Zacam
9dac4b2bc4
From taylor: go_faster
2010-09-23 02:19:27 +00:00
Zacam
585281635d
Trunk Sync - r4290
2010-09-22 22:39:29 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Zacam
7a399e1db3
Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles.
2010-02-22 21:37:43 +00:00
Zacam
c6c23bbd00
Trunk Sync - r5888
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Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Zacam
ba66cee720
Trunk Sync - r5825
2010-01-17 23:13:55 +00:00
Zacam
b0cd916edb
Trunk Sync - r5792
2010-01-08 02:50:10 +00:00
Flaming_Sword
06ce9f76f6
Trunk sync to 5779
2010-01-06 08:24:54 +00:00
Flaming_Sword
d227e102f7
Trunk sync to 5769
2010-01-05 09:19:55 +00:00
portej05
31e620931e
Trunk Sync
2009-12-14 13:34:13 +00:00
portej05
763dc6f25c
Trunk sync after Antipodes #3
2009-09-26 05:54:19 +00:00
portej05
d8b132d846
Antipodes3 from Flaming_Sword
2009-09-12 16:03:52 +00:00
portej05
b981f4147f
Trunk Sync
2009-09-12 15:18:09 +00:00
portej05
bc99d2520f
Trunk sync
2009-09-09 04:07:40 +00:00
portej05
c1ef2b9f61
Trunk Sync
2009-08-28 11:58:32 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
ee5e08868d
Fix for Mantis 1949 - Aardwolf has tested this patch.
2009-07-03 15:37:31 +00:00
chief1983
7a37841292
Fix a Lua function so the scripted mainhall works with multiplayer
2009-06-22 23:23:07 +00:00
Wanderer
c817826d45
commit of Nuke's and Aardwolf's lua functions
2009-06-12 11:38:18 +00:00
Wanderer
16db9601ac
change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function
2009-06-10 07:54:52 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
de5f86bd79
fixing the number of lua enumerations
2009-05-23 19:22:05 +00:00
Wanderer
eb1bd98ee8
merge from wanderer branch - additional options for lua mouse control
2009-05-23 07:29:56 +00:00
Wanderer
2a69aaa23b
merge from wanderer branch - lua flight control option
2009-05-23 07:06:11 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
1a1f81f86d
Switch network variables over to the SEXP packet except for when called from lua
2009-05-16 16:58:22 +00:00
Swifty
7e047b5c98
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
WMCoolmon
bf23eb17c8
add isPXOEnabled scripting function to Testing library
2008-07-29 04:21:58 +00:00
Wanderer
ccbdf0ead1
added startMission lua function
2008-06-24 12:27:49 +00:00
karajorma
eec030d092
Fix a couple of those pesky scoping in for loops problems.
2008-05-26 16:39:59 +00:00
WMCoolmon
6bdf192fec
Scripting:
...
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon
46a1a343c5
Fix for mantis 0001527
2008-03-23 08:34:45 +00:00
WMCoolmon
e5ef92c7a8
Fix for mantis #0001580
2008-03-23 08:19:16 +00:00
WMCoolmon
51717c49b1
Fix for mantis 0001637
2008-03-23 07:33:11 +00:00
WMCoolmon
40317c8642
- Nearly all functions and variables have one return type, which defaults to 0, "", or an invalid handle if the function fails.
...
- All functions use seconds for time
- Syntax update for scripting.html
- Minor bugfixes
- gamestate and gameevent handles
- getState is now getCurrentGameState
- setEvent is now postGameEvent
- drawMonochromeImage arguments reduced in anticipation of agreeing with drawImage arguments
- Fixed numerical indexing of weapon classes
2008-03-23 06:07:23 +00:00
taylor
c9081ee3d5
fix memory leak
...
address some compiler compaints and add a newline to debug message
2008-03-20 18:26:58 +00:00
WMCoolmon
f6ba4a5e7d
Fix bug with drawImage and drawMonochromeImage as reported by Wanderer
2008-03-16 06:41:34 +00:00
WMCoolmon
a67ab3b802
Use change_ship_class rather than straight variable set (this is the proper way)
2008-03-15 09:16:34 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
wmcoolmon
9b0264e023
player.IsMulti
2007-12-30 13:44:40 +00:00
Goober5000
19b2173e44
use dynamic memory instead of a static buffer for ship-specific replacement textures
2007-02-25 03:58:07 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
640aa62261
get rid of non-standard itoa(), make use of the proper sprintf() instead
2007-02-12 00:23:40 +00:00
taylor
a1e24a364f
fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
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(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
taylor
5a9f2fd0b4
add font.h since the gr_set_font() function is only available from there now
2006-08-22 05:48:46 +00:00
Goober5000
2a5b51cd9b
1) complete (almost) changeover to reorganized texture mapping system
...
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00