Wanderer
f80572c172
fix mantis 1802
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fix possible issue with subsystem fixup
fix - via ai_profiles - AI with bomber+ flag
2008-12-21 19:46:38 +00:00
Wanderer
c37055ea42
possible fix for Mantis 1802
2008-12-19 22:23:31 +00:00
chief1983
af9eea721c
Revert changes done to fix bug 1645 (it'll have to wait)
2008-12-17 07:38:38 +00:00
Wanderer
0562982e02
warn the user of 'div by 0' issue
2008-12-15 20:25:49 +00:00
karajorma
9eb55188d5
Fix Mantis 1824 (Cargo containers disappear when using change-ship-class SEXPs)
2008-11-19 08:00:05 +00:00
taylor
70059a94d6
make sure that we update our subsystem in-use count when removing subsystems
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(fixes bug where it just keeps wanting more memory but doesn't really need it)
2008-10-24 09:05:54 +00:00
taylor
0f01a1bd4c
this assert will happen during normal multi play, nothing ingame related
2008-10-23 13:22:11 +00:00
taylor
19c1520dba
final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795 )
2008-10-23 13:00:21 +00:00
taylor
15dbb9e8b4
basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098 )
2008-10-23 04:47:41 +00:00
Goober5000
a82b7862d8
fix a warning
2008-10-21 02:20:18 +00:00
Wanderer
2ccbedd071
added +noreplace to ships flags to allow adding flags
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added +override to muzzleflash.tbl
added +override to weapon flags
2008-10-20 18:51:51 +00:00
Backslash
8a2af2b13b
My bad. No need to cap the ammo here. I had used the wrong variable anyway. Fixed.
2008-10-17 10:12:48 +00:00
phreak
400e950190
Fix Mantis #1799 : Crash on "Mystery of the Trinity"
2008-10-16 04:09:38 +00:00
Backslash
4d0f978e1c
Fix 'cycle' behavior when $Shots is more than 1.
2008-10-15 06:31:18 +00:00
taylor
6e42152761
better version of the earlier ab_count fix
2008-10-14 16:42:33 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
Wanderer
dbe8e071bb
fix for ab_count crash issue on mission reload
2008-10-06 18:05:37 +00:00
Wanderer
6ca5bdcffa
Added warning to help preventing invalid ship types.
2008-10-05 13:50:44 +00:00
taylor
7938c36df2
you are never guaranteed a valid class_type (fixes Mantis #1742 )
2008-10-04 20:48:07 +00:00
Goober5000
f0e53971f6
redo the callsign feature to be independent of the alt name
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(fixes Mantis #1785 )
2008-09-28 23:05:03 +00:00
phreak
b2f21047da
Add KeldorKatarn's patch for mantis #1776
2008-09-25 03:55:24 +00:00
karajorma
58fc12fc57
KeldorKatarn's afterburner lock SEXPs
2008-09-13 22:21:38 +00:00
taylor
81811ff842
if max shield strength is 0 then disable shields (rest of Mantis #1645 )
2008-09-13 14:40:06 +00:00
WMCoolmon
3f02f79b3d
New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank.
2008-08-30 10:45:41 +00:00
phreak
4ea2ca2b64
Applied blowfish's patch for Mantis #1714 .
2008-08-18 23:33:34 +00:00
Goober5000
ca0df1f2b0
fix a few bugs by rolling back the non-ship-template code from revision 4636
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this also fixes the ship spinny thing (which both argv[-1] and Backslash had noticed and fixed previously)
2008-08-16 05:06:38 +00:00
karajorma
a05b1ef11f
Allow the player to score from assists and kills in a variety of new ways.
2008-07-24 20:23:52 +00:00
taylor
2494bd0291
various thruster fixage from the Xt tree (should fix Mantis #1450 )
2008-07-10 05:58:51 +00:00
karajorma
d9432e7e82
I'm fairly sure FRED shouldn't be calling that function. Certainly not for BtRL at least as it was causing a crash.
2008-06-18 22:24:56 +00:00
Wanderer
197d227183
removed a couple of unreferenced variables
2008-05-29 15:46:09 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
karajorma
2c55d4caeb
Blowfish's port of Turey's ship template code.
2008-05-26 15:54:29 +00:00
Backslash
245aefcb44
More end_string_at_first_hash_symbol stuff -- targetbox orders, docked ships, message senders
2008-05-25 02:55:56 +00:00
phreak
1dda11f9ec
remove references to cloaking code.
2008-05-17 17:35:55 +00:00
phreak
0ca63f3c96
Mantis #1462
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non-local SSMs home in on objects instead of points to they can track moving targets.
ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.
ship-tag sexp also has an optional team argument added. Team 0 is used if the team is not defined.
missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.
bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma
a711c256b4
Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout.
2008-05-14 19:36:17 +00:00
taylor
25d6129168
damn, that was pretty stupid of me (Mantis #1684 )
2008-05-03 19:38:00 +00:00
Backslash
a387a68a5a
Lock turrets on ships that have already split apart. This way firepoints don't go with the 'wrong ship half'. Nice work, Wanderer.
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Good idea, blowfish -- this is a much better solution than locking during deathroll (which was proposed by _argv[-1] ages ago).
2008-04-30 07:36:29 +00:00
Backslash
c8d5f8678d
Guess this had only been committed to the former HEAD.
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Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
2008-04-04 15:15:06 +00:00
taylor
1aef19ab7f
be sure to properly update shields, afterburner energy, max speed, cm count and set initial
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model_anim state through change_ship_type() (Mantis #1512 , #1594 , #1645 )
2008-04-04 03:17:01 +00:00
taylor
1b2c251be6
add back Bobboau's "check hull" turret subsystem flag support
2008-04-03 16:47:03 +00:00
Backslash
6f1932987d
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
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Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor
0a06e62093
make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis #464 )
2008-04-01 20:04:04 +00:00
taylor
3090cd74b0
fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646 )
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clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
7f7e82f820
changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!)
2008-03-29 02:11:19 +00:00
taylor
1332de96f6
add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer #27 )
2008-03-28 20:29:31 +00:00
WMCoolmon
df53ae5d5c
Maybe-fix TVWP bug
2008-03-24 05:27:00 +00:00
taylor
02233b1ddf
fix broken ballistic weapons
2008-03-24 03:37:26 +00:00
karajorma
a4987ce6ae
Add SEXPs and table entries to WMCs subsystem name changing system
2008-03-21 20:25:12 +00:00