Commit Graph
12100 Commits
Author SHA1 Message Date
Goober5000 8cb39c424b properly resume music; also properly restore subspace ambient sound 2019-10-08 22:57:29 -04:00
Goober5000 15346dad16 reactivate old code to pause and unpause audio, but this time add the proper check 2019-10-08 22:44:56 -04:00
Goober5000 de501fb3f1 pause and unpause the event music in the ESC dialog, just like we do in the pause screen, and just like the subspace sound was fixed 2019-10-08 22:20:46 -04:00
m!m 81a827dda9 Merge pull request #2094 from tcrayford/fix_modular_table_load_order_on_non_windows
fix modular table loading errors on non windows
2019-09-13 20:09:06 +02:00
Tom Crayford f7f537ff77 fix mod loading errors on non windows
When running a mod on non-windows, that isn't packed into VP files, the
mod can break when loading. On non-windows filesystems, the file
order isn't guaranteed to be alphabetical (but it is on Windows).
As a result, we load tables in an effectively random order.

Lots of mods rely on the filesystem ordering to e.g. implement a very
loose dependency system for their lua scripts.

Referenced on the forum here:
https://www.hard-light.net/forums/index.php?topic=95750.msg1885275#msg1885275

Here's a log from Solaris failing to run:

https://fsnebula.org/log/5d7b4414cb0d332b466b5ee2#True-138

Instead, always sort filesystem listing by name *before* applying the
provided sort order.

I've built a few different versions of this patch, and like this one the
best. The other ones I tried:
1. Adding a `CF_SORT_REVERSE_NAME` and using it everywhere that
`CF_SORT_REVERSE` is used, and replacing all uses of `CF_SORT_NONE` with
`CF_SORT_NAME`. I didn't like this as it was a much larger diff.
2. Adding a `CF_SORT_REVERSE_NAME` to the `scripting.cpp` call for
loading tables. I didn't like this one because this bug can in theory
impact non scripting tables.

Here's a log from Solaris working with the new build:
https://fsnebula.org/log/5d7b4f37cb0d332b3d6b5ed3#True-138

While it might be a reasonable enhancement in the future to build a proper dependency system for lua scripts and tables,
this is a much smaller and easier change, and doesn't require any work from modders.
2019-09-13 17:22:15 +02:00
Tom Crayford 1cd22ba827 update set-object-facing and set-object-facing-object sexp help
As per the discussion in https://github.com/scp-fs2open/fs2open.github.com/issues/2092,
if you specify the turn time, these can behave quite weirdly.
Some mods that we don't want to break backwards compatability with use
that mode, but at least we can note the pitfalls in help.
2019-09-07 18:36:35 +02:00
asarium 894228cc7c Fix crash in joystick code
Not sure why we didn't catch this earlier but this should hopefully fix
the crash. The cause was that we constructed an SCP_string from a null
pointer instead of using the empty string as the default.
2019-09-03 19:53:04 +02:00
asarium c41eef517b Write Minidumps when a crash occurs
This will write Mini dumps in the event that the executable causes a
crash. This will allow us to take a closer look at any crashes without
having to reproduce them.
2019-08-25 20:22:23 +02:00
asarium fe0c6a629a Do not allow failure for Windows Travis builds anymore 2019-08-22 17:36:28 +02:00
Goober5000 13d4ebaceb leave a 'node' variable pointing to the beginning of the sexp node list so that we can manipulate it later 2019-08-19 23:35:55 -04:00
Goober5000 ed6a780898 Revert "fix for issue #2081" 2019-08-19 23:19:30 -04:00
Goober5000 f0b9929cd3 Merge pull request #2083 from Goober5000/eval_nums_redo
fix for issue #2081
2019-08-19 18:13:45 -04:00
Goober5000 f315caad95 fix a bug, and use Error instead of Warning since this indicates a programming error 2019-08-19 16:29:49 -04:00
Goober5000 b5a47e651f fix for issue #2081
This re-implements the eval_nums function to use C varargs, instead of C++11 template parameter packs.  This is necessary because Visual Studio has a bug where template parameter packs corrupt heap memory somehow.
2019-08-19 16:19:53 -04:00
Tom Crayford 3b0bb79d79 fix typo: defualt->default 2019-08-11 11:09:13 +01:00
Goober5000 daacdc0035 Merge pull request #2078 from FSCyborg/Fix-#1433-
Fix 1433 Take two
2019-08-10 22:41:03 -04:00
FSCyborg 39df9ef90e Fix 1433 Take two
Have FSO check for subspace and start the loop up again when subspace is being used.
2019-08-09 22:21:33 -04:00
Goober5000 fc080cccbd Merge pull request #2075 from FSCyborg/fix#1916
"Fix" 1916
2019-07-30 22:59:47 -04:00
FSCyborg 0c07ad9d71 "Fix" 1916
Adds a check to see if the subsystem is the same before restting aspect lock.

More of an enhancement to expected behavior than a bugfix.
2019-07-30 17:58:52 -04:00
Goober5000 7d329bbbc6 Merge pull request #2074 from FSCyborg/fix#1974
Fix#1974
2019-07-30 12:33:40 -04:00
m!m 17a449529f Merge pull request #2060 from Mithi83/bug/1987-lab-thrusters
fix bug #1987: thruster rendering in lab
2019-07-30 11:59:36 +02:00
FSCyborg 73f0addc42 Fix#1974
"Cloning" failure was actually being caused by the pilot verification function resetting all pilot info and then not loading controls from the file to replace them.

The Control_Config array would all be set to -1 and then would get written into the file the next time the player was saved, making it seem that the controls were not being copied.

The original and current code would reset controls to defaults when a pilot was created.  And it would just let the old controls remain in case of a clone. The above problem would occur just as you hit accept on the bottom of the baracks screen.
2019-07-29 21:25:50 -04:00
Goober5000 0ba1583d90 Merge pull request #2035 from Goober5000/patch_nan_handling
when evaluating numeric SEXPs, handle NaN properly
2019-07-28 01:03:11 -04:00
FSCyborg 0e10100aad Fix#2067
Original behavior in Fred was accidentally removed when upgrading the FSO mission parser to keep it from crashing FSO from a bad sexp.  But returning false is only necessary in FSO since in FRED, we can fix the error once we know about it.
2019-07-27 21:21:33 -04:00
Goober5000 60bcdefac0 remove unneeded header 2019-07-25 15:14:45 -04:00
Goober5000 5d8ac3cc11 bring up to date with another eval_num 2019-07-25 15:14:45 -04:00
Goober5000 e0bc2f188b help the compiler out a bit, per Gasbow's suggestion 2019-07-25 15:14:45 -04:00
Goober5000 d13bbdd534 move eval-num derivatives out of the header file 2019-07-25 15:14:45 -04:00
Goober5000 44b09d137f let's try a function pointer instead of std::function 2019-07-25 15:14:45 -04:00
Goober5000 4439edcb4d more complaints 2019-07-25 15:14:45 -04:00
Goober5000 a9ddeda40e edits and clang-tidy 2019-07-25 15:14:45 -04:00
Goober5000 d606e4d952 complaints and stuff 2019-07-25 15:14:44 -04:00
Goober5000 2fa8a0bd84 that const crept back in again 2019-07-25 15:14:44 -04:00
Goober5000 f9d178d46b additional small fixes 2019-07-25 15:14:44 -04:00
Goober5000 989235936e when evaluating numeric SEXPs, handle NaN properly
NaN should propagate through the SEXP tree, but not all SEXPs do this properly.  The problem was made worse after I introducted `eval_num()` which silently ignored NaN values.  This commit adds new boolean arguments to `eval_num()` to flag NaN results, and changes all calls of `eval_num()` to properly handle the new arguments.  Additionally, this adds `eval_nums()` and `eval_array()` functions to more smoothly handle cases where many numbers appear in a row.
2019-07-25 15:14:44 -04:00
Goober5000 6df9c73a4c Merge pull request #2063 from Goober5000/modify_set_object_position
Allow positioning sexps to work on ships yet to arrive
2019-07-25 14:13:38 -04:00
Goober5000 d794eb6e77 Merge pull request #2070 from FSCyborg/Coverity#1093387
Coverity 1093387
2019-07-20 20:31:01 -04:00
Goober5000 e5c06c9554 Merge pull request #2069 from FSCyborg/Cyborg-Coverity-Fixes
Coverity 1093370
2019-07-20 18:14:38 -04:00
FSCyborg bc00b79922 Coverity 1093387
We already verify that the variable will not be null in the previous code block.
2019-07-20 16:12:45 -04:00
FSCyborg 881f787ac8 Fix#1791 ChangeIFF & Laser_Flag
Extremely rare bug caused by use of multiple protect from weapon flags. One of the Ai-Turret functions was setting only one of the flags because "else if" was typed instead of "if".
2019-07-19 21:21:58 -04:00
FSCyborg 88d5bed064 Coverity 1093370
Copy paste error, I can think of no reason to compare Max y and Min z
2019-07-19 09:11:14 -04:00
Goober5000 f6408113f2 fix stuffing of vector pointer 2019-07-15 13:15:21 -04:00
asarium 6075c17255 Move deprecation of createParticle to the next version
This should fix a problem with the MVPs.
2019-07-15 17:54:41 +02:00
Goober5000 da9f71dac0 might as well do set-object-facing and set-object-facing-object as well 2019-07-14 23:26:18 -04:00
Goober5000 03f1344794 might as well do set-object-orientation too 2019-07-14 21:24:22 -04:00
Goober5000 59e9d7cb0c add missing break to case 2019-07-14 21:20:33 -04:00
Goober5000 910595880a Allow set-object-position to work on ships yet to arrive
This adds `set-object-position` functionality for ships and wingmen still on the arrival list.  Requested by JSRNerdo.
2019-07-13 14:24:06 -04:00
MageKing17 9f07e43455 Merge pull request #2020 from asarium/feature/scriptingDeprecation
Add deprecation feature for the scripting API
2019-07-11 15:08:45 -07:00
m!m 7b8c156980 Merge pull request #2022 from asarium/opengl/smaa
Add SMAA post processing step
2019-07-11 18:02:47 +02:00
Thomas Jansen f8c11ccd2e fix bug #1987: thruster rendering in lab
Lab_selected_index must remain unchanged until labviewer_change_model is
called. There the variable is used to determine if a new ship must be
created and updated afterwards.
2019-07-07 08:36:55 +02:00