Zacam
755d7326b3
From Valathil, glCleanup to reduce the amount of calls.
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First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
2012-11-18 10:05:44 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Swifty
87436e4eec
Added OpenGL color masking functions to the graphics code.
2012-09-10 05:06:36 +00:00
Swifty
de89915514
Added OpenGL alpha testing functions to the graphics code.
2012-09-10 05:05:14 +00:00
Swifty
0ef190c33a
Added basic OpenGL stencil support. Valathil, feel free to alter this implementation if you need to get things working with deferred shading.
2012-09-10 05:00:26 +00:00
Valathil
48e0517e0d
Allow generic_anim's to reuse bmpman and texture_cache slots and implement eff streaming. Changed talking heads to use generic_anim. Fixes Mantis 2417
2012-08-14 23:48:23 +00:00
Swifty
6ba0da6020
go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object.
2012-08-11 21:01:13 +00:00
Swifty
638ff917a1
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
2012-08-11 20:20:24 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Echelon9
52b421c56b
Documentation: Remove redundant #includes
2012-04-22 13:36:31 +00:00
The_E
ae084d47e0
Do shader compilation during modelload, in order to avoid having to compile shaders during gameplay as much as possible
2012-04-09 12:43:20 +00:00
The_E
bff9ebae74
Fix for 8515: Need to init Use_GLSL earlier
2012-02-19 18:04:15 +00:00
The_E
7284622f4a
Fixes GLSL detection to switch off GLSL support if reported GLSL version is below 1.2
2012-02-16 13:00:18 +00:00
Valathil
d637e02f30
Fix for Mantis 2556: Check if the mouse cursor is really there before drawing it.
2012-01-24 04:11:13 +00:00
The_E
41d68f3aca
From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
2011-12-23 13:09:39 +00:00
The_E
ac82e45cd5
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
2011-09-30 14:52:33 +00:00
Goober5000
70a1873c86
a bunch of small PVS-Studio fixes (mostly duplicate assignments)
2011-09-03 02:25:39 +00:00
Valathil
a67f2d4f29
Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities
2011-09-01 16:16:03 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Zacam
9d212a5f07
From Plombo: sets "force_s3tc_enable" for some linux drivers to be able to render DDS textures.
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http://www.hard-light.net/forums/index.php?topic=77196.0
2011-07-25 22:10:32 +00:00
The_E
28bbbdab09
Reverting, due to unforeseen consequences
2011-07-04 14:55:07 +00:00
The_E
48610b1de5
Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing.
2011-07-04 13:59:02 +00:00
The_E
e23da70624
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
2011-07-02 19:33:23 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
Zacam
93c819e215
Warning Fix: in "opengl_make_gamma_ramp"
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'int' to 'ushort' conversion addressed.
2010-10-08 23:32:54 +00:00
Swifty
b9baca78ed
Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix.
2010-03-03 12:47:08 +00:00
portej05
cf3a4975da
Antipodes #4 - Post Processing from Hery
2009-12-14 13:57:33 +00:00
portej05
49ce1e23a5
Fullscreen window request from QuantumDelta
2009-09-07 11:39:32 +00:00
Echelon9
3810491748
Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples
2009-08-13 12:41:47 +00:00
Echelon9
35a8b8bb08
Proposed change for a OpenGL GLint fix in Snow Leopard
2009-08-08 06:02:00 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
chief1983
51a6901dae
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
2009-01-03 02:39:11 +00:00
phreak
38abe31509
Possible fix for Mantis #1669
2008-09-01 03:09:00 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak
43407479d5
Alpha blending and line widths for radar orb rings when in HTL mode.
2008-06-03 00:18:58 +00:00
taylor
c040093c68
disable PBO support for the time being (causes hangs under OS X for some reason)
2008-04-03 22:01:47 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
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also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
taylor
a22f065ea1
add Murleen's prospective fix and revert r4421 (should cover Mantis #83 , #1248 , and everything loosely based on them)
2008-02-22 02:35:22 +00:00
Kazan
0f84bc8c55
recommiting keldor's cutscene bars fix without busting line endings
2008-02-08 04:33:07 +00:00
Kazan
1d2d2bce10
revert all my commits from today [revert codebase back to r4410]
2008-02-08 02:29:47 +00:00
Kazan
2edf72bf47
Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor
2008-02-07 16:46:33 +00:00
phreak
9d96935ab3
Change the device context variable name.
2007-11-22 17:51:35 +00:00
taylor
5503c0b87f
try to deal better with gamma setting/resetting when minimizing/restoring the game (Mantis #1210 )
2007-11-22 05:11:38 +00:00
taylor
5188a848ea
get rid of some old/obsolete items (Mantis #1489 and #1497 )
2007-10-04 16:18:46 +00:00
taylor
9bcc5a5bd1
various bits of bmpman cleanup
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be sure to clean all three possible buffers with OGL init
fix a couple of bmpman loading bugs that messed up animations
fix bmpman bug that didn't properly account for free'd texture ram count with unload_fast
2007-03-22 20:14:17 +00:00