Commit Graph
129 Commits
Author SHA1 Message Date
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E 98355da7d5 Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555 2b2ba832f8 z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9 cf0928ab8c Fix Coverity 1129278 Uninitialized scalar field: In object::object(): A scalar field is not initialized by the constructor (CWE-457). From Flaming_Sword.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10387 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000 6b97f368e8 sync functions for freeing dock instances
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10059 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 d310647bfe clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10058 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 522299eadf the game doesn't like it when you do an Assertion while it's shutting down
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9996 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
niffiwan 910d4bd293 Coverity: fix some out-of-bounds access issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9874 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
The_E e2281c39cb Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9806 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Echelon9 17c7d0be26 Documentation cleanup of object.cpp pursuant to Mantis 2897 bug-hunting.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9706 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
The_E b7cd4e3c67 oops, broke something
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9693 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
The_E f860e040b2 Fix for Mantis 2882: "None" team color setting causes errors. Also fixes a few other oversights.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9692 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
karajorma 856c593a2c Better error reporting for this issue (in order to help track down a Diaspora bug).
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9685 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
Valathil c8eceec482 Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757 2012-12-25 18:44:09 +00:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty 6dfa635811 Added better object and weapon cleanup code for the new collision detection code when max object and weapon counts are reached. 2012-09-10 05:08:16 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Echelon9 164581168d Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m 2012-04-02 21:32:47 +00:00
Echelon9 b43c50e178 Adopt the mprintf() macro correctly. It needs the braces to wrap the format string and variables 2012-01-30 16:58:23 +00:00
The_E 858426d06a Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now. 2012-01-29 16:37:52 +00:00
Valathil a8206df327 Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler 2012-01-23 22:50:01 +00:00
Valathil 2184d3698b Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way. 2012-01-22 14:01:18 +00:00
Valathil c39576fce8 Fix for Mantis 2522: Moved the calculation of the sprite rotation to get the updated orientation matrix after dock calculation. 2012-01-21 10:33:57 +00:00
zookeeper 6353841820 Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2011-12-21 08:30:34 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Echelon9 86f53da049 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
Echelon9 b9ec80682d Documentation: Code cleanup in debris.cpp and ancilliary changes 2011-10-03 06:03:55 +00:00
The_E 36aaaf018e Since this is the only place where r1 and r2 are variable, let's safeguard it. 2011-09-13 20:36:41 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 2272fd28e2 From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball. 2011-07-06 04:22:09 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Goober5000 dbd13bba38 activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly 2011-02-12 05:00:13 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
The_E 05e68890f4 Fix compilation warning 2010-10-01 01:36:44 +00:00
The_E 044df34584 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
The_E 536203d7e3 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E 820fa1dc73 Two more Asserts turned into Assertions() for better explaining 2010-09-08 10:56:31 +00:00
Goober5000 ec2542fa1e misc silly fixes 2010-05-15 21:48:23 +00:00
Goober5000 1eb544da58 fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
Sushi 0889d77f9f Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code. 2010-04-26 13:38:36 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 7c70f212ba More minor fixes. 2009-05-16 16:20:45 +00:00
WMCoolmon c9e3d746d4 Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00