Goober5000
8dbd2dbbe7
fix warning message
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--Goober5000
2006-01-20 07:21:33 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
Goober5000
42a84d2e8f
sorted the #include listing again
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--Goober5000
2006-01-20 06:26:41 +00:00
Goober5000
bc18d2fcff
hopefully fix the Microsoft warnings
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--Goober5000
2006-01-20 06:24:01 +00:00
wmcoolmon
5215110d17
Updated FREDStubs.cpp to most current version
2006-01-20 05:35:59 +00:00
Goober5000
28b019a853
fixed a sexp help message
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--Goober5000
2006-01-20 04:33:21 +00:00
wmcoolmon
d67df04356
GCC compile fixes
2006-01-20 03:48:35 +00:00
wmcoolmon
cd7cacd004
Faster object handles
2006-01-19 22:25:01 +00:00
wmcoolmon
769608ef6d
More Lua checks; added Lua vector object; better operator support.
2006-01-19 20:18:12 +00:00
wmcoolmon
a657ad4cad
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
taylor
7d3c621d15
don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure)
2006-01-19 14:06:33 +00:00
taylor
82098596a0
better error handling for OGG Voris files
2006-01-19 11:49:12 +00:00
wmcoolmon
851b4dd350
Possible overflow check
2006-01-19 05:40:19 +00:00
phreak
186f3c081e
gr_render_buffer shouldn't be returning values if it's supposed to return void
2006-01-19 03:20:49 +00:00
phreak
0662cb6959
give repair-subsystem and set-subsystem-strength a fourth optional parameter used to possibly regenerate the submodel of a given subsystem
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sabotage-subsystem should make the subsystems explode
2006-01-19 03:17:12 +00:00
phreak
1456c88369
obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body.
2006-01-19 03:15:31 +00:00
Goober5000
82302a0aba
import FRED2 back into fs2_open module
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--Goober5000
2006-01-19 02:27:38 +00:00
Goober5000
0b42f5336a
add lowercase .ico file
2006-01-19 02:00:39 +00:00
Goober5000
a6c212b6a9
remove uppercase .ico file
2006-01-19 02:00:00 +00:00
taylor
e2f2baf557
this is probably going to end up doing something bad again when switching mods, hopefully it's not still necessary though
2006-01-18 17:45:01 +00:00
taylor
16b6d96c61
oops! :)
2006-01-18 16:36:32 +00:00
taylor
db78a0f780
use HTL wireframe view if in HTL mode
2006-01-18 16:17:33 +00:00
taylor
fa811c3915
allow gr_render_buffer() to take TMAP flags
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let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
taylor
481d9b0811
if a weapon model isn't loaded then be sure to load it in weapon_create() (catches a few weird weapon setups)
2006-01-18 16:02:26 +00:00
taylor
2b241ca617
support only PCX for the nebula background graphics (given how it works that's the fastest and easiest way to get it done)
2006-01-18 16:01:14 +00:00
taylor
4999f3dc4b
show poly flag setting was reversed
2006-01-18 15:59:33 +00:00
wmcoolmon
5a566f6e63
Various scripting updates
2006-01-18 06:13:18 +00:00
wmcoolmon
714844d6bb
Switch ballistic weapon hudgauge to show "Energy" field in place of pure-energy weapons
2006-01-17 17:41:05 +00:00
wmcoolmon
27a9f8d43a
Better state handling; added GameInit hook
2006-01-17 07:28:39 +00:00
wmcoolmon
a2a550f3d3
Various minor improvements
2006-01-17 07:10:01 +00:00
wmcoolmon
9efb98785e
Removed #ifdef around Object_type_names extern
2006-01-17 04:11:26 +00:00
phreak
4e77c96a9a
Make sure the rearm eta isn't recalcuated until the player docks again with a support ship
2006-01-17 03:48:25 +00:00
phreak
7131c7f99d
Modified the formatting for the rearm countdown timer once docked.
2006-01-17 03:46:56 +00:00
phreak
f300716e93
Rearranged the rearming code so it doesn't potentially take 2 minutes to reload a single bomb.
2006-01-17 03:45:32 +00:00
wmcoolmon
38daca278d
data/scripts directory
2006-01-17 02:33:20 +00:00
taylor
a15e372b58
well that was super smart of me
2006-01-17 01:31:43 +00:00
wmcoolmon
fb59608473
Fix scripting; Tidy up scripting.html; Replace various functions with virtual variables
2006-01-17 01:31:20 +00:00
wmcoolmon
e5e7e8a8aa
drawText => drawString
2006-01-16 23:29:06 +00:00
wmcoolmon
fe5469090f
Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code
2006-01-16 21:26:19 +00:00
taylor
8804e0dcbf
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
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check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
taylor
e4c89dee9d
compile fix
2006-01-16 20:54:58 +00:00
wmcoolmon
c1005caecb
Use obj_script_set_global for "plr" and "slf"; remove Lua variable if variable goes to NULL
2006-01-16 11:16:07 +00:00
wmcoolmon
11f8b022b0
Changed object's "getType" to "getBreed" to avoid confusion
2006-01-16 11:12:46 +00:00
wmcoolmon
1b06985486
Can't forget #End!
2006-01-16 11:07:37 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
phreak
018d586f49
Only display the capped normal message in debug builds
2006-01-16 07:46:03 +00:00
Goober5000
5e0aaa25dd
use IFF colors in escort list
2006-01-16 05:54:21 +00:00
taylor
0247059768
correct get/set sample math, it expects 8-bit sizes so we have to convert to/from actual
2006-01-15 21:22:22 +00:00
taylor
42264f422c
another NULL VEC3D warning fix
2006-01-15 18:56:45 +00:00
taylor
d67327d1a7
fix compile issues from bad constructor
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make sure ai_actively_pursues gets filled for modular tables too
fix NULL ptr reference when parsing ship type which doesn't exist and is set to not create
2006-01-15 18:55:27 +00:00