Commit Graph
64 Commits
Author SHA1 Message Date
Goober5000 244a1aac26 fix initial positions of submodels in FRED (#3975)
The new animation system sets submodel initial positions on ship creation, but FRED was also indirectly setting them by calling the techroom method.  Initial positions will not work correctly if they are set twice.
2022-01-29 04:30:41 +00:00
BMagnu dc6cd40541 Clean up Player_orders (#3918)
* Merge all three comm_order arrays

Were Comm_orders, Sexp_comm_orders, and Player_orders. Now all Player_orders.

* Fix Warnings

* Fix erroneous order warning

* Update Int3 into a warning

* Fix missing location for warning
2022-01-22 22:09:49 +09:00
Goober5000 b6706c8b3c move various skybox variables into the header file 2022-01-03 16:00:38 -05:00
BMagnu 79283d9002 Animation Rework: Phase 3 (#3793)
* Refactor submodel handling by animation code

* Add Animation Flags

* Add Codeowner for animations

* Add new Animation Table

* Time Fix

* Weapon Launched trigger + bugfixes

* cleanup rebase artifact

* Add WeaponFired triggers

* Table deprec

* Allow multiple animations on the same trigger

* Add Translation segment

* Integrate new Animation workflow

* Small Fixes

* Submodel not found safety

* Add Pause

* Also allow dockport name

* Update Animation SEXP/Scripting + fix change ship class issue

* Multi fix + disable old animation sexp

* Weapon Scripting Function

* Fix bugs and replace bind

* Add onspawn trigger type

* Fix issue on ship death

* Fix Absolute Rotation

* Fix erroneous application of animation, add random start phase

* Disable Translation

* Fix Clang

* Incorporate feedback

* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
BMagnu 391de411ee Vectorize IFF Defs for unlimited IFFs (#3634)
* make IFF limit a vector

* Also change QTFred

* Warnings

* remove decltypes, wrap arrays in unique_ptr
2021-09-30 14:17:28 +09:00
BMagnu 1b9dd78233 Merge pull request #3507 from Baezon/poof-overhaul
Overhaul nebula poof system
2021-08-02 18:35:40 +09:00
JohnAFernandez 13c410e864 Remove extra AI Profiles call (#3566)
This function has to be called on game/FRED/qtFRED start, and does nothing once it is called.  So there is no reason for it to be hear on mission close.
2021-07-22 22:51:11 -04:00
Baezon 2d84fdf5c6 Merge remote-tracking branch 'upstream/master' into poof-overhaul 2021-07-16 22:29:56 -04:00
Baezon 90558a5858 Merge branch 'master' into poof-overhaul 2021-06-16 03:26:58 -04:00
Goober5000 353d66c17d maintain a copy of the default translations to check against untranslated strings
Bug #3471 occurs because the game only keeps a translation table for the current language.  Since the mission list needs to compare untranslated strings against English strings, this adds a duplicate table for English.  However, it only keeps strings that are NAME_LENGTH or less, because the comparison only needs to be run against mission names.ssss

Fixes #3471.
2021-06-14 02:43:28 -04:00
Goober5000 ec4de81a79 Merge pull request #3370 from Goober5000/hud_gauge_parameter_type
Hud gauge parameter type
2021-05-24 17:58:05 -04:00
Joshua Glatt 144d484c85 Replace rand() calls with a Random class (#3332) 2021-05-04 18:26:06 -07:00
Goober5000 1b9577eb85 add OPF_CUSTOM_HUD_GAUGE and apply it to relevant sexps 2021-04-19 22:28:29 -04:00
Baezon 622a28236e decouple species from asteroids 2021-02-22 22:55:34 -05:00
JohnAFernandez 873ec133b4 Merge pull request #3204 from Baezon/icons-parsing-overhaul
Overhaul briefing icon parsing
2021-02-20 20:57:47 -05:00
Goober5000 24df0efb6e add model instance support to FRED rendering
This changes FRED to properly initialize a model instance on ship creation and also use that instance when rendering the ship.  This prevents destroyed submodels from appearing.  Fixes #3212.
2021-02-15 08:34:12 -05:00
Baezon be44e287ee overhaul brief icon parsing 2021-02-10 17:36:37 -05:00
Goober5000 9bebdbb575 rename event_comment to event_annotation 2021-01-28 18:56:15 -05:00
Goober5000 04cf220f2d comment capability for FRED
Add FRED comments. These aren't the typical source-code style comments that are embedded in mission or table files; these are regular strings that are stored as mission data. You might think of them as annotations. Right-click on any node in the event tree and click on Edit Comment to add one. The tree node will then show a different icon and the comment will be visible as a tooltip when you mouse over the node text.
2021-01-28 18:25:19 -05:00
Goober5000 cc707264ae fix background bug when loading subsequent missions
FRED's handling of mission loading and creation is a bit wonky.  The `stars_post_level_init()` function should run for each new mission, not just once when FRED is started.  That fixes a background editor crash and I also did a bit of other cleanup.
2020-07-03 12:44:43 -04:00
Goober5000 5bc1d9da30 constify_ctext 2020-06-26 14:47:39 -04:00
Goober5000 775984ae36 Merge pull request #2390 from Goober5000/xstr_revert
clean up handling of translated vs. untranslated English
2020-05-19 12:51:41 -04:00
Goober5000 d26a12464c clean up handling of translated vs. untranslated English
Since the original release of FS2, internal strings have been translated to their English entries in strings.tbl but external strings have not been translated to their English entries in tstrings.tbl.  It appears that string translation was universal until it was disabled via a hack, probably due to FRED idiosyncrasies (see comment in `fred_init()`), and then not re-enabled for release.  PR #2343 re-enabled it, but this turned out to have undesirable side-effects since many mods used incorrect XSTR indexes for external strings.

This PR restores the previous behavior and also cleanly separates localization into translated and untranslated modes.  FRED will always run in untranslated mode.  FSO will run in translated mode for all languages except English, where it will run in untranslated mode UNLESS the new option `$Use tabled strings for the default language` is enabled in game_settings.tbl.
2020-05-14 19:19:52 -04:00
asarium 544029f66f Add capability to have a pure lua script
This adds the capability to have a Lua script that does not need to use
our table syntax at all but instead defines the hooks by calling API
functions. This also makes it possible to add hook functions at runtime
if the script requires that.

Also clean up some unused debug stuff.
2020-05-03 14:33:42 +02:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
wookieejedi b07a3282ad adjust position of function call 2019-12-15 14:50:34 -05:00
wookieejedi 83c72ec9ae modify location and add to qtfred 2019-12-15 00:39:37 -05:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
Goober5000 3c8b87c958 address PR feedback 2018-09-19 13:00:05 -04:00
Goober5000 2f5079fcd1 populate the fireball entry IDs when fred2 starts up
fix various issues with both strings and positive numbers being accepted as sexp arguments
2018-09-18 17:33:45 -04:00
asarium 66f95312ae Terminate FRED/qtFRED when command line demands it
This was reported by ngld who experienced issues with Knossos since FRED
did not terminate properly when asked to provide the command line flags.
This should fix that.
2018-08-01 09:20:18 +02:00
plieblang 1182a485ac Strip quotes from text and improve mission notes handling 2018-07-23 12:18:07 -07:00
asarium 3106191cea Rename Mission_text to something better
The variable is now used by a lot of other things so it makes sense to
rename it to something that better describes what it is used for.
2018-07-22 11:47:33 +02:00
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00
asarium ca73920b8e Replace the special EOF char value with a standard null byte
This was an issue since UTF-8 encoded text can contain -128 as part of
an encoding sequence which causes a lot of issues for the parsing code.
I could not find any indication why the original code didn't use null
bytes from the start and I also couldn't find any code that would break
because of this. If anyone knows why this was done like this please let
me know.
2017-12-07 14:42:01 +01:00
Fabian Woltermann 2c4c337907 Removes the palette code entirely. 2017-02-01 18:57:52 +01:00
asarium c7f523ae46 Add debug window
This allows to show the debug output in a second window in real time.
This system could be expanded further to allow more interactivity but
the current status is good enough.
2017-01-18 18:18:47 +01:00
asarium 455ffd827a Fix unresolved linking errors 2017-01-02 19:06:59 +01:00
asarium 911302c918 Initialize ffmpeg when starting FRED
This fixes #1092.
2016-12-16 19:24:35 +01:00
asarium e0395ab51a Remove memory tracking code 2016-09-08 12:22:35 +02:00
Goober5000 c14af70287 all the goal infrastructure for chase-ship-class except for the actual chase logic 2016-09-05 02:35:23 -04:00
Fabian Woltermann d53074c9ea Merge pull request #931 from Goober5000/minor_aicode_tweaks
minor tweaks and adjustments to AI goal code
2016-09-05 08:17:13 +02:00
Goober5000 bbafbf1ffd additional refinements 2016-09-03 20:45:18 -04:00
Goober5000 2fdcd1e772 add a clarifying comment 2016-09-03 11:30:14 -04:00
asarium c9f9e1b2f0 Make sure that the parse strings are c strings
Fixes #933.
2016-09-03 13:57:36 +02:00
asarium 1e534cfc9f Fix 64-bit warnings in FRED2 2016-08-25 14:50:46 +02:00
Fabian Woltermann b6986087a3 not sure how these managed to slip through, but here we are 2016-08-22 17:54:53 +02:00
Fabian Woltermann 127976cd74 Weapon info flags conversion (#851) 2016-08-18 23:17:41 -07:00
Fabian Woltermann 98f72f9378 Finishes converting the remaining ship-related flags (#843) 2016-08-17 05:49:40 -07:00