Goober5000
97952d6b6c
refactoring in preparation for model translation
...
Mostly renaming of fields and functions, and moving some modelread sections into functions. This reorganization will put the code on a better footing for the model translation feature. No model translation code is included yet, and there should be no change in functionality.
2022-01-29 15:53:21 -05:00
Asteroth
32cca98349
dont do passive lightning on destroyed subsystems ( #3771 )
2021-11-19 23:26:43 -05:00
Goober5000
d634ce6b62
Merge pull request #3786 from Goober5000/submodel_turn_accel
...
refactor submodel flags and add $rotate_accel
2021-11-17 22:16:25 -05:00
Goober5000
9d6eec939c
refactor submodel flags and add $rotate_accel
...
1) Changes the submodel flags to use a flagset instead of several booleans
2) Adds `rotate_accel` to allow submodel rotation acceleration to be specified
Submodel acceleration can now be instant; dumb-rotating submodels always instantly accelerate (and have always done so)
2021-11-17 21:45:01 -05:00
Asteroth
98749e19b3
add flag for toggling ship passive lightning ( #3772 )
2021-11-16 14:18:26 -05:00
Asteroth
bc24ac3ebc
Add 'passive' lightning arcs to ships ( #3733 )
...
* add passive lightning arcs
* fixes and cache submodel number
* range based loop
2021-10-19 12:51:05 +09:00
Goober5000
ae63f02829
rename intrinsic rotation to intrinsic motion
2021-10-13 19:39:16 -04:00
Baezon
3863d9b5a9
dont use generic debris for subsystems
2021-07-17 20:20:54 -04:00
Goober5000
3c553665aa
remove the 'main' argument from obj_snd_assign
2021-06-05 17:40:58 -04:00
Joshua Glatt
144d484c85
Replace rand() calls with a Random class ( #3332 )
2021-05-04 18:26:06 -07:00
Baezon
d463db3742
Merge remote-tracking branch 'upstream/master' into generic-debris-enhancement
2021-02-21 21:31:59 -05:00
Baezon
89a8cbcbae
review tweaks
2021-01-29 01:04:15 -05:00
Baezon
61931520d1
Merge remote-tracking branch 'upstream/master' into generic-debris-enhancement
2021-01-27 23:06:45 -05:00
Baezon
229dd4c63c
clean up
2021-01-27 20:59:01 -05:00
Goober5000
020f14fb51
allow rotating submodels to rotate around an arbitrary axis
2021-01-13 14:01:28 -05:00
Goober5000
043466309a
de-parent live debris
...
It appears that live debris is not supposed to have a parent submodel; see the retail NTF Boadicea. This removes the parent from any live debris that might have it.
This should fix #3078 .
2021-01-07 00:02:49 -05:00
Goober5000
c18b1b63fd
another model to model_instance refactor
...
Remove arc information from bsp_info and move it to submodel_instance. Add a model instance to each debris chunk to keep track of it.
2020-12-20 14:51:05 -05:00
Goober5000
efe2d8476a
1) it's no longer necessary to call model_clear_instance before collision detection
...
2) call appropriate functions in collision detection because models might have instances
2020-12-18 13:46:49 -05:00
Goober5000
88c1d8a02a
consolidate model instance code
2020-12-18 01:32:43 -05:00
Baezon
c65ae50b81
version 1 of generic debris enhancements
2020-12-17 01:58:00 -05:00
Goober5000
7c92dd9f7c
hoist model_get and model_get_instance out of a bunch of functions
2020-12-16 11:55:31 -05:00
Goober5000
c457f24d67
fix two more crashes
2020-12-15 19:46:12 -05:00
Goober5000
b90fc2b3ad
numeric to boolean
2020-12-08 19:54:31 -05:00
Goober5000
f0799d245e
tweaks
2020-12-08 19:54:24 -05:00
Goober5000
3fdc5a3784
cur_turn_rate -> current_turn_rate
2020-12-08 12:33:29 -05:00
Baezon
69c86c4733
more travis
2020-11-20 12:02:13 -05:00
Baezon
9959d8a671
travis
2020-11-20 12:02:13 -05:00
Baezon
aa8849f4e5
improved warp collision
2020-11-20 12:02:13 -05:00
Baezon
cf270771f0
re enable muzzle flashes flag
2020-09-25 13:59:15 -04:00
Baezon
3cf9bc250a
v1
2020-09-25 13:58:07 -04:00
Baezon
2efe876fbd
#define -> const float, and adjusted_progress for stage 3
2020-09-23 13:15:46 -04:00
Baezon
8d7536855b
fix HW warp orient (always follows the ship's)
2020-09-23 01:49:53 -04:00
Baezon
9cbbb96880
timing re-adjusted for MAXIMUM accuracy
2020-09-23 01:21:41 -04:00
Baezon
d9913d5b9e
v1
2020-09-22 23:26:14 -04:00
Goober5000
2dec0af410
add code to tell if debris is one of those tiny models
...
make Debris dynamic, and use a soft limit at 64 pieces (the old MAX)
add per-class specification of death roll sounds
2020-08-12 23:51:39 -04:00
Fabian Woltermann
0c9bbe5223
Fix a bug in the debris deletion code introduced by the lab explosion feature commit. This also makes the debris code use the new flag system to mark debris pieces as nondeleteable instead of relying on a magic lifeleft value.
2020-05-26 16:55:45 +02:00
wookieejedi
e42ed47c61
Previously if a ship's glowmaps were deactivated via sexp, then the glowmaps would reaactivie at the ship's final explosinos. This PR fixes that by carrying that flag into the ship explosion FX code.
...
Previously if a ship's glowmaps were deactivated via sexp, then the glowmaps would reaactivie at the ship's final explosinos. This PR fixes that by carrying that flag into the ship explosion FX code.
2020-05-03 23:36:42 -04:00
JohnAFernandez
fe8ce74037
Use a constant for declaring angles with no measure
2020-04-25 09:54:40 -04:00
asarium
1c12349990
Add extended scripting hook system
...
This moves towards defining the hooks in the code module that executes
them. Also provides the API necessary for better documentation of hooks.
This only covers a few hooks as a test and demonstration of the new API.
If no issues are found with this it can be extended in the future.
2020-04-13 14:45:19 +02:00
wookieejedi
539cad66e7
change placement and add reset values
2020-01-20 12:31:18 -05:00
wookieejedi
8a36fc138c
Allows Modders to Actually Use Engine Wash Intensity
...
Previously, Engine Wash Intensity didn't actually do anything in the code. This adds a game table setting that let's modders specify to the game to actually take the intensity value into account when calculating engine wash effects.
2020-01-19 16:54:58 -05:00
wookieejedi
da05fa18c5
use nullptr
2020-01-07 12:58:42 -05:00
wookieejedi
89576232a5
Few additional cleanups to hyperspace warpins with initial velocity
2020-01-07 11:08:06 -05:00
wookieejedi
15b494b765
Cleanup Remaing Issues with Initial Velocity
...
This PR tidies up the comments in the initial velocity setting, properly sets the player's throttle, and cleans up issues with initial velocity setting and hyperspace warpin types.
Note the removed code block for hyperspace warpin ending was removed becuase it is not needed, as physics calculatios already handles that. Also the calculations that were there did not properly account for initial ship velocity setting.
2020-01-06 11:29:09 -05:00
Fabian Woltermann
6c356692b2
Merge pull request #2152 from FSCyborg/Fix-The-Pirates
...
Bring Pirates of the FSO Back by
2019-11-23 11:30:18 +01:00
FSCyborg
4c2a3450f8
Fix 1992
...
Send the ship to the actual initial position once the engine knows where the ship should end up.
2019-11-18 22:16:33 -05:00
FSCyborg
51d362e447
Bring Pirates of the FSO Back by
...
Preventing a nullptr deep within shipfx_warpin_start()
Add Assertions to check for nullptr Warp Effect
2019-11-18 21:40:16 -05:00
wookieejedi
7b1f407c22
Fix blown_off bug for good
...
Thanks for @SamuelCho for telling me what to put to fix this bug for good. This PR fixes #2046 (for good it seems!).
2019-06-28 15:33:29 -04:00
SamuelCho
816d8e5415
Make sure various model rendering/collision code reference submodel instances instead of the prototype data.
2019-06-25 22:33:52 -07:00
Goober5000
34b38f63fa
remove unneeded function
2019-05-17 14:31:15 -04:00