David Gibson
91fe2bfc90
Implemented ppc sliders
2022-01-02 15:20:49 -06:00
David Gibson
f9b104aecd
Lab tonemapper selection implemented
2022-01-02 13:19:49 -06:00
David Gibson
2c5c09addb
Fixed mistake in lab camera control help
2021-12-05 17:29:32 -06:00
Goober5000
e1f20be856
rename and adjust scope of Rotators_locked flag
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The Rotators_locked flag was created specifically as a lab option that didn't affect animations or intrinsic rotations, so return it to that scope. Also rename it to clarify that it applies to subsystems and to be future-proof for submodel translation.
2021-10-11 12:06:17 -04:00
Goober5000
575c050da4
reorganize submodel rotation
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This moves submodel rotation out of the AI pipeline and into object movement. With the exception of turret rotation (which remains in the AI code) this now allows all types of submodel rotation to happen in the same place. Many associated functions have also been cleaned up.
In addition to making the code cleaner and clearer, this will make it much easier for intrinsic rotations and new animations to be applied to non-ship objects, such as weapons.
2021-10-10 02:29:34 -04:00
BMagnu
9c3b90f403
Merge branch 'master' into anim_rework_1
2021-07-23 03:18:32 +09:00
Joshua Glatt
eca6647dbf
Fix leaking of game objects and memory in F3 lab ( #3512 )
2021-06-21 17:12:51 -07:00
Joshua Glatt
028168d395
Add in-game options menu options for lightshafts and bloom ( #3501 )
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* Add in-game options menu options for lightshafts and bloom
* move impl of new PostProcessingManager functions to .cpp file
2021-06-20 21:04:34 -04:00
Birk Magnussen
384b2e20c7
Integrate Initial Type animations
2021-06-08 21:28:15 +09:00
Fabian Woltermann
3d6fe919da
Add a flag to the Lab's render settings to allow Reflect maps to be toggled on or off
2021-05-13 16:02:49 +02:00
Baezon
538b2c6c95
handle lab and use empty string #3319
2021-03-24 13:25:16 -04:00
Fabian Woltermann
6f0dec4169
When setting the ambient factor in the lab, recalculate ambient lighting
2021-01-10 19:44:24 +01:00
Fabian Woltermann
33ce3f96f5
Remove material editor, add exit button
2020-10-25 13:03:38 +01:00
Fabian Woltermann
4e455913b9
Use a getter for the labmanager
2020-10-22 19:26:00 +02:00
Fabian Woltermann
1ad6b78950
More CI things
2020-10-18 19:58:56 +02:00
Fabian Woltermann
eebd5cdd4d
Fix CI warnings
2020-10-17 16:50:47 +02:00
Fabian Woltermann
13cd2d3326
Make the AO flag work
2020-10-17 16:07:33 +02:00
Fabian Woltermann
41afb6e32d
...
2020-10-12 21:01:42 +02:00
Fabian Woltermann
c914a131ab
small fix
2020-10-12 21:01:42 +02:00
Fabian Woltermann
98085d5281
more fixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
515a8e95c5
More stupid bugfixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
80c9af4c57
More fixings
2020-10-12 21:01:42 +02:00
Fabian Woltermann
06428448b3
Various fixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
ca8f9e9adf
small bugfixes
2020-10-12 21:01:42 +02:00
Fabian Woltermann
298f6c5aa9
fix typo
2020-10-12 21:01:42 +02:00
Fabian Woltermann
18aa525ce2
Make model rendering work again
2020-10-12 21:01:42 +02:00
Fabian Woltermann
7e98ed7990
Get more rendering in here
2020-10-12 21:01:42 +02:00
Fabian Woltermann
396fdc88f9
Start on the renderer
2020-10-12 21:01:42 +02:00
Fabian Woltermann
440045d017
Make it possible to exit the lab
2020-10-12 21:01:42 +02:00
Fabian Woltermann
c650cec3da
Add the missing dialogs
2020-10-12 21:01:42 +02:00
Fabian Woltermann
1c5621b89b
Add weapons list
2020-10-12 21:01:41 +02:00
Fabian Woltermann
77a832f8f4
bugfixes
2020-10-12 21:01:41 +02:00
Fabian Woltermann
8e45f3cf29
wip
2020-10-12 21:01:41 +02:00