Goober5000
94bd93343f
fix 3907
...
Move the initialization of `used_weapons` to `weapon_init` since that's where it belongs. Also call `weapon_level_init` in the lab since investigation revealed a few other things that needed to be done there.
2022-01-08 16:10:18 -05:00
BMagnu
79283d9002
Animation Rework: Phase 3 ( #3793 )
...
* Refactor submodel handling by animation code
* Add Animation Flags
* Add Codeowner for animations
* Add new Animation Table
* Time Fix
* Weapon Launched trigger + bugfixes
* cleanup rebase artifact
* Add WeaponFired triggers
* Table deprec
* Allow multiple animations on the same trigger
* Add Translation segment
* Integrate new Animation workflow
* Small Fixes
* Submodel not found safety
* Add Pause
* Also allow dockport name
* Update Animation SEXP/Scripting + fix change ship class issue
* Multi fix + disable old animation sexp
* Weapon Scripting Function
* Fix bugs and replace bind
* Add onspawn trigger type
* Fix issue on ship death
* Fix Absolute Rotation
* Fix erroneous application of animation, add random start phase
* Disable Translation
* Fix Clang
* Incorporate feedback
* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
Asteroth
375e1caca9
Remove 'stream' weapon handling ( #3720 )
...
* remove stream handling
* unused variable
* turn stream' into an unused flag
* yes really whitespace changes just for clang tidy
2021-10-22 16:15:56 +09:00
Birk Magnussen
472fd6f20f
Fix Turrets in Lab
2021-09-12 01:30:33 +09:00
BMagnu
9c3b90f403
Merge branch 'master' into anim_rework_1
2021-07-23 03:18:32 +09:00
Joshua Glatt
eca6647dbf
Fix leaking of game objects and memory in F3 lab ( #3512 )
2021-06-21 17:12:51 -07:00
Birk Magnussen
384b2e20c7
Integrate Initial Type animations
2021-06-08 21:28:15 +09:00
Fabian Woltermann
c2a76c7354
Print the model filename in the bottom right when a ship or modelled weapon is being displayed in the lab
2020-12-20 13:39:29 +01:00
Fabian Woltermann
33ce3f96f5
Remove material editor, add exit button
2020-10-25 13:03:38 +01:00
Fabian Woltermann
4ad8f257bf
Remove circular dependency
2020-10-23 08:18:23 +02:00
Fabian Woltermann
d93d8e0e5e
More CI fixes
2020-10-21 17:13:30 +02:00
Fabian Woltermann
1ad6b78950
More CI things
2020-10-18 19:58:56 +02:00
Fabian Woltermann
1e406ae5d2
Another CI warning fix
2020-10-18 10:43:30 +02:00
Fabian Woltermann
eebd5cdd4d
Fix CI warnings
2020-10-17 16:50:47 +02:00
Fabian Woltermann
241ba1e4e7
Fix crash on exit
2020-10-17 15:58:34 +02:00
Fabian Woltermann
98085d5281
more fixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
06428448b3
Various fixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
18aa525ce2
Make model rendering work again
2020-10-12 21:01:42 +02:00
Fabian Woltermann
7e98ed7990
Get more rendering in here
2020-10-12 21:01:42 +02:00
Fabian Woltermann
396fdc88f9
Start on the renderer
2020-10-12 21:01:42 +02:00
Fabian Woltermann
440045d017
Make it possible to exit the lab
2020-10-12 21:01:42 +02:00
Fabian Woltermann
c650cec3da
Add the missing dialogs
2020-10-12 21:01:42 +02:00
Fabian Woltermann
1c5621b89b
Add weapons list
2020-10-12 21:01:41 +02:00
Fabian Woltermann
77a832f8f4
bugfixes
2020-10-12 21:01:41 +02:00
Fabian Woltermann
8e45f3cf29
wip
2020-10-12 21:01:41 +02:00