Commit Graph
567 Commits
Author SHA1 Message Date
Goober5000 a58ae3d02e revert changes to close out issue #1870 2009-01-18 04:00:15 +00:00
phreak 98e1d6b56f Fix for Mantis #1870 2009-01-15 01:07:35 +00:00
Goober5000 adbb60d8bc fix algorithms for any-of, every-of, and number-of to align with or and and, respectively 2008-12-14 08:47:27 +00:00
karajorma 90ea4099fb Fix a bug where you could supply add-background-bitmap or add-sun-bitmap with a string variable which then couldn't be used. 2008-12-12 17:38:23 +00:00
phreak e1416453a8 This stops the crashing as demonstrated by Mantis #1844, but I don't know why or if it is correct. Could someone please look at this? 2008-12-12 14:38:28 +00:00
karajorma e55577111e Fix Mantis 1835 2008-12-04 19:32:21 +00:00
karajorma 42b5befef0 Fix Mantis 1733 (String variables required a valid default value when used in SEXPs even if that value would never be used) 2008-12-01 22:34:38 +00:00
phreak 4bf6b83e93 whoops 2008-11-30 14:13:28 +00:00
phreak 1bc83969ac fix the message variable parsing the right way (mantis #1831) 2008-11-27 01:38:28 +00:00
karajorma aa7fc2d713 Fix Mantis 1825 (Int3() when trying to change a ship flag on a ship which self destructed) 2008-11-26 23:19:31 +00:00
phreak 4a4268e77d Fix Mantis #1831 2008-11-25 22:05:39 +00:00
Goober5000 219c7541f8 if a ship or weapon is allowed, allow all its # equivalents (further insurance against the Interceptor#Weak problem) 2008-11-24 02:13:13 +00:00
karajorma cfa7e2d7c8 Fix Mantis 1823 (Rand SEXP only has 16-bit precision) 2008-11-20 20:03:14 +00:00
phreak 9b7fff7e99 more fixes that deal with mantis 1564 2008-11-18 03:30:13 +00:00
karajorma 68c51f242a Fix Mantis 1812 (Ship-Deaths reported incorrectly for player starts controlled by AI ships) 2008-11-10 19:31:07 +00:00
taylor ad1c5055d4 address some rounding issues with integer based percent values (Mantis #1807) 2008-11-09 05:09:51 +00:00
phreak d7fd6b4454 Possible fix for mantis #1564 2008-10-26 02:57:36 +00:00
Goober5000 d3f38e26bc fix a bug in weapon-create argument validation 2008-10-24 21:14:24 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
karajorma 55c8720e90 Fix Mantis 1791 (invalidate-argument did not work with multiple matching arguments) 2008-10-09 21:13:26 +00:00
karajorma 3bc9a692af Fix Mantis 1774 (when-argument within when does nothing) 2008-09-30 17:36:12 +00:00
Goober5000 89d3b62524 make CAR and CDR fail-safe 2008-09-28 19:28:22 +00:00
karajorma 58fc12fc57 KeldorKatarn's afterburner lock SEXPs 2008-09-13 22:21:38 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
karajorma 04e4095b36 Arguments within arguments (again). It should work this time round. 2008-09-04 20:38:14 +00:00
karajorma 3b6e62805f Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
Add the Query-Orders SEXP 
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon 4bff232cad Change set-fov back to a global override 2008-08-30 19:48:20 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
karajorma 81a851e33a Revert argument changes till I can figure out why they crashing VC6 builds but not 2005 ones. 2008-08-20 20:45:45 +00:00
karajorma 672e34c166 Fix the -argument SEXPs to allow them to cope with conditionals being used within them.
Clean up some code from in-sequence that never worked anyway.
2008-08-19 19:00:54 +00:00
karajorma 69b61ceaa4 Hmmmmmm. Using a VC2005 keyword as a variable name is just asking for trouble. 2008-08-16 08:13:43 +00:00
karajorma bcdc1c1589 Fix Mantis 1731 (CTEXT reporting the variable value if a block variable of the same name existed) 2008-08-03 11:39:05 +00:00
WMCoolmon bf23eb17c8 add isPXOEnabled scripting function to Testing library 2008-07-29 04:21:58 +00:00
karajorma e44f2c1911 Fix Mantis 1732 (Ship-Guardianing ships destroyed before mission start)
Add change-player/team-score SEXPs
2008-07-24 20:01:30 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Goober5000 b57c41c6f7 fix incompatibility in sexps between retail and SCP 2008-06-26 21:18:46 +00:00
Wanderer ccbdf0ead1 added startMission lua function 2008-06-24 12:27:49 +00:00
WMCoolmon 89f5949071 The new scripting hooks for mouse/keyboard. 2008-06-23 07:50:47 +00:00
Backslash 8c0bc5ab59 Minor typos. Also an fspeed -> speed change. 2008-05-30 03:33:27 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
karajorma eec030d092 Fix a couple of those pesky scoping in for loops problems. 2008-05-26 16:39:59 +00:00
karajorma 2c55d4caeb Blowfish's port of Turey's ship template code. 2008-05-26 15:54:29 +00:00
karajorma 7452c98564 Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods. 2008-05-26 13:29:53 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon 65bc5b7e5c Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location. 2008-05-25 20:13:35 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma a711c256b4 Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout. 2008-05-14 19:36:17 +00:00
karajorma 604faf652f Nope. I don't know why I thought that would work either. 2008-04-22 10:13:43 +00:00
karajorma 77f6c1bc9c Fix ship-subsys-guardian-threshold so it can be used with ships in loadout.
Add the set-persona SEXP
2008-04-20 18:31:47 +00:00
Backslash 759872d98b A few more tweaks for ship name end_string_at_first_hash_symbol support.
Make FPS and status displays hide when hud is toggled with shift-O.
2008-04-16 03:21:37 +00:00