MageKing17
70529dbd5a
Deprecate -nohtl and -brief_lighting.
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-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
SamuelCho
dd73d8fb63
New lighting model based off of Blinn-Phong and Fresnel-Shlick. Introduced -reflect maps. New gloss parameters for specular power. High dynamic range rendering. Improved bloom pass.
2016-07-05 23:15:08 -07:00
niffiwan
58facec264
Fix MSVC2015 warning (int to bool conv)
2016-05-10 19:42:21 +10:00
niffiwan
2f1b686349
Finish conversion to new frame calc function
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Also remove debug code
2016-05-10 19:42:20 +10:00
Peter Mitsis
180674154c
trig: Use floating point versions of trig functions
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Replaces calls to double-precision floating point trig functions with
calls to single-precision floating point trig functions as follows:
cos() -> cosf()
sin() -> sinf()
tan() -> tanf()
acos() -> acosf()
asin() -> asinf()
atan() -> atanf()
This allows the compiler to avoid generating unnecessary instructions
that convert a float to a double and then a double back to a float.
Signed-off-by: Peter Mitsis <[email protected] >
2016-04-24 21:56:06 -04:00
Goober5000
e302f0e456
convert the rest of the model instance functions to have model_instance_num parameters instead of object parameters
2016-02-10 23:23:44 -05:00
Goober5000
680ac9175f
move the two dumb_rotation iterations into one function (which calls a subfunction) in modelread.cpp, and add some descriptive commenting
2016-01-04 23:34:28 -05:00
Echelon9
e4c98e8527
Remove final DirectX Shader Model concepts. OpenGL GLSL version supported by the driver can be directly queried, rather than a layer of abstraction through SM2, SM3 and SM4. Allows Use_GLSL to be removed following refactoring.
2016-01-03 16:33:04 -05:00
Goober5000
81676b7d3f
a few tweaks from the PR...
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a) remove redundant (shadowing) polymodel *pm declaration
b) end Warnings with \n
c) remove no-longer-needed Asserts (they are handled by the Error check above)
2015-12-05 14:25:28 -05:00
Goober5000
e1e188a43c
use the entire range of RAND_MAX, not the range divided by 32
2015-12-05 13:02:27 -05:00
The E
487f769064
Renaming vm_copy_transpose_matrix to vm_copy_transpose
2015-12-01 20:38:30 +01:00
The E
e0defd287a
Renaming vm_vec_crossprod to vm_vec_cross
2015-12-01 20:36:34 +01:00
Goober5000
75411d92bb
const-correctness inspired by 392, because why not be masochistic
2015-10-27 22:46:35 -04:00
Goober5000
bd3cd7eb18
Merge pull request #195 from Echelon9/fix/sort-uniq-includes
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Review and refactor #include's
2015-08-19 00:05:02 -04:00
Echelon9
6618165926
Fix: model/modelinterp.cpp:4342:14: warning: declaration of ‘j’ shadows a previous local [-Wshadow]
2015-07-05 00:59:13 +10:00
Echelon9
6950c69ebb
Fix: model/modelinterp.cpp:2034:44: warning: declaration of ‘gpoi’ shadows a previous local [-Wshadow]
2015-07-05 00:54:29 +10:00
Echelon9
b8ff93dad2
Fix: model/modelinterp.cpp:2603:43: warning: declaration of ‘gpoi’ shadows a previous local [-Wshadow]
2015-07-05 00:52:39 +10:00
Lari Nieminen
fc9acb3a4d
Added support for detail box $box_offset.
2015-06-24 00:48:07 +03:00
Lari Nieminen
2e012969e7
Fixed detail sphere $offset not working right.
2015-06-24 00:44:13 +03:00
Lari Nieminen
8fd09be8a0
Replaced the static Interp_render_* variables with normal local ones.
2015-06-23 19:50:17 +03:00
Echelon9
2b251e3cb3
Simplify duplicative model/ includes.
2015-06-22 20:24:31 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
niffiwan
6a88616f9b
Merge pull request #96 from asarium/fix/unordered_map
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Change SCP_hash_map to SCP_unordered_map
2015-05-19 07:48:23 +10:00
m!m
8502c66e7c
Merge pull request #108 from niffiwan/coverity/1298258
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Fix Coverity 1298258: Uninitialized scalar var
2015-05-18 11:46:56 +02:00
niffiwan
2d832dd11e
Fix Coverity 1298255: Uninitialized scalar var
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Copy particle min/max life values from modelinterp
Also avoid double->float conversion
2015-05-16 21:51:39 +10:00
asarium
189f23a341
Change SCP_hash_map to SCP_unordered_map
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Also uses std::unordered_map on every platform now
2015-05-16 11:40:10 +02:00
niffiwan
3859d16640
Fix Coverity 1298258: Uninitialized scalar var
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Also fixes 1298256, 1298254, 1298253
For vertex vars use default value-initialisation to zero the struct
http://en.cppreference.com/w/cpp/language/value_initialization
Note that parts of vertex don't seem used in relevant codepaths, e.g.
the colours. A zero init approach should be safer should code change in
future.
2015-05-16 12:44:56 +10:00
niffiwan
6512edec77
Fix Coverity 1298268: Division by float zero
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The div-by-zero won't be triggered by this code because the
secondaryteam is "none". Play it safe and protect the div anyway
2015-05-16 10:59:15 +10:00
asarium
e677ed7657
Fix warning 'allocate_poly_list' : unreferenced local function has been removed
2015-05-14 17:37:41 +02:00
SamuelCho
90c8025588
Code cleanup before the big soft shadows and deferred lighting merge into master.
2015-05-08 21:55:28 -07:00
SamuelCho
520b89408e
Fixed warnings related to graphics code additions.
2015-05-08 21:21:20 -07:00
SamuelCho
094c5fe302
Resolve faster ibx and improved profiling merges.
2015-05-08 20:53:59 -07:00
Swifty
60a5a6bd7c
Removal of IBX file code and related command-line options.
2015-05-07 09:46:58 -07:00
Swifty
5a68f6d830
Greatly increase the generation speed of index buffers.
2015-05-07 09:46:57 -07:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
MageKing17
f64afbecfb
From The_E, niffiwan, m_m, and myself: Fix Mantis 2404.
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Makes "$Weapon Model Draw Distance:" actually stop external weapon models from being drawn beyond that distance (modified by detail level).
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11178 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-22 08:47:11 +10:00
Goober5000
e43dacdcc3
xt branch: use CLAMP here
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11131 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:32 +10:00
Goober5000
8e4d98bd4f
xt branch: minor tweaks to glow_points
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11130 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:31 +10:00
The_E
b178fd0cbc
Fix for Mantis 3076 from MageKing17: Fixes behaviour of animated textures on skyboxes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10927 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
The_E
505e1e77f5
From MageKing17: Patch for Mantis 3012 (Various issues with ships in nebula)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10821 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-19 20:12:53 +10:00
Zacam
1d6e173023
Fix for Mantis 3058: On warp out, glowpoints still stay "on" and in mission space without a ship; from MageKing17
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10799 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-14 13:07:20 +10:00
Echelon9
4033465143
Fix Coverity reports of Uninitialized scalar variable with the vertex struct. Should vertex ever be converted to a class from a struct, these memsets as well as the pre-existing ones will need to be removed in favour of a proper constructor of the then vertex class.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10732 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9
308179256a
Fix Mantis Issue 3032: AddressSanitizer: SEGV on unknown address 0x00000000f000 in texture_info::LoadTexture()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10567 387891d4-d844-0410-90c0-e4c51a9137d3
2014-04-22 19:22:25 +10:00
Echelon9
6d52a7c2b2
Fix Coverity 1093407 Logically dead code: In model_interp_sub(void *, polymodel *, bsp_info *, int): Code can never be reached because of a logical contradiction (CWE-561). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10389 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
2936dde64f
Fix Coverity 1093728 Allocation size mismatch: In model_allocate_interp_data(int, int, int): Allocation size is not a multiple of the target pointer's pointed-to type (CWE-131). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10383 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:49 +10:00
The_E
d20df5b4c9
Adds a safety check to model_render_glow_points to stop it from blowing up when a glowpoint texture is for some reason not available
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10006 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
niffiwan
24e7810b24
Coverity fixes from Flaming_Sword
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Uninitialized scalar field 1093859 1093917 1093810
Out-of-bounds read/access 1093669 1093670
Logically dead code 1093413 1093396 1093407 1093408 1093409 1093410 1093423 1093427 1093390
Allocation size mismatch 1093729 1093728
Unused pointer value 1093921 1093922
Wrong sizeof argument 1093732 1093731
Operands don't affect result 1093365
Dereference after null check/return value 1093475 1093455 1093627
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9979 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:50 +10:00