Commit Graph
527 Commits
Author SHA1 Message Date
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
zookeeper 222f632943 Fix turrets not getting can_move = true set for them; fixes at least glowpoints parented to turrets not moving right.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9560 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Goober5000 55d4f0b96c follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9537 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000 1409e7d6cf don't throw errors for missing skybox models... we just won't display the skybox
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9524 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000 6b62d36e02 change from 1 meter to 0.1 meter 2013-01-07 04:35:36 +00:00
Goober5000 c610a1f9a2 FUBAR's fix for Mantis #2770
see http://www.hard-light.net/forums/index.php?topic=83122.0
2013-01-07 03:31:46 +00:00
FUBAR-BDHR 8cb31c63e7 Mantis 2759 - Add Warning for null normals on docking points 2012-12-24 06:23:56 +00:00
Valathil 3fbbaf05fa Fix for Mantis 2738: Reset buffer state before drawing spheres and lines. Additionally fix the new htl outline rendering in fred by setting the outline color. 2012-12-19 00:11:28 +00:00
The_E d702b276ef Rename the model subsystem flag masks to MSS_MODEL_FLAG_MASK and MSS_MODEL_FLAG2_MASK respectively, for readability 2012-12-18 21:55:26 +00:00
The_E 20f7383d4a Fix for Mantis 2513 by Admiral MS: Fixes issues with two ship classes sharing model data. 2012-12-18 21:46:35 +00:00
Goober5000 5b77af048c since invisible textures were loaded as -1, they have to be flagged specially to actually replace real textures (Mantis #2340) 2012-12-17 08:00:17 +00:00
Valathil ec32829615 Fix for Mantis 184: Use Vertex shader to replicate nohtl rendering of thruster cones. Also make shader state handling a bit less hackish. 2012-12-09 21:51:20 +00:00
Valathil 01cb063bd4 Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships. 2012-12-06 20:44:29 +00:00
Goober5000 5ac69dc1a2 for Mantis #2346 and #1129 -- munge the data if it runs afoul of the warnings 2012-12-05 04:20:45 +00:00
Valathil 3c9130e39b From Mantis 2346: Spit out a warning if the two docking slots lie on the same axis as the docking normal. 2012-12-04 23:02:02 +00:00
Valathil b3465ad929 From Mantis 1129: Spit out a Warning if a model has a docking port with identical slot positions. 2012-12-04 20:25:55 +00:00
Valathil 96c9a56549 Fix for Mantis 2727: Add Autocenter for debris rendering 2012-12-03 20:45:14 +00:00
The_E 9cec60f23d Fix for Mantis 1596: Adds "turret-fired" animation trigger 2012-11-28 20:08:07 +00:00
Valathil 699e69b027 Followup to 9357: Don't flush texture state we don't care about that in shader pipeline and also move the fix to a more efficient place per Swifty's suggestion. 2012-11-18 23:33:01 +00:00
Zacam 815b74691b Lets see if this handles Mantis 2724.
On Valathil's suggestion, pulled the code added in 9312 from 'model_render_glow_points' and 'model_render_thrusters'
2012-11-04 21:50:34 +00:00
The_E 664c1c383b Compiler Warning removal: int-to-ubyte conversion 2012-11-04 08:29:46 +00:00
The_E 40536f9069 PVS Studio fix: Pointer shipp is not checked against NULL 2012-11-03 09:36:44 +00:00
chief1983 4e5d3e2e57 Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD. 2012-11-02 17:30:17 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
Swifty e4880e319e Made sure that cockpit models are getting flushed out when unloading a given model. 2012-10-15 06:21:00 +00:00
Goober5000 424c315575 remove a warning 2012-09-24 06:58:10 +00:00
Swifty 2b857771fc Created Hardpoints gauge. 2012-09-10 06:58:59 +00:00
Swifty eeeeb2ce96 Base support for desaturated model rendering. 2012-09-10 04:51:11 +00:00
Echelon9 fae7e022ad Fix LLVM warning: Declaration shadows a local variable (modelread.cpp) 2012-09-06 16:59:02 +00:00
The_E f591b04348 Adding nameplate textures to the list of texture names that trigger the transparency renderer. 2012-08-20 19:00:28 +00:00
The_E f5ebe4be4a Fix for Mantis 2685: Glowpoints attached to a modelled subsystem will be rendered even if that subsysstem has been destroyed 2012-08-18 16:57:48 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Swifty 638ff917a1 go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds. 2012-08-11 20:20:24 +00:00
The_E 64d55a67a1 Fix to make glowpoints respect clip planes during warpout again 2012-08-03 18:19:35 +00:00
Swifty ad6e68d819 Corrected glow point directional attenuation. Need to use world coordinates of glow points, not local. 2012-07-18 08:07:47 +00:00
The_E cc2b907673 Changes the glBegin()/glEnd() stuff we were using in some places to the more modern glDrawArrays() way of doing things. Thanks to Kromaatikse for the initial implementation. 2012-07-02 15:48:56 +00:00
The_E 72bfeef335 Changing glowpoint rendering from being a separate step during model rendering to being a part of the batch renderer. This makes glowpoint rendering much faster. 2012-06-24 20:17:46 +00:00
Echelon9 2214bb7ac6 GCC warning: missing initialiser 2012-06-13 14:07:37 +00:00
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
Echelon9 3df38b912b Implement EModelAnimationPosition enum to more completely address boolean issue fixed in r8837 2012-05-29 10:27:52 +00:00
Goober5000 9fd70fd5a9 fix for Mantis #2117 (dock names with trailing spaces cause errors) 2012-05-22 08:39:13 +00:00
The_E 10a2e8d1d3 Ooops, forgot the safety check 2012-05-19 09:27:36 +00:00
The_E aa67e7dd1f Decoupling height and normal maps 2012-05-19 09:22:11 +00:00
zookeeper af997d2b5d Added changes missing from previous commit. 2012-05-18 17:02:49 +00:00
zookeeper 3f34b57fb3 Allowed detail spheres to provide an $offset: x,y,z prop to offset the sphere from the model center. 2012-05-18 15:24:45 +00:00
The_E be86dc5254 Introduces "-misc" maps, which can be used to pass information to shaders using the sMiscmap sampler and FLAG_MISC_MAP shader define. 2012-05-12 21:08:15 +00:00
zookeeper a1ab5a725d Fixed a pointer assignment which should have been a value assignment. 2012-05-05 15:01:14 +00:00
Valathil a6d112c192 Fix for transparent submodels that are children of submodels. 2012-05-04 21:26:49 +00:00
Valathil bded282738 Fix for transparent cockpits that should'nt be transparent. Breaks lightshafts for cockpit models with glass which don't use "-trans". This may be remedied in the future. 2012-05-04 18:49:34 +00:00
Echelon9 f28bd3e167 These two variables were missed; the sort of overlooked error that is easy with this odd method of copy constructing... 2012-04-19 13:22:44 +00:00