Commit Graph
5 Commits
Author SHA1 Message Date
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
asarium c13cb44df4 Add ship display name feature
This adds a mission file option for ships which allows specifying a
different string which should be used for displaying the name of the
ship to the user. This name will not be used in SEXPs or other ship
lookup functions so it can be freely translated and two ships can also
have the same display name.

The new feature can be used by adding $Display name: <string> after $Name
for a ship in a mission file. I think I added proper support for FRED
(and qtFRED) so that this new value is properly saved but it would be
great if someone could test that.

This implements one of the features requested in #1730.
2018-07-22 23:16:00 +02:00
MageKing17 2cef1d4aa1 Stop accessing Ships[] array with an objnum.
Lua's Ship.TargetSubsystem VIRTVAR, when set, would write to an attribute of the Ships[] array based on an objnum instead of a ship instance index. Since MAX_OBJECTS is drastically higher than MAX_SHIPS, then depending on how many objects happen to be in the mission, an out-of-bounds array access can be easily generated. This commit makes sure to use the objnum instead as an index to the Objects[] array, and then retrieve the ship instance from it.
2018-07-03 16:50:36 -07:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
asarium c17dcb1835 Move source files into category directories 2016-12-30 19:13:39 +01:00