asarium
15dc45cc0a
Remove -old_collision command line option
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The new system has been tested pretty thoroughly so I think it is time
to remove this option.
2018-10-21 18:36:59 +02:00
asarium
8f06e338a4
Add typesafe handle types and use it in game sound system
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This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.
This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.
As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium
0522566790
Replace direct usages of Snds vector with a function call
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This will make it easier to validate the used handles and is generally
better since it doesn't require a global sounds vector.
2017-10-09 15:02:29 +02:00
asarium
bbeaaa1565
Add a new particle effect system
...
This is similar to the script I wrote a few years ago but unlike that
one, this solution doesn't kill the performance.
2016-08-04 11:08:39 +02:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
Goober5000
dc456c667b
restore code that was inadvertently deleted, fixing Mantis #2478
2012-05-20 19:25:38 +00:00
Goober5000
6812854419
supernova-stop sexp, written by CommanderDJ
2012-05-11 06:34:49 +00:00
Zacam
2b44f6325b
The hell...? Missed one somehow.
2010-10-18 20:55:08 +00:00
Zacam
59a360a139
Sun OS compatibility: "Sun" is a reserved word, so (*sun) becomes (*sun_ptr), (bool sun) becomes (bool is_a_sun), etc.
...
Also: void stars_delete_instance_FRED is now void stars_delete_entry_FRED in the CPP to better match the H.
White-space clean-up took place too.
2010-10-18 19:29:38 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
dfb8d4cadf
clean-up the end-campaign sexp logic and fix the end-of-campaign movie playing
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this leaves room for possible future specification of end-of-campaign movies
2009-06-16 04:14:27 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
Goober5000
a02c579e07
Shade's fix for #1329 (approximately)
2007-09-02 19:06:02 +00:00
Goober5000
996ac6d6ab
--grouped the shake/shudder code together a bit better
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--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
2007-05-14 23:13:51 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
taylor
99a1c64fbb
fix slight freakiness with debris vclips (un)loading
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comment out some code which was only used if neither D3D or OGL
fix dumb particle_emit() calls
2006-05-27 16:42:16 +00:00
taylor
ac5d72045b
dynamic starfield bitmaps (if the thought it was freaky before, just take a look at the new and "improved" version ;))
2006-01-30 06:31:30 +00:00
taylor
aed9394b5c
some supernova fixing
2005-07-02 19:36:04 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00