Commit Graph
54 Commits
Author SHA1 Message Date
Kazan ea69ac448f FRED fixes 2004-04-03 18:11:21 +00:00
Goober5000 3e3bb4a80d fixed some stub functions and a bunch of compile warnings
--Goober5000
2004-04-03 06:22:33 +00:00
Goober5000 c7e9c9934d got rid of all those nasty warnings from xlocale and so forth; also added comments
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Kazan 9fc393c46b irc 2004-03-10 20:51:16 +00:00
Kazan dc2634a911 partially complete IRC - so i can work on it on my laptop 2004-03-10 18:45:09 +00:00
Kazan 36fe0fdcd7 Disabled multithreaded TCP_Socket in favor of safer single threaded
FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan cf9e49bd01 more fs2netd stuff 2004-03-09 00:02:16 +00:00
Kazan d1be81e41b Lobby GUI screen restored 2004-03-08 22:02:39 +00:00
Kazan 275bc85169 Did, undo 2004-03-08 15:06:24 +00:00
Kazan df040bed16 Fixed mission validation (was returning false positives) 2004-03-05 21:19:39 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Kazan 3efc279ae7 LAN works A1 Supar! 2004-03-04 05:57:45 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Kazan 5358cfb5c4 *WARNING* Multi Compatability with previous versions now in question *WARNING*
[But that's ok, i incremented the multi version number the other day so that it will say "you don't have a compatable version"]

I upped the MAX_PACKET_SIZE from 512 to 4096 -- try and bust multi with more than ?130? ships now :D
2003-11-14 22:47:37 +00:00
Kazan 12422861c6 PXO_SID changed from unsigned to signed 2003-11-13 03:59:54 +00:00
Kazan b3ce7c19d9 (Kazan) /me slaps forehead... make sure things compile before committing.. sorry guys 2003-11-12 00:44:52 +00:00
Kazan f7c7b28b3b A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan) 2003-11-12 00:31:45 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000 a8853113c1 edited for language
--Goober5000
2003-11-09 04:09:18 +00:00
Kazan 98d823a100 slight change to .dsp - leave the damn release target as fs2_open_r.exe already
added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan 12d4be057f lil update 2003-10-30 15:30:23 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
Kazan 4b042fcbeb Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down
Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse
Added "beam no whack" flag for beams - said beams NEVER whack
Some reliability updates in FS2NetD
2003-10-13 05:57:50 +00:00
Kazan 5b6ca4220c fs2netd now TCP 2003-10-04 22:42:23 +00:00
Kazan 9a0493a48d ##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan c2cfffcfba ##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed! 2003-09-24 19:35:59 +00:00
Kazan 25daac0184 ##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able] 2003-09-23 02:42:54 +00:00
Goober5000 86d041d581 well, let's see here...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
phreak cbc3f3fb09 fixed typecasting warnings 2003-02-16 18:55:59 +00:00
Goober5000 341803c8c0 fixed a bunch of bugs - "no-subspace-drive" should now work properly for
all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
2003-01-19 07:02:16 +00:00
Goober5000 c9ea61c266 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000 b53761bbd4 Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range.  This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000 1e8f49d1ef if it ain't broke, don't fix it
--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000 acefe1a8a9 simplified end-user implementation of ballistic primaries
--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000 b07017dfaf added change-ai-class and is-ai-class, and I think I may also have nailed the
is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00
Goober5000 817f9a9741 added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
2002-12-17 02:18:40 +00:00
Goober5000 e2a757bbbe Full-fledged ballistic primary support added! Try it and see! :) 2002-12-10 05:43:35 +00:00
Goober5000 07f5493036 fixed misspelling 2002-12-09 08:26:24 +00:00
Goober5000 4b7700f317 commented out an unneeded variable (int ret) in psnet_socket_options 2002-12-02 23:18:53 +00:00
penguin a7544c679a Change version display 2002-08-04 05:13:00 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
unknownplayer d8c81cd2a3 Started work on DX8.1 implementation. Updated the project files to encompass
the new files. Disable the compiler tag to use old DX code (THERE IS NO
NEW CODE YET!)
2002-07-30 14:29:15 +00:00
penguin caaf1172a6 First attempt at "fs2_open exchange" (PXO substitute) screen 2002-07-29 22:24:26 +00:00
DTP c44f0100d0 -almission(autoload mission) commandline arguement handling implemented 2002-07-29 08:05:20 +00:00
DTP 0355ac71b3 FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement 2002-07-28 15:07:43 +00:00
penguin f1252fce9a fixed bug where winsock.h wasn't defined 2002-07-26 16:12:05 +00:00