Commit Graph
33 Commits
Author SHA1 Message Date
David Gibson 91fe2bfc90 Implemented ppc sliders 2022-01-02 15:20:49 -06:00
David Gibson f9b104aecd Lab tonemapper selection implemented 2022-01-02 13:19:49 -06:00
David Gibson 2c5c09addb Fixed mistake in lab camera control help 2021-12-05 17:29:32 -06:00
Goober5000 e1f20be856 rename and adjust scope of Rotators_locked flag
The Rotators_locked flag was created specifically as a lab option that didn't affect animations or intrinsic rotations, so return it to that scope.  Also rename it to clarify that it applies to subsystems and to be future-proof for submodel translation.
2021-10-11 12:06:17 -04:00
Goober5000 575c050da4 reorganize submodel rotation
This moves submodel rotation out of the AI pipeline and into object movement.  With the exception of turret rotation (which remains in the AI code) this now allows all types of submodel rotation to happen in the same place.  Many associated functions have also been cleaned up.

In addition to making the code cleaner and clearer, this will make it much easier for intrinsic rotations and new animations to be applied to non-ship objects, such as weapons.
2021-10-10 02:29:34 -04:00
BMagnu 9c3b90f403 Merge branch 'master' into anim_rework_1 2021-07-23 03:18:32 +09:00
Joshua Glatt eca6647dbf Fix leaking of game objects and memory in F3 lab (#3512) 2021-06-21 17:12:51 -07:00
Joshua Glatt 028168d395 Add in-game options menu options for lightshafts and bloom (#3501)
* Add in-game options menu options for lightshafts and bloom

* move impl of new PostProcessingManager functions to .cpp file
2021-06-20 21:04:34 -04:00
Birk Magnussen 384b2e20c7 Integrate Initial Type animations 2021-06-08 21:28:15 +09:00
Fabian Woltermann 3d6fe919da Add a flag to the Lab's render settings to allow Reflect maps to be toggled on or off 2021-05-13 16:02:49 +02:00
Baezon 538b2c6c95 handle lab and use empty string #3319 2021-03-24 13:25:16 -04:00
Fabian Woltermann 6f0dec4169 When setting the ambient factor in the lab, recalculate ambient lighting 2021-01-10 19:44:24 +01:00
Fabian Woltermann 33ce3f96f5 Remove material editor, add exit button 2020-10-25 13:03:38 +01:00
Fabian Woltermann 4e455913b9 Use a getter for the labmanager 2020-10-22 19:26:00 +02:00
Fabian Woltermann 1ad6b78950 More CI things 2020-10-18 19:58:56 +02:00
Fabian Woltermann eebd5cdd4d Fix CI warnings 2020-10-17 16:50:47 +02:00
Fabian Woltermann 13cd2d3326 Make the AO flag work 2020-10-17 16:07:33 +02:00
Fabian Woltermann 41afb6e32d ... 2020-10-12 21:01:42 +02:00
Fabian Woltermann c914a131ab small fix 2020-10-12 21:01:42 +02:00
Fabian Woltermann 98085d5281 more fixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 515a8e95c5 More stupid bugfixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 80c9af4c57 More fixings 2020-10-12 21:01:42 +02:00
Fabian Woltermann 06428448b3 Various fixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann ca8f9e9adf small bugfixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 298f6c5aa9 fix typo 2020-10-12 21:01:42 +02:00
Fabian Woltermann 18aa525ce2 Make model rendering work again 2020-10-12 21:01:42 +02:00
Fabian Woltermann 7e98ed7990 Get more rendering in here 2020-10-12 21:01:42 +02:00
Fabian Woltermann 396fdc88f9 Start on the renderer 2020-10-12 21:01:42 +02:00
Fabian Woltermann 440045d017 Make it possible to exit the lab 2020-10-12 21:01:42 +02:00
Fabian Woltermann c650cec3da Add the missing dialogs 2020-10-12 21:01:42 +02:00
Fabian Woltermann 1c5621b89b Add weapons list 2020-10-12 21:01:41 +02:00
Fabian Woltermann 77a832f8f4 bugfixes 2020-10-12 21:01:41 +02:00
Fabian Woltermann 8e45f3cf29 wip 2020-10-12 21:01:41 +02:00