add missing break
2022-08-20 18:44:17 +09:00
Goober5000 798eecdadf Merge pull request #4139 from BMagnu/anim_techroom
Fix techroom turret lookup and make animations more robust
2022-04-03 23:46:46 -04:00
BMagnu e2504bd162 Add 'pause on reverse' animation flag (#4084) 2022-04-04 10:39:02 +09:00
Birk Magnussen abfa4b8fb5 Make Animations more Robust and fix techroom turret lookup 2022-04-04 10:36:26 +09:00
Birk Magnussen d13268e78d Fix Moveable SEXP matching 2022-03-23 11:36:13 +09:00
BMagnu 2ca4616f37 Fix the Initial animations not properly setting prev_orient (#4082) 2022-03-19 11:47:32 -04:00
BMagnuandGoober5000 9ab7a4626a Fix nested and animated submodel collisions (#4065)
* Calculate per-frame rotation axis

* function prototypes

* Add new submodel localization functions

* Fix collision detection for moving submodels

* Remove offending assert

* Add safeguard for stopped animations

* Fix last frame speed calc

* Fix childs with parent submodel rotations

* Fix Warnings

* Clang Bug Workaround

* clang tidy

* Incorporate Feedback

Co-authored-by: Goober5000 <[email protected]>
2022-03-09 23:49:11 +09:00
BMagnu 0b0f323091 Fixed incoherent case sensitivity for animation submodels (#4047) 2022-02-22 18:03:41 +00:00
Goober5000 39213b9d75 Merge pull request #3979 from Goober5000/model_translation_phase_1
refactoring in preparation for model translation
2022-01-30 13:47:59 -05:00
BMagnu 79be6bb32d Fix edge case for turret lookup with template and display name (#3981) 2022-01-30 13:14:33 -05:00
BMagnu cacb1baa50 Improve Animation SEXP usability (#3976)
* Make the new animation SEXP use proper field checking and add suggested entries

* Clarify the animation SEXP description text
2022-01-30 10:27:30 +09:00
Goober5000 97952d6b6c refactoring in preparation for model translation
Mostly renaming of fields and functions, and moving some modelread sections into functions.  This reorganization will put the code on a better footing for the model translation feature.  No model translation code is included yet, and there should be no change in functionality.
2022-01-29 15:53:21 -05:00
Birk Magnussen e58af85c03 Keep canonical_prev_orient correct 2022-01-29 11:21:20 +09:00
Birk Magnussen adfc8e0db9 Log addition of Can_move flag 2022-01-29 11:18:52 +09:00
Birk Magnussen e862c2775e Tidy up 2022-01-28 16:34:39 +09:00
Birk Magnussen 3aa44671d5 Set can move flag for all submodels that have been requested by the animations 2022-01-28 16:30:27 +09:00
BMagnu 17bcaebd58 Add axis rotation Animation Segment (#3966)
* Add axis rotation segment

* Add axis rotation moveable

* Clang

* Fix clang tidy
2022-01-27 11:16:45 +09:00
BMagnu 21d4690ebb Inverse Kinematics for Animations (#3962)
* Add FABRIK IK solver

* Add IK constraints

* Finish IK table entry

* Add IK Moveable and fix some edge cases

* Clang Fixes

* Implement feedback
2022-01-26 19:56:39 +09:00
BMagnu 1b118e9b5e Fix lab animation triggers (#3965) 2022-01-26 16:08:31 +09:00
BMagnu 9352835a00 Fix reverse instant trigger edge case (#3956) 2022-01-24 21:46:47 +09:00
BMagnu 4e0cb87b0c properly calc anim for instant (#3928) 2022-01-16 15:07:16 +09:00
BMagnu dd7bd1fb72 Animation Rework, Phase 4: Moveables (#3904)
* Add C++11 std::any implementation

* Add basic moveable functionality

* Add rotation moveable

* Revise Segment Parsing Register

Because apparently, the linker and I disagree on which symbols should be discarded when linked into the final application...

* Fix small problems

* Address feedback

* Address feedback 2
2022-01-12 14:54:28 +09:00
BMagnu 1c19199df3 Animation Rework Phase 3, Turret fix (#3877)
* Change animation turret canonicalization to now correctly calculate the closest natual turret positon

* Add angle error to vm function for convenience

* Div by Zero safety for non IEEE compliant systems

* Incorporate style changes
2022-01-03 18:54:11 +00:00
BMagnu 9930d435a2 Animation Rework Phase 3 - Fixes for Multi (#3846)
* Switch Multimsg to use netsig for animations

* Unique-ify animation ID's

* Clang Tidy

* Implement first suggestions

* Implement suggestions 2

* Add get model instance safeguard
2021-12-25 03:01:13 +09:00
BMagnu 79283d9002 Animation Rework: Phase 3 (#3793)
* Refactor submodel handling by animation code

* Add Animation Flags

* Add Codeowner for animations

* Add new Animation Table

* Time Fix

* Weapon Launched trigger + bugfixes

* cleanup rebase artifact

* Add WeaponFired triggers

* Table deprec

* Allow multiple animations on the same trigger

* Add Translation segment

* Integrate new Animation workflow

* Small Fixes

* Submodel not found safety

* Add Pause

* Also allow dockport name

* Update Animation SEXP/Scripting + fix change ship class issue

* Multi fix + disable old animation sexp

* Weapon Scripting Function

* Fix bugs and replace bind

* Add onspawn trigger type

* Fix issue on ship death

* Fix Absolute Rotation

* Fix erroneous application of animation, add random start phase

* Disable Translation

* Fix Clang

* Incorporate feedback

* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
David Gibson c3afeffe7f Style fix 2021-11-20 19:59:09 -06:00
David Gibson dba56a1fd9 guard against trying to animate non-existent submodels in more places. 2021-11-20 19:00:15 -06:00
BMagnu 0ba5754c30 Add nullptr safety for animations (#3738)
* Add nullptr safety

* Greatly simplify docking animation logic

* Fix warnings

* Address Feedback
2021-10-21 21:18:31 +00:00
David Gibson 2034a3e9e5 Protected against trying to animate non-existant submodels in at least one case 2021-10-16 21:18:28 -05:00
BMagnu 12be7576f7 Animation Overhaul: Phase 2 (#3609)
* Add Generic Rotation Segment

* SEXPd rotations work

* Fully replace old animation system

* Add sound segment

* Fixes

* Trigger Hangarbay doors for lone player without AI

* Address Warnings

* Fix Docking ANimations + some bugs

* Fix sound issue + docking bug

* fix bugs, add multi handling

* Change direction into enum class

* Address feedback

* Futher clean aicode

* Address feedback

* Add Multi packet constexprs

* Fix multi constexprs

* Clarify AIS_DOCK comments

* Address multi issues

* Clang somehow detects issues where there are none...
2021-10-06 08:50:58 +09:00
Birk Magnussen aee9dc6910 Fixed bad stepAnimations call, added initial-type optimizations 2021-08-09 14:36:57 +09:00
Birk Magnussen 1187ebbc2c GCC Warnings 2021-08-02 23:33:26 +09:00
Birk Magnussen d92fab80ef Find turrets by sip name (since index can change) and make pointers shared 2021-08-02 22:35:41 +09:00
Birk Magnussen 77a255af63 GCC Warnigns 2021-07-30 18:05:46 +09:00
Birk Magnussen 45c904c25e Fixed memory issue and turret-specific animation handling cases 2021-07-30 17:08:24 +09:00
Birk Magnussen 7228244f0c Add forced animation start mode 2021-07-29 20:46:37 +09:00
Birk Magnussen f0f5679731 Fix flipped turret values 2021-07-29 20:21:01 +09:00
Birk Magnussen 5709e24e9a save by PMI id not PMI*, rename 'time' variable 2021-07-23 13:17:11 +09:00
Birk Magnussen b58b60b555 Fix Constructor Order 2021-07-23 03:31:06 +09:00
Birk Magnussen 3b0e02545e Move Animations from ship* to pmi* 2021-07-23 03:12:54 +09:00
Birk Magnussen c6b75d3561 Add forgotten Animation Instancing 2021-06-18 04:09:03 +09:00
Birk Magnussen 390f979b7c Small parse improvement + english fixes 2021-06-16 13:51:55 +09:00
Birk Magnussen bd6dae97a7 Fixed Code for GCC and C++11 2021-06-16 02:10:30 +09:00
Birk Magnussen d0948e67e3 Tidy up some new code into separate functions 2021-06-15 13:27:08 +09:00
Birk Magnussen a9e5505a7c Added Comments, light refactoring 2021-06-11 13:39:55 +09:00
Birk Magnussen fb657c081c Turret fix 2021-06-09 16:04:59 +09:00