Commit Graph
889 Commits
Author SHA1 Message Date
phreak 96f1d08a48 put in the correct fields for the CVS comments to register
fixed a glowmap problem that occured when rendering glowmapped and non-glowmapped ships
2004-04-13 01:55:41 +00:00
randomtiger 07686ee5b2 Adding batching functions here and there and into gr_screen for use with OGL when its ready. 2004-04-11 13:56:33 +00:00
randomtiger 6ad2af811d Fixed movie playing code for fresh install. Removed NO_DSHOW_CODE paths. 2004-04-11 13:43:26 +00:00
Goober5000 d5d8b729c0 quashed the slider bug!
--Goober5000
2004-04-10 16:55:45 +00:00
Goober5000 1541101eb2 some formatting 2004-04-10 16:55:23 +00:00
phreak ad75e90b8e moved an assignment statement inside an #ifdef block so dds works in release mode 2004-04-09 20:32:31 +00:00
phreak 3fde89bebc fixed DDS not working in OpenGL. there was a misplaced Assert() 2004-04-09 20:07:56 +00:00
phreak 4638bb78e1 got rid of some compile warnings 2004-04-08 20:13:17 +00:00
righteous1 a56ee4b6a2 Backing out mainhall audio fix attempt. 2004-04-08 05:00:13 +00:00
phreak 10e8d7df59 changed around the order of some function calls to get the target model
properly rendering in the hud targetbox
2004-04-07 17:20:24 +00:00
righteous1 5b485200de Updated to call alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1 2004-04-07 03:32:45 +00:00
righteous1 59c2fab09d Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1 2004-04-07 03:31:53 +00:00
Goober5000 bbef08ce02 code.dsp should definitely have browse info checked
--Goober5000
2004-04-06 16:25:06 +00:00
Goober5000 1eeca3c3f9 commented out one of Bobboau's hacks because it was messing stuff up
--Goober5000
2004-04-06 16:19:11 +00:00
Goober5000 5c066e259a ugh - added back in something that Bobboau removed
-Goober5000
2004-04-06 05:42:49 +00:00
phreak 9adfa4226f oops, hanging ')' 2004-04-06 05:28:07 +00:00
phreak f808f46118 properly commented Local SSM code.
put in some estimation code so the Local SSMs warp in closer to moving ships
2004-04-06 05:26:59 +00:00
phreak ccee36c720 Local SSMs now working again after the code for setting the jumpout/jumpin
times for the missile were removed.
2004-04-06 04:53:21 +00:00
phreak d9ef57bbdd added a control config option for the wireframe hud targetbox i enabled ages ago 2004-04-06 03:09:53 +00:00
phreak 4c8c1b4ca4 removed gropenglw32x.cpp (obsolete) and gropengl2d.cpp (unused and accidentaly committed) 2004-04-06 01:51:36 +00:00
phreak 63627becda added comments (terms of use, commit history) to the tops of files 2004-04-06 01:37:21 +00:00
Kazan c8889d06a1 make custom build work again 2004-04-06 01:11:41 +00:00
phreak ab202a4cbd OpenGL files spilt up to make developing and finding bugs much easier 2004-04-03 20:29:53 +00:00
Kazan ea69ac448f FRED fixes 2004-04-03 18:11:21 +00:00
Goober5000 3e3bb4a80d fixed some stub functions and a bunch of compile warnings
--Goober5000
2004-04-03 06:22:33 +00:00
bobboau dc29468e31 commiting recent minor bug fixes 2004-04-03 02:55:50 +00:00
randomtiger 32aca5283a Changed D3D secondry texture system to be off by default to save mem.
Added some friendly names for parameters.
2004-04-02 18:25:16 +00:00
taylor 41eecb2255 don't use interface anis as ship textures 2004-04-01 15:31:22 +00:00
taylor 4b19143946 close out briefing menu bitmaps before entering mission 2004-04-01 15:29:39 +00:00
taylor 0816cb182c don't load all starfield bitmaps on level load 2004-04-01 15:28:42 +00:00
Goober5000 c7e9c9934d got rid of all those nasty warnings from xlocale and so forth; also added comments
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Goober5000 e7830cda37 got rid of Bobboau's SAFEPOINTs in hudtarget.cpp
--Goober5000
2004-03-31 04:24:49 +00:00
taylor 87c33ceff4 handle movie file extensions better 2004-03-30 08:30:38 +00:00
phreak 2e8465e3ab fixed a minor bug where the version checker
would complain even if the correct version of OpenGL was present
2004-03-29 02:24:20 +00:00
taylor 780c43a94e runtime language selection, mantis:0000133 2004-03-28 17:49:55 +00:00
randomtiger 5b3850bac3 Movies now use win32 calls to clear the screen before playback. 2004-03-27 23:23:36 +00:00
randomtiger cbccf655fa Committed possible fix to cutscene listing problem in techroom, as described in mantis. 2004-03-27 22:27:07 +00:00
randomtiger 83d1c8f524 Bug fix for video playback. 2004-03-21 17:38:18 +00:00
bobboau 8c6001b031 fixed a texture loading bug 2004-03-21 10:34:05 +00:00
randomtiger 662398ed86 Fixed a bug that was causing windowed movie playback and a crash.
Added some batching redirection.
2004-03-21 09:41:54 +00:00
bobboau 766ad441d0 fixed -spec comand line option,
probly some other stuf
2004-03-20 21:17:13 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger 0b76780762 New command line parameter: -d3d_lesstmem causes D3D to bypass V's secondry texture system. 2004-03-19 14:51:55 +00:00
randomtiger 43e30176cf Further D3D texture system simplification. 2004-03-19 12:35:58 +00:00
randomtiger c793909426 Removed -d3d_notmanaged param.
Tided D3D texture code. Merged remaining section code into the rest of the system.
Prepared for removal of code causing waste of memory for secondry store of textures.
2004-03-19 11:44:04 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
randomtiger 4b4cdb941b Added new launcher flag construction code. 2004-03-16 18:37:02 +00:00
phreak 8834f7297b really fixed opengl shields this time 2004-03-16 17:41:12 +00:00
randomtiger 8371056cc0 Commented out shield fix that broke shield rendering for D3D.
Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak d9ddfb5019 bumped MAX_SOUNDS to 450 if INF_BUILD is defined 2004-03-12 16:26:39 +00:00