Goober5000
9dfdd02a3f
added texture replacement parse - will be implemented later
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--Goober5000
2003-01-15 05:24:23 +00:00
Goober5000
9cb006a325
bumped main halls down to 10
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--Goober5000
2003-01-15 05:19:07 +00:00
Goober5000
ff0c118dab
moved texture loading around a bit; added Texture_replace in preparation
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for some cool stuff
--Goober5000
2003-01-15 05:18:13 +00:00
Goober5000
5f72df9715
argh - fixed the stupid message persona bug with <any wingman>
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Bobboau, please check your code!
--Goober5000
2003-01-14 06:13:23 +00:00
Goober5000
43023ce714
commented out some mprintfs that were clogging up the debug spew
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--Goober5000
2003-01-14 05:53:58 +00:00
Goober5000
ec4cd287bf
fixed minor potential bug
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--Goober5000
2003-01-14 04:01:33 +00:00
Goober5000
89d54e88db
allowed for up to 256 main halls
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--Goober5000
2003-01-14 04:00:16 +00:00
Goober5000
78976694ff
bug hunting; fixed the beam whack effect bug
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--Goober5000
2003-01-13 23:20:01 +00:00
wmcoolmon
be8031165b
Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary
2003-01-13 02:09:12 +00:00
wmcoolmon
68d003d185
Very slightly optimized code
2003-01-12 03:26:41 +00:00
wmcoolmon
0743bceed4
It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this.
2003-01-12 00:19:55 +00:00
wmcoolmon
e7d2f6bfee
Added code for "Ship Trails override Nebula"
2003-01-11 01:00:25 +00:00
Goober5000
07ba05b7a6
I found these two beautiful functions in ship.cpp - ship_change_model
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and change_ship_type - so I made them into sexps :)
--Goober5000
2003-01-10 04:14:19 +00:00
inquisitor
8ed007424b
Rollback to 2.7 to fix glow code issue that phreak noticed.
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-Quiz
2003-01-09 22:23:38 +00:00
phreak
1ec16a0dce
fixed a small error in bob's glowmap code
2003-01-09 21:22:36 +00:00
phreak
531c34e48c
fixed a small error in bob's code
2003-01-09 21:20:21 +00:00
phreak
e4906d5051
glowmaps in OpenGL, yay!
2003-01-09 21:19:54 +00:00
phreak
290471b544
glowmaps unloaded if their parent is
2003-01-09 21:19:25 +00:00
Goober5000
81227d877a
fixed the giant thruster glow bug
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--Goober5000
2003-01-09 05:55:55 +00:00
Goober5000
4320767bc6
snagged a potential bug
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--Goober5000
2003-01-09 05:52:25 +00:00
Goober5000
0ce01a077f
fixed debriefing music in non-campaign missions
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--Goober5000
2003-01-08 19:49:15 +00:00
Goober5000
4587aa1d8d
added ai-chase-any-except sexp
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--Goober5000
2003-01-07 20:06:44 +00:00
phreak
5541f13c99
fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode
2003-01-07 00:02:08 +00:00
Goober5000
f56a7e8b8d
implemented keep-safe-distance
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--Goober5000
2003-01-06 22:57:23 +00:00
Goober5000
a9b917211c
allowed fighters and bombers to accept the stay-near-ship and
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keep-safe-distance orders
--Goober5000
2003-01-06 21:52:58 +00:00
Goober5000
bdb95b3655
nasssty bugs, we hates them, yesss we do, preciousssss
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:)
--Goober5000
2003-01-06 20:29:28 +00:00
Goober5000
a67d462b4c
cleaned up some stuff with model_set_thrust and a commented Assert that
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shouldn't have been
--Goober5000
2003-01-06 19:33:22 +00:00
Goober5000
40e711e493
a wee failsafe added
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--Goober5000
2003-01-06 18:50:37 +00:00
Goober5000
c3bf521a0b
hmm... moved +Squad Logo to immediately beneath $Name
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--Goober5000
2003-01-06 17:19:14 +00:00
Goober5000
3ef1984b40
added wing configurable squad logos - put +Squad Logo: filename.pcx as
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the last entry in each wing that you want (but the player's squad logo will
still be the squad logo for the player's wing)
--Goober5000
2003-01-06 17:14:52 +00:00
bobboau
12f8b745d2
disabled decals (for now), removed the warp ray thingys,
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made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
Goober5000
30cf9c6ac4
added capability of is-iff and change-iff to have wings as well as ships
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as their arguments; also allowed a bunch of sexps to accept the player
as an argument where they would previously display a parse error
--Goober5000
2003-01-05 01:26:35 +00:00
Goober5000
b8e5217739
fixed the order sexp
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--Goober5000
2003-01-04 23:15:39 +00:00
Goober5000
b53761bbd4
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
99d6040adc
this is the way we squash the bugs, squash the bugs, squash the bugs
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this is the way we squash the bugs, so early in the morning :p
--Goober5000
2003-01-02 03:09:01 +00:00
Goober5000
ab653af1d9
added don't-collide-invisible and collide-invisible sexps
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--Goober5000
2003-01-02 00:35:21 +00:00
Goober5000
a17af66a44
added ship-vaporize and ship-no-vaporize sexps
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--Goober5000
2003-01-01 23:33:34 +00:00
Goober5000
64ac1f20ca
bumped to 3.4
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--Goober5000
2002-12-31 20:09:14 +00:00
Goober5000
54ecd11df2
tweaked stuff
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--Goober5000
2002-12-31 19:35:14 +00:00
Goober5000
f7eb18db90
if it ain't broke, don't fix it
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--Goober5000
2002-12-31 19:18:41 +00:00
Goober5000
1e8f49d1ef
if it ain't broke, don't fix it
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--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000
acefe1a8a9
simplified end-user implementation of ballistic primaries
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--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000
f01c0616a5
added damaged-escort-priority-all sexp
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--Goober5000
2002-12-31 07:26:40 +00:00
Goober5000
04b3c2dae4
fixed escort list behavior for stealthy ships
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--Goober5000
2002-12-31 05:17:13 +00:00
Goober5000
16d3193e9b
made force feedback stronger when firing ballistic primaries
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--Goober5000
2002-12-30 06:16:09 +00:00
phreak
aff3972663
added damage-escort-list as a new sexp
2002-12-27 20:16:18 +00:00
Goober5000
1c73dc4cf9
the insidious beam bug is now squashed AND committed!
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--Goober5000
2002-12-27 17:58:11 +00:00
Goober5000
ba5816809b
removed the existing stealth sexps and replaced them with the following...
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ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000
7ec35e1a28
meh - changed is-cargo-x to is-cargo
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--Goober5000
2002-12-25 01:22:23 +00:00
Goober5000
b07017dfaf
added change-ai-class and is-ai-class, and I think I may also have nailed the
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is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00