Kazan
ea69ac448f
FRED fixes
2004-04-03 18:11:21 +00:00
Goober5000
3e3bb4a80d
fixed some stub functions and a bunch of compile warnings
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--Goober5000
2004-04-03 06:22:33 +00:00
Goober5000
c7e9c9934d
got rid of all those nasty warnings from xlocale and so forth; also added comments
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for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Kazan
9fc393c46b
irc
2004-03-10 20:51:16 +00:00
Kazan
dc2634a911
partially complete IRC - so i can work on it on my laptop
2004-03-10 18:45:09 +00:00
Kazan
36fe0fdcd7
Disabled multithreaded TCP_Socket in favor of safer single threaded
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FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan
cf9e49bd01
more fs2netd stuff
2004-03-09 00:02:16 +00:00
Kazan
d1be81e41b
Lobby GUI screen restored
2004-03-08 22:02:39 +00:00
Kazan
275bc85169
Did, undo
2004-03-08 15:06:24 +00:00
Kazan
df040bed16
Fixed mission validation (was returning false positives)
2004-03-05 21:19:39 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
3efc279ae7
LAN works A1 Supar!
2004-03-04 05:57:45 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Kazan
5358cfb5c4
*WARNING* Multi Compatability with previous versions now in question *WARNING*
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[But that's ok, i incremented the multi version number the other day so that it will say "you don't have a compatable version"]
I upped the MAX_PACKET_SIZE from 512 to 4096 -- try and bust multi with more than ?130? ships now :D
2003-11-14 22:47:37 +00:00
Kazan
12422861c6
PXO_SID changed from unsigned to signed
2003-11-13 03:59:54 +00:00
Kazan
b3ce7c19d9
(Kazan) /me slaps forehead... make sure things compile before committing.. sorry guys
2003-11-12 00:44:52 +00:00
Kazan
f7c7b28b3b
A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan)
2003-11-12 00:31:45 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
a8853113c1
edited for language
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--Goober5000
2003-11-09 04:09:18 +00:00
Kazan
98d823a100
slight change to .dsp - leave the damn release target as fs2_open_r.exe already
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added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan
12d4be057f
lil update
2003-10-30 15:30:23 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
Kazan
4b042fcbeb
Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down
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Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse
Added "beam no whack" flag for beams - said beams NEVER whack
Some reliability updates in FS2NetD
2003-10-13 05:57:50 +00:00
Kazan
5b6ca4220c
fs2netd now TCP
2003-10-04 22:42:23 +00:00
Kazan
9a0493a48d
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
c2cfffcfba
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
2003-09-24 19:35:59 +00:00
Kazan
25daac0184
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00
Goober5000
86d041d581
well, let's see here...
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* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
phreak
cbc3f3fb09
fixed typecasting warnings
2003-02-16 18:55:59 +00:00
Goober5000
341803c8c0
fixed a bunch of bugs - "no-subspace-drive" should now work properly for
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all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
2003-01-19 07:02:16 +00:00
Goober5000
c9ea61c266
fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
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than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000
b53761bbd4
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
1e8f49d1ef
if it ain't broke, don't fix it
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--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000
acefe1a8a9
simplified end-user implementation of ballistic primaries
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--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000
b07017dfaf
added change-ai-class and is-ai-class, and I think I may also have nailed the
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is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00
Goober5000
817f9a9741
added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
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--Goober5000
2002-12-17 02:18:40 +00:00
Goober5000
e2a757bbbe
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
Goober5000
07f5493036
fixed misspelling
2002-12-09 08:26:24 +00:00
Goober5000
4b7700f317
commented out an unneeded variable (int ret) in psnet_socket_options
2002-12-02 23:18:53 +00:00
penguin
a7544c679a
Change version display
2002-08-04 05:13:00 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
unknownplayer
d8c81cd2a3
Started work on DX8.1 implementation. Updated the project files to encompass
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the new files. Disable the compiler tag to use old DX code (THERE IS NO
NEW CODE YET!)
2002-07-30 14:29:15 +00:00
penguin
caaf1172a6
First attempt at "fs2_open exchange" (PXO substitute) screen
2002-07-29 22:24:26 +00:00
DTP
c44f0100d0
-almission(autoload mission) commandline arguement handling implemented
2002-07-29 08:05:20 +00:00
DTP
0355ac71b3
FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement
2002-07-28 15:07:43 +00:00
penguin
f1252fce9a
fixed bug where winsock.h wasn't defined
2002-07-26 16:12:05 +00:00