phreak
96f1d08a48
put in the correct fields for the CVS comments to register
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fixed a glowmap problem that occured when rendering glowmapped and non-glowmapped ships
2004-04-13 01:55:41 +00:00
randomtiger
07686ee5b2
Adding batching functions here and there and into gr_screen for use with OGL when its ready.
2004-04-11 13:56:33 +00:00
randomtiger
6ad2af811d
Fixed movie playing code for fresh install. Removed NO_DSHOW_CODE paths.
2004-04-11 13:43:26 +00:00
Goober5000
d5d8b729c0
quashed the slider bug!
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--Goober5000
2004-04-10 16:55:45 +00:00
Goober5000
1541101eb2
some formatting
2004-04-10 16:55:23 +00:00
phreak
ad75e90b8e
moved an assignment statement inside an #ifdef block so dds works in release mode
2004-04-09 20:32:31 +00:00
phreak
3fde89bebc
fixed DDS not working in OpenGL. there was a misplaced Assert()
2004-04-09 20:07:56 +00:00
phreak
4638bb78e1
got rid of some compile warnings
2004-04-08 20:13:17 +00:00
righteous1
a56ee4b6a2
Backing out mainhall audio fix attempt.
2004-04-08 05:00:13 +00:00
phreak
10e8d7df59
changed around the order of some function calls to get the target model
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properly rendering in the hud targetbox
2004-04-07 17:20:24 +00:00
righteous1
5b485200de
Updated to call alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:32:45 +00:00
righteous1
59c2fab09d
Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:31:53 +00:00
Goober5000
bbef08ce02
code.dsp should definitely have browse info checked
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--Goober5000
2004-04-06 16:25:06 +00:00
Goober5000
1eeca3c3f9
commented out one of Bobboau's hacks because it was messing stuff up
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--Goober5000
2004-04-06 16:19:11 +00:00
Goober5000
5c066e259a
ugh - added back in something that Bobboau removed
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-Goober5000
2004-04-06 05:42:49 +00:00
phreak
9adfa4226f
oops, hanging ')'
2004-04-06 05:28:07 +00:00
phreak
f808f46118
properly commented Local SSM code.
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put in some estimation code so the Local SSMs warp in closer to moving ships
2004-04-06 05:26:59 +00:00
phreak
ccee36c720
Local SSMs now working again after the code for setting the jumpout/jumpin
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times for the missile were removed.
2004-04-06 04:53:21 +00:00
phreak
d9ef57bbdd
added a control config option for the wireframe hud targetbox i enabled ages ago
2004-04-06 03:09:53 +00:00
phreak
4c8c1b4ca4
removed gropenglw32x.cpp (obsolete) and gropengl2d.cpp (unused and accidentaly committed)
2004-04-06 01:51:36 +00:00
phreak
63627becda
added comments (terms of use, commit history) to the tops of files
2004-04-06 01:37:21 +00:00
Kazan
c8889d06a1
make custom build work again
2004-04-06 01:11:41 +00:00
phreak
ab202a4cbd
OpenGL files spilt up to make developing and finding bugs much easier
2004-04-03 20:29:53 +00:00
Kazan
ea69ac448f
FRED fixes
2004-04-03 18:11:21 +00:00
Goober5000
3e3bb4a80d
fixed some stub functions and a bunch of compile warnings
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--Goober5000
2004-04-03 06:22:33 +00:00
bobboau
dc29468e31
commiting recent minor bug fixes
2004-04-03 02:55:50 +00:00
randomtiger
32aca5283a
Changed D3D secondry texture system to be off by default to save mem.
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Added some friendly names for parameters.
2004-04-02 18:25:16 +00:00
taylor
41eecb2255
don't use interface anis as ship textures
2004-04-01 15:31:22 +00:00
taylor
4b19143946
close out briefing menu bitmaps before entering mission
2004-04-01 15:29:39 +00:00
taylor
0816cb182c
don't load all starfield bitmaps on level load
2004-04-01 15:28:42 +00:00
Goober5000
c7e9c9934d
got rid of all those nasty warnings from xlocale and so forth; also added comments
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for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Goober5000
e7830cda37
got rid of Bobboau's SAFEPOINTs in hudtarget.cpp
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--Goober5000
2004-03-31 04:24:49 +00:00
taylor
87c33ceff4
handle movie file extensions better
2004-03-30 08:30:38 +00:00
phreak
2e8465e3ab
fixed a minor bug where the version checker
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would complain even if the correct version of OpenGL was present
2004-03-29 02:24:20 +00:00
taylor
780c43a94e
runtime language selection, mantis:0000133
2004-03-28 17:49:55 +00:00
randomtiger
5b3850bac3
Movies now use win32 calls to clear the screen before playback.
2004-03-27 23:23:36 +00:00
randomtiger
cbccf655fa
Committed possible fix to cutscene listing problem in techroom, as described in mantis.
2004-03-27 22:27:07 +00:00
randomtiger
83d1c8f524
Bug fix for video playback.
2004-03-21 17:38:18 +00:00
bobboau
8c6001b031
fixed a texture loading bug
2004-03-21 10:34:05 +00:00
randomtiger
662398ed86
Fixed a bug that was causing windowed movie playback and a crash.
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Added some batching redirection.
2004-03-21 09:41:54 +00:00
bobboau
766ad441d0
fixed -spec comand line option,
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probly some other stuf
2004-03-20 21:17:13 +00:00
randomtiger
f188726bb6
Added base for a general dynamic batching solution.
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Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger
0b76780762
New command line parameter: -d3d_lesstmem causes D3D to bypass V's secondry texture system.
2004-03-19 14:51:55 +00:00
randomtiger
43e30176cf
Further D3D texture system simplification.
2004-03-19 12:35:58 +00:00
randomtiger
c793909426
Removed -d3d_notmanaged param.
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Tided D3D texture code. Merged remaining section code into the rest of the system.
Prepared for removal of code causing waste of memory for secondry store of textures.
2004-03-19 11:44:04 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
randomtiger
4b4cdb941b
Added new launcher flag construction code.
2004-03-16 18:37:02 +00:00
phreak
8834f7297b
really fixed opengl shields this time
2004-03-16 17:41:12 +00:00
randomtiger
8371056cc0
Commented out shield fix that broke shield rendering for D3D.
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Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak
d9ddfb5019
bumped MAX_SOUNDS to 450 if INF_BUILD is defined
2004-03-12 16:26:39 +00:00