Backslash
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f96579faa6
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Fix tiny bug I introduced -- should use forward_decel_time_const, not slide_decel_time_const, for z Add feature to $Max Glide Speed -- negative number means no speed cap
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4143 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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Backslash
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966e364b7c
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Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap. Added a simple glide indicator. Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4142 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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Backslash
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a4243b6ac5
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small fix for reverse thrusters, and a speed tweak. also a change to damp physics, discussed on the forums and reported in Mantis #1051 months ago.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4033 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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taylor
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6f62889368
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maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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Backslash
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2d9c040b2c
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Quick fix to deal with the slide accel / decel inconsistency, Mantis 951.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3414 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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wmcoolmon
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71853d9d47
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Maybe fix gliding insta-turn problem
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2006-02-08 02:10:39 +00:00 |
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wmcoolmon
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abf75dd133
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Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
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2006-01-16 11:02:23 +00:00 |
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wmcoolmon
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e18977d6db
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Gliding
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2005-10-11 05:24:34 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Goober5000
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263f2b7c61
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fixed two small things with physics
--Goober500
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2005-01-11 21:25:58 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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Goober5000
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401967dd9d
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ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
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2003-11-11 02:15:47 +00:00 |
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Goober5000
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51b4692afd
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clean rollback of all of argv's stuff
--Goober5000
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2003-09-13 06:02:08 +00:00 |
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argv
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583f156912
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Lateral movement speed is now affected by engine power.
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2003-09-11 19:23:18 +00:00 |
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phreak
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d6778bb9c1
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since the afterburners are routed through the physics engine, i needed to route the boost pod through here too
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2003-08-06 17:39:49 +00:00 |
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bobboau
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c4c099ac0b
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inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
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2002-10-19 19:29:29 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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