Commit Graph
28 Commits
Author SHA1 Message Date
Baezon 899f03c8ff review tweaks 2020-11-11 01:32:22 -05:00
Baezon 4b28f56edb actually deprecate old function 2020-11-10 12:53:51 -05:00
Baezon 08f590b383 fix frametime 2020-11-08 22:32:21 -05:00
asarium bb0631ab6e Support vararg specifiers in Lua documentation
This was the last thing that was missing for complete support of all
function parameter declarations.

To ensure parameter lists stay valid a unit test was added that will
validate the argument lists and cause the test to fail if they cannot be
parsed.
2020-10-12 17:59:57 +02:00
Taylor Richards f5a2cae122 Merge pull request #2608 from notimaginative/ipv6
IPv6 support
2020-09-20 09:46:44 -04:00
asarium cf4fe8accc Add Lua API for serializing values
This can be used by script code for reliably storing Lua values without
having to build a custom serialization format.

The C++ code can also be used by other code modules that want to
serialize data. The new classes simply return a byte array with an
unspecified format.

At the moment this uses a plain JSON encoding but could be extended in
the future to include either compression or BSON encoding if necessary.
The format is future compatible by using a simple header to identify
different kinds of formats.
2020-09-12 14:28:16 +02:00
Goober5000 67ea05fefd add some vector scripting functions
createRandomVector
perturb (for vectors)
perturb (for matrixes)
randomInCircle
randomInSphere
2020-08-30 09:36:24 -04:00
Taylor Richards 92be33ad9c first pass at IPv6 support 2020-08-30 00:01:00 -04:00
asarium 8d8f304514 Add more scripting APIs for the command briefing
This covers the various APIs needed for getting the last parts of the
new command briefing UI to work.
2020-08-12 09:43:09 +02:00
Goober5000 8bc57c3cd2 add several more scripting functions
Add ba.rand32() and ba.rand32f(), and gr.clear(); enhance streaminganim:process(); fix streaminganim:timeLeft().
2020-07-25 23:21:40 -04:00
Goober5000 6e40248490 add vector interpolation, sexp variable name, and joystick axis inversion
add several more vecmat functions to scripting
2020-07-23 14:43:02 -04:00
Goober5000 096218a324 address feedback 2020-07-21 14:36:57 -04:00
Goober5000 0071fbde1a add scripting function to create matrix from vectors 2020-07-20 21:58:02 -04:00
asarium 15db77d7fe Add capability to have comments in scripting args
Putting something between /* and */ behind a parameter will make that
appear in the HTML and JSON output now.
2020-06-13 21:03:22 +02:00
asarium ca27ae16f2 Use Antlr for generating argument list parser
This adds an Antlr grammar for parsing argument lists instead of using a
hand written parser. This allows to write much more complicated syntax
constructs and have all the code being auto-generated. It will also
produce a much more correct parser instead of having all those hacks in
the hand-written one.

This also adds (in addition to supporting the previous syntax) support
for function types along with support for them in HTML and JSON output
formats.

The ANTLR generated parser is included in source form so that it is not
necessary to have an ANTLR installation around if you are not going to
change the grammar. Also includes the necessary runtime code from Antlr.
2020-06-11 21:57:52 +02:00
asarium d54d7d41e6 Output parameter information to JSON
Also fixes the parameter strings which currently could not be parsed by
the argument parser.
2020-06-06 23:45:36 +02:00
Goober5000 d26a12464c clean up handling of translated vs. untranslated English
Since the original release of FS2, internal strings have been translated to their English entries in strings.tbl but external strings have not been translated to their English entries in tstrings.tbl.  It appears that string translation was universal until it was disabled via a hack, probably due to FRED idiosyncrasies (see comment in `fred_init()`), and then not re-enabled for release.  PR #2343 re-enabled it, but this turned out to have undesirable side-effects since many mods used incorrect XSTR indexes for external strings.

This PR restores the previous behavior and also cleanly separates localization into translated and untranslated modes.  FRED will always run in untranslated mode.  FSO will run in translated mode for all languages except English, where it will run in untranslated mode UNLESS the new option `$Use tabled strings for the default language` is enabled in game_settings.tbl.
2020-05-14 19:19:52 -04:00
asarium 4ca589a61c Make Lua documentation generation more generic
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
2019-12-01 12:53:51 +01:00
Taylor Richards bd9880bc9b replace FS2NetD with PXO 2019-11-08 02:07:14 -05:00
MageKing17 572565c7bc Swap back return values for lua setButtonControlMode() function.
When setting LUA_ADDITIVE_BUTTON_CONTROL, the setButtonControlMode() function (in l_Base) would return "LUA OVERRIDE BUTTON CONTROL", and when setting LUA_OVERRIDE_BUTTON_CONTROL, "LUA ADDITIVE BUTTON CONTROL" would be returned. This commit simply swaps these back so that the appropriate return value is with the corresponding enum value.
2019-01-22 20:19:14 -08:00
asarium a815c0247c Add scripting features for barracks libRocket UI
This mostly adds the scripting features required for accessing the
various internal variables required for the barracks screen.
2018-09-27 11:45:09 +02:00
asarium 8f4d51b14a Convert ade_get_args to variadic template based solution
This maintains the type information which can be used for enforce
const-correctness and also for implementing more advanced ways of
handling the type information.
2018-09-26 19:15:42 +02:00
asarium 7173299ca7 Add new libRocket UI system
This new system allows to create a user interface that goes beyond the
existing UI system.
2018-09-16 13:55:29 +02:00
asarium 2eea0a6eb1 Add lua functions for accessing the current engine language
This can be used by scripts to implement language specific behavior.
2018-02-18 17:12:17 +01:00
asarium 3c238d61e2 Add lua function for checking the engine version
This can be used to check if an API function is available in the current
version of the engine without causing runtime errors.
2018-01-20 16:37:31 +01:00
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00
asarium c4095d1af1 Add support for translating strings in scripts
This allows to use the XSTR mechanism in script to make translating
script text possible. This is compatible with the existing XSTR format
so automatic tstrings.tbl generator tools should work fine with this.

This resolves point 2 of #1522.
2017-12-03 18:51:06 +01:00
asarium c17dcb1835 Move source files into category directories 2016-12-30 19:13:39 +01:00