Commit Graph
489 Commits
Author SHA1 Message Date
The_E 8c8302a064 Trunk sync r9006 2012-07-11 17:25:38 +00:00
The_E ab868da2d9 Various fixes and additions to the lua API from m!m:
Matrix vectors: getUvec(), getFVec() and getRVec()
equals operators for weaponclass and shipclass to improve performance where a string comparison was needed before
Cockpit display interface. Allows scripting to access the cockpit displays defined in ships.tbl and render to them using RTT
A getParent() function in the subsystem handle which returns the parent object of the subsystem
Numerous fixes in the way turret subsystems are handled which now results in more correct behavior
Targetable variable in subsystem which specifies if the subsystem is targetable or not
getNextFiringPosition() function in subsystem which returns the position and the direction of the next firing operation of the specified turret
Scripting access to post processing values
getCurrentCamera() function to retrieve the currently active camera
setLineWidth() to modify the width of the lines that are getting drawn
setClip() and resetClip() to set the clipping areas used for drawing
2012-07-11 17:19:33 +00:00
Zacam 592ad34c4e Trunk Sync r8845 2012-06-06 13:59:44 +00:00
Echelon9 e20a418c94 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-28 13:35:39 +00:00
CommanderDJ 8a430d927a Trunk sync r8830. 2012-05-28 12:23:16 +00:00
Echelon9 55703bb600 GCC warning: Defined by not used, in lua.cpp 2012-05-27 14:00:17 +00:00
Echelon9 592c9421ac GCC warning: Fix absence of parentheses, further 2012-05-27 13:35:05 +00:00
Echelon9 0ba6d38a31 GCC warning: Fix absence of parenthesis 2012-05-27 13:07:53 +00:00
The_E cc7a648fac Trunk sync r8766 2012-05-10 10:03:39 +00:00
The_E 9d3faf893e Adds ability for scripting to manipulate subsystem armor classes and shield armor classes as well. 2012-05-05 14:39:49 +00:00
The_E 4bd9093125 Trunk sync r8753 2012-05-05 14:09:52 +00:00
The_E 2b40344bc7 Adds scripting access to a ships' armor type. 2012-05-05 14:07:31 +00:00
The_E 05283a3cfa Trunk sync r8742 2012-05-03 08:26:41 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
The_E 45bd1d1d99 Trunk sync r8679 2012-04-15 11:41:31 +00:00
Goober5000 908557be9f fix for Mantis #2630
(LUA is not mentioned, but the problem might affect that too)
2012-04-13 07:01:45 +00:00
Echelon9 a10b5ae804 warning C6011: Dereferencing NULL pointer 'wp->turret_subsys' 2012-04-11 14:44:59 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
The_E 3f364d8718 trunk sync r8644 2012-04-01 16:21:23 +00:00
The_E 6badeadd54 As per discussion for Mantis 2633, Reverting revision 8544 due to timer drift. 2012-03-31 20:30:09 +00:00
The_E af9261af10 Trunk sync r8575 2012-03-05 11:53:22 +00:00
zookeeper 8e8d11962b Fixed the inability to use ship:TargetSubsystem to set the player's subsystem target during one frame even if the ship was not already being targeted. 2012-03-04 13:48:40 +00:00
The_E 02d8bd64c4 Trunk sync r8545 2012-03-02 16:05:44 +00:00
zookeeper e98ff51535 Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0 2012-03-01 19:16:31 +00:00
chief1983 b7716621a8 Trunk sync: r8523-8526 2012-02-23 19:01:29 +00:00
zookeeper 535c0f3bb5 Added subsystem:NextFireTimestamp scripting variable, exposing the ship_subsys->turret_next_fire_stamp variable to Lua. 2012-02-20 10:10:50 +00:00
zookeeper 56a62f6a46 Added subsystem:TurretLocked scripting variable, providing a way of directly getting/setting the locked status of a turret (also without the random delay incurred by the turret-free SEXP). 2012-02-20 10:07:38 +00:00
zookeeper 6198e29bad Added weapon:ParentTurret scripting variable, providing a handle to the turret (if any) which fired the weapon. This allows $On Turret Fired hooks to easily get a handle to the fired turret. 2012-02-20 09:59:34 +00:00
zookeeper 9f3bc98876 Fixed a few typos in scripting documentation. 2012-02-20 09:53:24 +00:00
Zacam a068ae82f2 From Eli2: Corrects some issues with the last changes to the Main Hall code to allow compilation under linux. 2012-02-19 05:23:23 +00:00
Zacam 55996169ff Trunk Sync: r8456-8459 2012-02-10 19:05:36 +00:00
zookeeper 9dfb30b67d Added subsystem:getModelName() scripting function, returning the original subsystem name as it appears in the model file, which is useful for example as a unique subsystem identifier. 2012-02-09 19:51:23 +00:00
Zacam 3a62c1bb23 From CommanderDJ:
Introduces +Name identifiers for mainhall.tbl entries:
-	+Name identifiers only need to be added to the lo-res (640x480) entry of the mainhall. If you really must add a +Name to both res versions, the two resolutions must have the exact same name.
-	+Name identifiers are added immediately under the $Main Hall string
Vectorises Main_hall_defines, thus removing the MAIN_HALLS_MAX limit.
Main halls are now loaded based purely on campaign files. Hall indexes are no longer stored in the player struct, and thus this patch changes the pilot file version.
2012-02-09 12:56:10 +00:00
Zacam feba1296d8 Trunk Sync: r8406-8410 2012-01-30 18:27:55 +00:00
Valathil eb658ce53e Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing 2012-01-30 09:29:32 +00:00
Zacam 4236636365 Trunk Sync: r8287, r8291-8295 2012-01-22 02:09:35 +00:00
zookeeper c12fa5c183 Small scripting documentation fix: modeltextures -> modeltextures_h. 2012-01-21 15:52:31 +00:00
Zacam e75c12920b Trunk Sync: r8207-8212 2012-01-14 02:35:17 +00:00
Echelon9 cccabac1af Fix for #2567 - LLVM warning: Semantic issue in lua.cpp 2012-01-14 00:31:14 +00:00
Echelon9 7270d1fb88 Fix for #2566 - GCC warning: NULL used in arithmetic in lua.cpp (lua_getstack(L,n+1, ar) == NULL) 2012-01-14 00:22:58 +00:00
Echelon9 a24370a2e2 Fix for #2565 - GCC warning: Use of unary operation that may not be intended in lua.cpp (type =- 1;) 2012-01-14 00:17:03 +00:00
Zacam aacaf1944b Trunk 8199: Various scripting patches from m!m:
--Eyepoint access to the model handle
--getCollisionDistance() to the collision info handle to get the precomputed distance to the hit point
--A Disabled variable for the ship handle
--getTimeUntilExplosion() for the ship handle to get the time until the ship finally explodes
--A change to the documentation of ad.play3DSound() to reflect that the function also takes position parameters
2012-01-13 17:53:56 +00:00
The_E 6b1bf3ea0f Various scripting patches from m!m:
--Eyepoint access to the model handle
--getCollisionDistance() to the collision info handle to get the precomputed distance to the hit point
--A Disabled variable for the ship handle
--getTimeUntilExplosion() for the ship handle to get the time until the ship finally explodes
--A change to the documentation of ad.play3DSound() to reflect that the function also takes position parameters
2012-01-13 17:46:36 +00:00
Zacam 6e648f5205 Trunk Sync r8013 2011-11-19 16:32:50 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
The_E 465b3296ae Trunk sync r7997 2011-11-16 18:16:55 +00:00
Zacam 69ec80042e From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation. 2011-11-14 09:45:20 +00:00
Zacam 657182c001 Trunk Sync r7936 2011-11-01 04:16:18 +00:00
The_E c8d456a784 Moving this up a bit more 2011-10-28 11:21:25 +00:00
The_E 2a80a598f7 This line shouldn't have been removed in m previous commit. No idea how that happened, but I moved it closer to where it's actually used. 2011-10-28 10:41:01 +00:00