Commit Graph
90 Commits
Author SHA1 Message Date
karajorma d448ff3632 Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier. 2009-01-04 17:10:51 +00:00
karajorma 054d745ece Fix a bug whereby initial orders were being ignored on the standalone. Maybe fix Mantis 1815 (Starting wings play dead on standalone). 2008-12-30 21:33:35 +00:00
karajorma a6bae2c557 Fix the Decline error message that crops up in multiplayer sometimes and get rid of the PAIN! entry in the log. 2008-11-14 09:15:19 +00:00
taylor 570e4cb1e6 make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720) 2008-11-11 00:59:19 +00:00
taylor 3abccfa76c sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny) 2008-11-09 05:08:19 +00:00
taylor 966ec358e9 fix bogus ml_printf strings
use ml_string over ml_printf where possible
remove newlines from ml_* calls, since it gets added already
2008-10-23 13:26:35 +00:00
taylor 19c1520dba final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795) 2008-10-23 13:00:21 +00:00
taylor 15dbb9e8b4 basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098) 2008-10-23 04:47:41 +00:00
taylor e44de24957 fix for fighter beams in multi (Mantis #1795) 2008-10-14 16:57:23 +00:00
karajorma 455180fa4a Fix Mantis 1088 (Extra call to ai_do_objects_docked_stuff() )
Remove the banks_fired Assert. WMC is correct. We don't need it anyway.
2008-09-10 11:24:00 +00:00
karajorma 3b6e62805f Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
Add the Query-Orders SEXP 
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon b4b2f7d54f Fix for mantis 0001211 2008-08-30 11:04:12 +00:00
karajorma bfe417ff2f Add builtin messages for support ships back into TvT missions. 2008-08-10 10:37:20 +00:00
karajorma 6de7ba0deb Fix Mantis 1605 (Support ships are forever marked as abort on clients after initially called in).
Fix a bug where support messages were sent from the client and the server so they played twice.
2008-08-05 21:25:55 +00:00
taylor b57a68c0eb remove old warning messages, that stuff should be added on an as-needed basis when debugging only 2008-05-03 04:47:51 +00:00
taylor f7cf34487a make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma 926af24710 Fix Mantis 1608 2008-02-25 11:17:41 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
karajorma 5e75e29fb1 Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me 2006-12-01 18:53:55 +00:00
karajorma 42d2986655 Fix ammo and weapon SEXP changes not being passed on to the clients 2006-11-21 23:07:27 +00:00
karajorma e89585e31f Doh! 2006-11-12 17:52:21 +00:00
karajorma c819405ec8 Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
2006-08-25 21:15:31 +00:00
karajorma 483657b858 Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out. 2006-08-03 16:22:24 +00:00
karajorma e0303d36cf *** empty log message *** 2006-08-03 16:03:54 +00:00
(no author) 62cebe8069 This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
2006-06-02 09:17:10 +00:00
taylor f07b3dae88 I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile... 2006-02-03 22:25:18 +00:00
phreak 591cca45b9 Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on. 2006-02-01 23:43:34 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 819c13f658 more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000 ae639154f9 removed an unneeded parameter and renamed some stuff
--Goober5000
2005-10-14 07:22:24 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00
Kazan ec652649d2 correct an error 2005-09-25 22:23:39 +00:00
taylor af1df76849 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor 25c650fdf1 few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this 2005-07-31 01:32:21 +00:00
taylor 4a3aa3ba0b proper multi support for fighter beams, already has code to break protocol commented out if we need it,
decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00