Commit Graph
2559 Commits
Author SHA1 Message Date
Goober5000 8dbd2dbbe7 fix warning message
--Goober5000
2006-01-20 07:21:33 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
Goober5000 42a84d2e8f sorted the #include listing again
--Goober5000
2006-01-20 06:26:41 +00:00
Goober5000 bc18d2fcff hopefully fix the Microsoft warnings
--Goober5000
2006-01-20 06:24:01 +00:00
wmcoolmon 5215110d17 Updated FREDStubs.cpp to most current version 2006-01-20 05:35:59 +00:00
Goober5000 28b019a853 fixed a sexp help message
--Goober5000
2006-01-20 04:33:21 +00:00
wmcoolmon d67df04356 GCC compile fixes 2006-01-20 03:48:35 +00:00
wmcoolmon cd7cacd004 Faster object handles 2006-01-19 22:25:01 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
wmcoolmon a657ad4cad Lua debugging stuff; gr_bitmap_ex stuff for taylor 2006-01-19 16:00:04 +00:00
taylor 7d3c621d15 don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure) 2006-01-19 14:06:33 +00:00
taylor 82098596a0 better error handling for OGG Voris files 2006-01-19 11:49:12 +00:00
wmcoolmon 851b4dd350 Possible overflow check 2006-01-19 05:40:19 +00:00
phreak 186f3c081e gr_render_buffer shouldn't be returning values if it's supposed to return void 2006-01-19 03:20:49 +00:00
phreak 0662cb6959 give repair-subsystem and set-subsystem-strength a fourth optional parameter used to possibly regenerate the submodel of a given subsystem
sabotage-subsystem should make the subsystems explode
2006-01-19 03:17:12 +00:00
phreak 1456c88369 obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body. 2006-01-19 03:15:31 +00:00
Goober5000 82302a0aba import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00
Goober5000 0b42f5336a add lowercase .ico file 2006-01-19 02:00:39 +00:00
Goober5000 a6c212b6a9 remove uppercase .ico file 2006-01-19 02:00:00 +00:00
taylor e2f2baf557 this is probably going to end up doing something bad again when switching mods, hopefully it's not still necessary though 2006-01-18 17:45:01 +00:00
taylor 16b6d96c61 oops! :) 2006-01-18 16:36:32 +00:00
taylor db78a0f780 use HTL wireframe view if in HTL mode 2006-01-18 16:17:33 +00:00
taylor fa811c3915 allow gr_render_buffer() to take TMAP flags
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
taylor 481d9b0811 if a weapon model isn't loaded then be sure to load it in weapon_create() (catches a few weird weapon setups) 2006-01-18 16:02:26 +00:00
taylor 2b241ca617 support only PCX for the nebula background graphics (given how it works that's the fastest and easiest way to get it done) 2006-01-18 16:01:14 +00:00
taylor 4999f3dc4b show poly flag setting was reversed 2006-01-18 15:59:33 +00:00
wmcoolmon 5a566f6e63 Various scripting updates 2006-01-18 06:13:18 +00:00
wmcoolmon 714844d6bb Switch ballistic weapon hudgauge to show "Energy" field in place of pure-energy weapons 2006-01-17 17:41:05 +00:00
wmcoolmon 27a9f8d43a Better state handling; added GameInit hook 2006-01-17 07:28:39 +00:00
wmcoolmon a2a550f3d3 Various minor improvements 2006-01-17 07:10:01 +00:00
wmcoolmon 9efb98785e Removed #ifdef around Object_type_names extern 2006-01-17 04:11:26 +00:00
phreak 4e77c96a9a Make sure the rearm eta isn't recalcuated until the player docks again with a support ship 2006-01-17 03:48:25 +00:00
phreak 7131c7f99d Modified the formatting for the rearm countdown timer once docked. 2006-01-17 03:46:56 +00:00
phreak f300716e93 Rearranged the rearming code so it doesn't potentially take 2 minutes to reload a single bomb. 2006-01-17 03:45:32 +00:00
wmcoolmon 38daca278d data/scripts directory 2006-01-17 02:33:20 +00:00
taylor a15e372b58 well that was super smart of me 2006-01-17 01:31:43 +00:00
wmcoolmon fb59608473 Fix scripting; Tidy up scripting.html; Replace various functions with virtual variables 2006-01-17 01:31:20 +00:00
wmcoolmon e5e7e8a8aa drawText => drawString 2006-01-16 23:29:06 +00:00
wmcoolmon fe5469090f Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code 2006-01-16 21:26:19 +00:00
taylor 8804e0dcbf some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
taylor e4c89dee9d compile fix 2006-01-16 20:54:58 +00:00
wmcoolmon c1005caecb Use obj_script_set_global for "plr" and "slf"; remove Lua variable if variable goes to NULL 2006-01-16 11:16:07 +00:00
wmcoolmon 11f8b022b0 Changed object's "getType" to "getBreed" to avoid confusion 2006-01-16 11:12:46 +00:00
wmcoolmon 1b06985486 Can't forget #End! 2006-01-16 11:07:37 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
phreak 018d586f49 Only display the capped normal message in debug builds 2006-01-16 07:46:03 +00:00
Goober5000 5e0aaa25dd use IFF colors in escort list 2006-01-16 05:54:21 +00:00
taylor 0247059768 correct get/set sample math, it expects 8-bit sizes so we have to convert to/from actual 2006-01-15 21:22:22 +00:00
taylor 42264f422c another NULL VEC3D warning fix 2006-01-15 18:56:45 +00:00
taylor d67327d1a7 fix compile issues from bad constructor
make sure ai_actively_pursues gets filled for modular tables too
fix NULL ptr reference when parsing ship type which doesn't exist and is set to not create
2006-01-15 18:55:27 +00:00