karajorma
ac6796f5af
Add all the strings that had no translation.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
FUBAR-BDHR
07fdf1b3c1
Commit 9473 from anitpodes to prevent standalone crashing never ported over. Original commit message: "From Eli2: Lower the value of MAX_SHIPS_PER_PACKET to 64 in order to keep packet size down"
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9565 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
karajorma
8271a12a53
FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9520 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000
6cab0d12bc
no, silly Volition programmer, that's handled elsewhere (fix Mantis #2783 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9516 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
niffiwan
f947a5fb5d
Fix for mantis 2776: from onlyjob, fix format-hardening error
2013-01-22 09:57:29 +00:00
Goober5000
29a0cc5684
tell who is respawning
2013-01-16 07:13:47 +00:00
Goober5000
a916633b46
onlyjob's spelling fixes, per Mantis #2777
2013-01-13 09:50:08 +00:00
Goober5000
9b589d3005
MSVC6 compatibility
2013-01-08 01:44:48 +00:00
Valathil
c8eceec482
Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757
2012-12-25 18:44:09 +00:00
Valathil
3f3b8c128b
Adding an assert to multi_ts_get_team_and_slot so we can get Auto variable data in the crash dump to track down ticket 2757.
2012-12-19 01:58:27 +00:00
Valathil
e1f07390e2
Fix for Mantis 2755: Update weapon_info references after weapon_create to get updates from possible substitution
2012-12-16 14:25:21 +00:00
Valathil
f920395b0c
Fix for Mantis 2707: Pass the firing turret to weapon_create so it knows where to look for when using $Substitute.
2012-12-15 21:47:51 +00:00
karajorma
893701d0b7
This might or might not help with Mantis 1841. Either way Assertion > Int3() anyway.
2012-11-28 09:18:23 +00:00
Echelon9
b4a578314c
PVS-Studio fix: V601 The 'true' value is implicitly casted to the integer type.
2012-11-25 02:45:16 +00:00
Valathil
374b5afafd
Fix for Mantis 2731: Add a +use_pxo flag in multi.cfg
2012-11-19 17:43:40 +00:00
Goober5000
b30e2ee226
inspired by recent change to multi_sexp.cpp... in most cases, SCP_string should not be passed by value
2012-11-05 08:31:39 +00:00
The_E
43fecf84c8
PVS Studio fix: string last_portion is not used anywhere
2012-11-03 09:39:11 +00:00
The_E
c75469e066
PVS Studio fix: Pointer not checked against NULL
2012-11-03 09:37:29 +00:00
karajorma
5769d206e4
Turns out you do need some of those after all. No idea why grep didn't find them.
2012-11-03 09:01:17 +00:00
karajorma
e83c18a7f9
Clear out some cruft from the multiplayer code. Make sure Macros are being used.
2012-11-03 08:25:27 +00:00
chief1983
4e5d3e2e57
Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD.
2012-11-02 17:30:17 +00:00
The_E
4d57e2eaba
Make change-team-color multi. Also adds SCP_string overloads for multi_send_string/multi_get_string
2012-10-27 09:24:11 +00:00
karajorma
7769a4e6e1
Okay, this time JUST the event.log stuff!
2012-10-08 09:13:21 +00:00
karajorma
49f63ad88b
Backout that commit. Wrong codebsse!
2012-10-08 09:11:14 +00:00
karajorma
7c25c35243
Commit the event.log feature.
2012-10-08 09:02:44 +00:00
m_m
947263a047
Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description.
2012-09-24 16:17:26 +00:00
The_E
1f8dcf5494
Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff?
2012-09-22 21:41:23 +00:00
m_m
1faee4f711
Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
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New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
karajorma
a8cccb2168
Send a keep alive packet when loading icons as sometimes this can take quite a while (for instance in debug).
2012-09-16 09:09:19 +00:00
Goober5000
1adc301bde
prevent ships with mismatched models and tables from causing crashes later on (Mantis #2689 )
2012-07-15 22:54:47 +00:00
Echelon9
40983c4f40
GCC warning: variable set but not used
2012-06-17 13:32:04 +00:00
Echelon9
9fc2a7c908
GCC: warning: converting to non-pointer type 'char' from NULL
2012-05-17 17:36:55 +00:00
Echelon9
04b12cf599
PVS-Studio fix: The conditional expressions of the 'if' operators situated alongside each other are identical. multi_ingame.cpp: 1073, 1086
2012-05-06 14:23:11 +00:00
Echelon9
52b421c56b
Documentation: Remove redundant #includes
2012-04-22 13:36:31 +00:00
karajorma
76f8d96721
Fix a bug where placing the host in team 2 of a TvT mission would cause the clients to crash out.
2012-03-01 09:58:39 +00:00
The_E
6b4fd467a4
Given that hitting this assert can cause crashes in release builds, it's probably better if it's turned into an Error() instead.
2012-02-10 18:09:43 +00:00
Echelon9
f95628f94d
Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions.
2012-01-22 06:47:55 +00:00
Echelon9
dc4371680a
Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
2012-01-15 08:08:15 +00:00
Zacam
6c702a11e6
svn:eol-type set to LF.
2012-01-13 18:37:09 +00:00
karajorma
a15a260245
Change the define to one that is a little less confusing.
2012-01-11 01:46:50 +00:00
karajorma
28db28427b
Not that it matters much since it's that's what it's ending up as anyway but since the variable that uses it was switched to unsigned we might as well change this.
2012-01-11 01:44:24 +00:00
The_E
07b03ff2b3
Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use
2011-12-18 16:00:26 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Echelon9
77c852e15a
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Echelon9
5dfb30dfce
PVS-Studio fix: V507 Pointer to local array 'title_str' is stored outside the scope of this array. Such a pointer will become invalid.
2011-10-01 06:54:43 +00:00
Zacam
206279c5fd
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
Echelon9
e3195a82d6
Code cleanup: We should be really careful with using these scoring struct elements, as the types were changed from ushort to int at some point.
2011-09-25 02:42:27 +00:00