Commit Graph
202 Commits
Author SHA1 Message Date
zookeeper 8e8d11962b Fixed the inability to use ship:TargetSubsystem to set the player's subsystem target during one frame even if the ship was not already being targeted. 2012-03-04 13:48:40 +00:00
zookeeper e98ff51535 Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0 2012-03-01 19:16:31 +00:00
zookeeper 535c0f3bb5 Added subsystem:NextFireTimestamp scripting variable, exposing the ship_subsys->turret_next_fire_stamp variable to Lua. 2012-02-20 10:10:50 +00:00
zookeeper 56a62f6a46 Added subsystem:TurretLocked scripting variable, providing a way of directly getting/setting the locked status of a turret (also without the random delay incurred by the turret-free SEXP). 2012-02-20 10:07:38 +00:00
zookeeper 6198e29bad Added weapon:ParentTurret scripting variable, providing a handle to the turret (if any) which fired the weapon. This allows $On Turret Fired hooks to easily get a handle to the fired turret. 2012-02-20 09:59:34 +00:00
zookeeper 9f3bc98876 Fixed a few typos in scripting documentation. 2012-02-20 09:53:24 +00:00
zookeeper 9dfb30b67d Added subsystem:getModelName() scripting function, returning the original subsystem name as it appears in the model file, which is useful for example as a unique subsystem identifier. 2012-02-09 19:51:23 +00:00
Valathil eb658ce53e Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing 2012-01-30 09:29:32 +00:00
zookeeper c12fa5c183 Small scripting documentation fix: modeltextures -> modeltextures_h. 2012-01-21 15:52:31 +00:00
Echelon9 cccabac1af Fix for #2567 - LLVM warning: Semantic issue in lua.cpp 2012-01-14 00:31:14 +00:00
Echelon9 7270d1fb88 Fix for #2566 - GCC warning: NULL used in arithmetic in lua.cpp (lua_getstack(L,n+1, ar) == NULL) 2012-01-14 00:22:58 +00:00
Echelon9 a24370a2e2 Fix for #2565 - GCC warning: Use of unary operation that may not be intended in lua.cpp (type =- 1;) 2012-01-14 00:17:03 +00:00
The_E 6b1bf3ea0f Various scripting patches from m!m:
--Eyepoint access to the model handle
--getCollisionDistance() to the collision info handle to get the precomputed distance to the hit point
--A Disabled variable for the ship handle
--getTimeUntilExplosion() for the ship handle to get the time until the ship finally explodes
--A change to the documentation of ad.play3DSound() to reflect that the function also takes position parameters
2012-01-13 17:46:36 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Zacam 69ec80042e From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation. 2011-11-14 09:45:20 +00:00
The_E c8d456a784 Moving this up a bit more 2011-10-28 11:21:25 +00:00
The_E 2a80a598f7 This line shouldn't have been removed in m previous commit. No idea how that happened, but I moved it closer to where it's actually used. 2011-10-28 10:41:01 +00:00
The_E 327afbc262 From zookeeper: Adds kill() function to asteroid objects 2011-10-28 10:01:54 +00:00
The_E 681c2a356e From m!m: Reworked scripting sound API 2011-10-28 09:59:31 +00:00
Echelon9 b45a5ee281 From m\!m: access to the Viewer_mode as I need to know if the view is currently in the cockpit or not 2011-10-09 12:57:39 +00:00
The_E 4237db0536 Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1. 2011-10-06 15:09:26 +00:00
The_E 939f1f949f Damn, wrong line changed. 2011-09-30 17:54:01 +00:00
The_E 766486b103 Update to ad.playMusic to allow control over whether or not to loop the passed sound file. 2011-09-30 17:53:06 +00:00
The_E 4ce7dfe9e4 Revert 7789 2011-09-24 17:42:56 +00:00
The_E 24d6ca3bad PVS Studio related: False alarms 2011-09-24 15:46:24 +00:00
The_E 5b53430da5 From m!m: Adds isTurret() and isAfterburnerActive() Scripting functions 2011-09-17 12:59:54 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
IssMneur dd3404b441 PVS-Studio: These are not false positives. Variable args can only be PODs, changing the "class" to a structure makes ade_odata a POD which should stop PVS-Studio from flagging this. 2011-09-08 05:38:21 +00:00
Valathil a67f2d4f29 Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities 2011-09-01 16:16:03 +00:00
The_E 0525e871d0 PVS Studio related: Mark false alarms as such. 2011-08-30 17:46:49 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 cb07f76f6c Documentation: Clean up lua.cpp 2011-08-28 08:54:10 +00:00
The_E fe0ec8dffa Update for the ad.playMusic() function so that it accepts a volume parameter 2011-08-24 15:20:04 +00:00
Echelon9 c2e41e4a95 PVS-Studio fix: V524 It is odd that the body of 'l_Object_getrvec_f' function is fully equivalent to the body of 'l_Object_getfvec_f' function (lua.cpp, line 4735). 2011-08-24 14:52:05 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
The_E 14ac7a3cbf object:checkRayCollision() for scripting, from m!m 2011-08-22 12:57:01 +00:00
Echelon9 fe1c83e4eb PVS-Studio fix: Expression 'i >= 0' is always true. Unsigned type value is always >= 0. 2011-08-11 14:18:26 +00:00
The_E e6f0e0e956 Ooops, meant to use a pointer there. 2011-08-04 13:34:33 +00:00
The_E 4dd9021e9c Resolve an "uninitialized Variable" warning 2011-08-04 13:33:35 +00:00
The_E ac8b7c4c10 From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00
The_E 47b1f57435 Adding the function "ship::addShipEffect(string name, int duration)" to the LUA API. 2011-08-04 10:58:28 +00:00
The_E 7f5c3d343e Valathil's code cleanup patch. 2011-07-20 18:04:43 +00:00
The_E c57dd1ed07 From m!m: Gives scripting access to debris chunk size data 2011-07-18 17:58:49 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
The_E 4b5d6f939a From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3()) 2011-06-27 12:49:42 +00:00
The_E 590cbf0b2b Patch from m!m to give scripting access to debris metadata 2011-06-25 14:15:44 +00:00
The_E c71012a829 Patch for Mantis 2421 from m!m: Adds scripting controls for particles. 2011-06-01 19:41:07 +00:00
The_E a1acb0601d And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355 2011-03-19 21:49:42 +00:00
The_E 808a3dd1e0 A few tweaks and additions by nuke 2011-03-19 21:37:51 +00:00
The_E 9d8caf5f2a m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances. 2011-03-18 21:47:17 +00:00