Commit Graph
104 Commits
Author SHA1 Message Date
Valathil ec32829615 Fix for Mantis 184: Use Vertex shader to replicate nohtl rendering of thruster cones. Also make shader state handling a bit less hackish. 2012-12-09 21:51:20 +00:00
Valathil 6ad5a937a9 Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase. 2012-12-03 00:59:45 +00:00
Valathil c5005adf53 Correct some issues with Help screens that popped up because of glCleanup and undocumented Nvidia driver behaviour. 2012-11-20 18:53:26 +00:00
Valathil 699e69b027 Followup to 9357: Don't flush texture state we don't care about that in shader pipeline and also move the fix to a more efficient place per Swifty's suggestion. 2012-11-18 23:33:01 +00:00
Valathil 666f978756 Fix for Mantis 2719: Clear Vertex Array state after rendering. 2012-11-18 19:07:33 +00:00
Zacam 755d7326b3 From Valathil, glCleanup to reduce the amount of calls.
First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
2012-11-18 10:05:44 +00:00
Zacam 05944baae8 From Valathil: Corrects for dynamic switching regarding Fixed Render Pipeline in the LAB 2012-11-16 04:14:29 +00:00
Goober5000 b30e2ee226 inspired by recent change to multi_sexp.cpp... in most cases, SCP_string should not be passed by value 2012-11-05 08:31:39 +00:00
The_E 35cc7b886e PVS Studio suggestion: Create a reference instead of repeated vector access 2012-11-03 09:25:48 +00:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
Valathil ac5c8dc798 Only use offsets for thruster distortions. Fixes weird framebuffer explosions. 2012-09-11 12:50:43 +00:00
Swifty eeeeb2ce96 Base support for desaturated model rendering. 2012-09-10 04:51:11 +00:00
Swifty 7c7c64e769 Fixed rendering when using fixed function OpenGL pipeline. (Mantis 2696) 2012-08-18 10:39:20 +00:00
Swifty 6ba0da6020 go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object. 2012-08-11 21:01:13 +00:00
Swifty 638ff917a1 go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds. 2012-08-11 20:20:24 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
zookeeper b4c53dba03 Decoupled height and normal maps in one more place. 2012-05-19 10:10:12 +00:00
The_E aa67e7dd1f Decoupling height and normal maps 2012-05-19 09:22:11 +00:00
The_E be86dc5254 Introduces "-misc" maps, which can be used to pass information to shaders using the sMiscmap sampler and FLAG_MISC_MAP shader define. 2012-05-12 21:08:15 +00:00
The_E ae084d47e0 Do shader compilation during modelload, in order to avoid having to compile shaders during gameplay as much as possible 2012-04-09 12:43:20 +00:00
The_E 95f56d3af7 New shader initialization code. This removes the big, ugly GL_Shader_file[] array, and changes shader compilation behaviour to only compile shaders on demand, not on program startup 2012-04-02 10:20:31 +00:00
The_E 5c18143aa1 From casual_pilot: Fix for Mantis 2395 (incorrect index values passed to OpenGL) 2012-03-05 12:01:44 +00:00
Valathil bca5096e9a Fix OpenGL errors caused by animated shaders when not rendering to a fbo 2012-01-14 19:24:29 +00:00
The_E 41d68f3aca From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2011-12-23 13:09:39 +00:00
The_E 17a420c92a Reverting the texture cache stuff due to issues with some models 2011-11-07 09:26:37 +00:00
The_E e004154986 Eep, missed a "!" 2011-11-05 19:52:02 +00:00
The_E 593d3c00c1 Changing opengl_render_pipeline_program to avoid unnecessary texture uploads. 2011-11-05 19:23:39 +00:00
Echelon9 8543045b15 STL types again. Some of these are just inefficient, like reserving one extra slot for each additional element, and then pushing that element onto the STL type 2011-10-17 13:07:24 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
The_E ebf412d9f4 From Valathil: Allow shader effects to be less wrong if the Post-processing framebuffer is not active 2011-07-31 20:37:42 +00:00
The_E 2dc34f3e1f This is the correct version now. 2011-07-30 22:39:49 +00:00
The_E 7f219cad2c Reverting due to bugs 2011-07-30 22:32:09 +00:00
The_E 32c5491d83 Adding support for the new cloaking effect. 2011-07-30 21:13:02 +00:00
The_E 8fb2085a9d Adding the realtime ship/weapon select effects by Valathil. 2011-07-26 22:02:12 +00:00
The_E 7b2c8f7086 From Valathil: Do light sorting only once per object 2011-07-13 09:03:03 +00:00
The_E a46de9340f Fix for Mantis 2395: Introduces troubleshooting flag to switch between using glDrawElements and glDrawRangeElements 2011-06-28 20:20:25 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Swifty b9baca78ed Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix. 2010-03-03 12:47:08 +00:00
portej05 cf3a4975da Antipodes #4 - Post Processing from Hery 2009-12-14 13:57:33 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
chief1983 51a6901dae OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9! 2009-01-03 02:39:11 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
taylor 32c5fa6d1d remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway 2008-04-01 22:06:17 +00:00
taylor 73fb0897a8 IBX version 2 support (includes Bobboau's earlier D3D fixes for it) 2007-02-12 00:19:48 +00:00
taylor 71acc9a7a3 obsolete gluLookAt() in favor of doing it manually, should be slight faster and more precise 2007-02-10 00:05:48 +00:00