* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.
* Revert "Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles."
This reverts commit b1a0480f32.
* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.
* fix wrong vertex position for unfilled rotated rectangles
* Adds a @param entry to gr_rect explaining the angle parameter.
* Attempt to fix operations with int to float conversions.
* Fix parameters in documentation string
* Change NULL to nullptr to satisfy modern coding standards
* Trying to make code a bit cleaner
When a ship is killed via scripting, the killer should be credited for the kill in the mission log and the correct hull percentage should be used. Also, the script should work with either the ship or its weapon passed as the killer parameter.
This adds two new enums to persistent sounds which can be utilized by scripts.
1. OS_PLAY_ON_PLAYER, which allows persistent sounds to play on the player's ship.
2. OS_LOOPING_DISABLED, which allows the scripter to set the sound to play once and not have to then call `removeSound` later. Very handy for playing an assigned sound once with one line.
Tested and everything works as expected.
This adds `EnumAND` and `EnumOR` which will return new enums based on the specified operations. These are handy for enums that correspond to bit fields, such as those used for object persistent sounds.
* Validate user-provided values passed to Random::next()
* return low value on invalid range
* call LuaError() instead of Warning() in rand32() script function
* Added a byte limit for line length in split function
* Fix call error
* Ádd missing limits import
* Change hardcoded values into defines
* Cleanup default argument
* Cmdline parsing for `-pilot "<name>"`
Add cmdline parameter `-pilot` with required
argument name and export name as global var
`Cmdline_pilot`.
* Expose to scripting `isAutoselect`
Setting `-pilot` flag sets `ui.isAutoselect()` true
(as does `-benchmark_mode`).
* Skip pilot selection
and call `player_finish_select` with the given
player instead.
* More useful error message on pilot load error
Also display callsign
* Add pilot name as scripting variable
* Don't expose pilot flag to launchers
* make stored flag param `const`
This correctly calculates the turret position from the center (zero position) of its submodel instead of using the offset from the main model.
This patches a few more parts of the code and also adds a missing locale argument.