Commit Graph
65 Commits
Author SHA1 Message Date
niffiwan 8a1666c5aa derp - fix for r9584; remove 7th entry in the 6-item array Thanks for zookeeper for noticing this
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9585 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:07 +10:00
niffiwan 5c3d105f85 Fix for mantis 2789: replace shield icons drawn with 100's of lines with 6-point polygons
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9584 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:07 +10:00
Goober5000 ee357c9846 yes, whoops (fix bug noticed by Droid803) 2012-10-29 07:10:01 +00:00
Goober5000 8aa23d6a1a fix for Mantis #2643 (generated shield quadrants displayed in the wrong spots) 2012-10-16 03:20:47 +00:00
Echelon9 79da099645 GCC warning: variable set but not used (related to HUD) 2012-06-13 14:50:57 +00:00
Echelon9 68faf910cd GCC warning: suggest brackets (parentheses) around '&&' within '||' 2012-05-27 14:38:53 +00:00
Zacam b78ad057e5 Reported by ni1s: GCC complaint about missing .c_str() in the updated dynamic MAX_SHIELD_ICON dynamic change. 2012-02-15 07:58:46 +00:00
Zacam 15f7e72fc6 From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic 2012-02-09 12:40:15 +00:00
Swifty 3affb86b52 Removed configOverride from HudGauge class since we don't even use it. 2012-02-05 03:41:31 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
The_E 42ff356ad2 Fix for Mantis 2422 (Target Shield indicator behaves like a duplicate of the player shield indicator) 2011-04-04 12:56:59 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
chief1983 ed5cd1d06b Fix for Mantis #1936: Per ship gauges should now work properly. From KK. 2010-01-18 16:06:35 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 915a9270c9 NEW_HUD Removal commit 2009-07-13 15:48:38 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
WMCoolmon 6c7ccad82f Attempted HUD shake fixes 2008-08-30 10:56:04 +00:00
taylor 3090cd74b0 fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646)
clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
Goober5000 a9b17f01ac we probably don't need to play a sound when we equalize already-equalized shields, since we don't play one when we augment already-augmented quadrants 2007-02-11 07:36:43 +00:00
taylor f431fd8804 fix bool compiler warning for MSVC 2006-05-18 14:56:02 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
wmcoolmon b0bafe235b This should fix redmenace's Assert...I'm not sure why it hasn't been triggering every time a shield is at full strength. 2005-05-30 23:41:36 +00:00
taylor 7e3b7769c6 many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon b911af11ea Removed some warnings under Linux/GCC 2005-03-29 07:03:16 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon 23745c58d7 Made HUD shield icon auto-generation off unless "generate icon" ship flag is specified for the ship. 2005-03-03 07:13:17 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon 703791a2f7 HUD updates 2005-01-30 03:26:11 +00:00
wmcoolmon 20dcfb2ccf Proposed HUD system stuffs - within NEW_HUD defines. 2004-12-24 01:07:19 +00:00
bobboau 631ad4151f sevral feature additions that WCS wanted,
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
Goober5000 3766a10e38 fixed a few warnings
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon d816460ccc Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C 2004-05-30 08:04:49 +00:00
wmcoolmon 3e436b6df6 Added HUD gauges placement table, "hud_gauges.tbl" or "*-hdg.tbm" table module 2004-05-29 03:02:53 +00:00