Commit Graph
1793 Commits
Author SHA1 Message Date
Goober5000 5e255dd8d1 add some ship flags to the alter-ship-flag lists
A few ship flags were missing from these lists.
2023-03-07 22:40:21 -05:00
JohnAFernandez 199fca289c Merge pull request #5223 from Baezon/shudder-multipliers
Add shudder multipliers
2023-03-07 10:29:12 -05:00
Asteroth 0428fa221f add shudder multipliers 2023-02-28 20:08:26 -05:00
BMagnu 2f0e2f591f Adjust alpha of neb-affected effects 2023-02-28 14:17:49 +01:00
Goober5000 5b175673ed add initializers to mc_info
This initializes `mc_info` to the correct values when it is constructed, removing the need for `mc_info_init`.

This PR also fixes a group of incorrectly inverted assignments in beam.cpp.
2023-02-21 19:09:10 -05:00
Goober5000 9d0629f657 Merge pull request #5196 from MjnMixael/flag_sexp_descriptions
Flag sexp descriptions
2023-02-20 23:26:29 -05:00
Asteroth b7353b2027 Add turret-fired-since SEXP (#5061)
* add turret-fired-since

* update to new timestamp system

* unused variables
2023-02-20 22:10:49 +09:00
mjn-mixael 00995f5516 typos 2023-02-19 14:29:00 -06:00
Goober5000 42db9f2e7b Merge pull request #5169 from MjnMixael/countermeasure_cargo_size
Feature for countermeasures to respect cargo size
2023-02-19 15:06:17 -05:00
mjn-mixael 2ed504eb82 clarified descriptions 2023-02-19 10:48:48 -06:00
Fabian Woltermann 072fee459b Merge pull request #5199 from Baezon/refactor-submodel-rand-points
Add `GetVertex()` and `NumVertices()` script functions and clean up random submodel point retrieval a bit
2023-02-19 08:58:03 +01:00
MjnMixael 754c351498 per bank autoaim (#5074)
adds per-bank autoaim feature
2023-02-18 18:43:03 +01:00
Asteroth 6e25fbb50f unused variable 2023-02-17 23:55:22 -05:00
Asteroth b68e424213 refactor getting random vertices and script func 2023-02-17 23:03:57 -05:00
mjn-mixael badde3ad96 Let FRED display flag descriptions 2023-02-16 17:12:47 -06:00
MjnMixael 40807000ad Merge branch 'master' into countermeasure_cargo_size 2023-02-12 23:18:02 -06:00
Goober5000 09b6552908 rename thruster flags
`Roll_` and `Bank_` are synonyms, and the `Roll_` thruster flags should be `Yaw_` anyway, so rename them and rename their table strings.  This still checks the old table strings for compatibility.
2023-02-12 19:42:26 -05:00
Asteroth 05790db5e7 clean up 2023-02-12 18:47:02 -05:00
Asteroth d28833e92a fix thruster sounds and add flag 2023-02-12 15:55:23 -05:00
MjnMixael 09215672a1 override to set glowpoint bank to default off (#5091) 2023-02-12 09:54:23 -05:00
mjn-mixael 002ab4885e gate float divisions behind mod flag 2023-02-11 14:48:55 -06:00
mjn-mixael 4f36c6a781 feature for countermeasures to respect cargo size 2023-02-03 10:15:32 -06:00
BMagnu 605e89a01a Fix WeaponUsedConditions (#5165) 2023-02-03 06:23:48 +09:00
Goober5000 f083018628 Merge pull request #5107 from MjnMixael/better_verify_orders
some validity checks to order sending
2023-01-28 20:43:37 -05:00
Goober5000 543c7f220c Merge pull request #5144 from MjnMixael/fix_weapon_origin
If we're not drawing weapon models then skip all this
2023-01-26 20:34:02 -05:00
mjn-mixael fe787ade08 if we're not drawing weapon models then skip all this 2023-01-25 17:06:07 -06:00
mjn-mixael 9e1181b70f check if we have at least two linkable weapons 2023-01-23 09:04:15 -06:00
Goober5000 f8acd4f898 don't blast no-collide objects
In the same way that navbuoys aren't blasted by explosions, no-collide objects shouldn't be blasted either.

Fixes #5068.
2023-01-18 01:59:20 -05:00
mjn-mixael ddde9079c9 some validity checks to order sending 2023-01-13 15:48:28 -06:00
Goober5000 782980844b add checks to Missile_obj_list and Asteroid_obj_list 2023-01-01 18:13:29 -05:00
Goober5000 6de5c96127 add should-be-dead checks for object iterations (#5050)
Follow-up to #5040.  This extends the checks to most iterations over `obj_used_list` in FSO.  There are a few exceptions such as `waypoint_add` and `waypoint_remove`, plus a few others.  And none of the object iterations in FRED have the guard because FRED does not use the same object life cycle as FSO.
2022-12-31 23:23:39 -05:00
Asteroth ef721b3192 check for parse object 2022-12-29 03:27:38 -05:00
Goober5000 85bb14898f Merge pull request #5040 from Goober5000/ship_obj_list_iteration
add should-be-dead checks for all ship iterations
2022-12-26 22:28:00 -05:00
Goober5000 46293ad0fe add should-be-dead checks for all ship iterations
When iterating through `Ship_obj_list`, check the `Should_be_dead` flag before using the object.  This fixes #4990 and adds defense-in-depth checks to guard against similar errors elsewhere.

I considered moving the `Ship_obj_list` removal from `obj_delete` to `ship_cleanup`, but decided it would be prudent to avoid fundamental changes to lifecycle management.
2022-12-23 00:51:31 -05:00
Asteroth ca7618c993 check for if a ship has a parse object first 2022-12-22 04:02:43 -05:00
Asteroth f464b30089 update regen rates and autoaim fov on ship class change (#5029) 2022-12-21 00:17:23 +09:00
Asteroth b0c6d81d89 ship_move_subsystems too 2022-12-13 15:38:21 -05:00
BMagnu af1f0eaeca Rework Script Conditions (#4960)
* add skeleton for hook condition API

* Begin Scripting Hook refactor

* Program Hook Conditions for current new-style hooks

* Replace more hooks

* Fully transition global hooks

* Convert legacy hooks pt. 1

* Convert legacy hooks pt. 2

* Convert legacy hooks pt. 3

* Post-conversion cleanup

* restore parsing

* Add Documentation and fix parsing

* Fixup engine ingame hook adding

* Fixup engine ingame hook adding again

* Fix warnings

* Fix GCC unqualified template base lookup

* unqualified lookup v2

* Virtual Destrcutors

* Fix Clang

* Fix ship objp hook condition shadow

* Remove global hook include in ship.h

* Incorporate Feedback

* Incorporate Feedback 2

* Add revision to inline version specififer
2022-12-14 03:51:27 +09:00
Goober5000 1e834010e0 fix crash in ship_close_cockpit_displays
This function can be called when `shipp` is null, so check for that.

Fixes #4991.
2022-12-10 21:37:28 -05:00
Goober5000 226e956fcc dynamic events and goals
Make events and goals dynamic in missions and campaigns.  When parsing, initialize all fields to their defaults.
2022-12-09 13:10:39 -05:00
BMagnu 57f529e902 Fix edge case bugs with moveables in combination with special polymodels being animated (#4981) 2022-12-07 20:43:36 +00:00
Goober5000 0211f44df9 Merge pull request #4973 from MjnMixael/fix_custom_data
Fix custom data when using tbms
2022-12-06 22:53:15 -05:00
Goober5000 0e80428d48 Merge pull request #4946 from MjnMixael/per_weapon_autoaim
per weapon auto aim feature
2022-12-06 22:52:14 -05:00
MjnMixael bc3da4fed7 custom colors for passive lightning (#4969)
* custom colors for passive lightning

* initialize member variables and apparently this can't be nullptr

* Small bugfix
2022-12-06 19:57:16 -05:00
mjn-mixael b3b349a2f0 three lines for this short comment is silly 2022-12-06 12:50:35 -06:00
mjn-mixael 2988aa8fc8 move @ removal up 2022-12-06 12:43:33 -06:00
mjn-mixael 4d84e4c2a0 Make sure custom_data is properly cleared or carried over when shipclass info is reset or cloned/moved 2022-12-06 09:48:33 -06:00
mjn-mixael 662d5f743a address feedback 2022-12-05 09:59:06 -06:00
BMagnu fb223c1dbe Properly init cockpit_model_instance to -1 (#4966) 2022-12-05 15:32:09 +00:00
BMagnu 5bb869953e Animate More Things (#4936)
* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Animation Scripting Handle

* Add proper saving of skybox anim triggers

* Properly step non-obj animations

* Incorporate feedback

* Incorporate feedback

* Fix comparison
2022-12-05 10:00:29 +09:00