Goober5000
a916633b46
onlyjob's spelling fixes, per Mantis #2777
2013-01-13 09:50:08 +00:00
Valathil
c8eceec482
Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757
2012-12-25 18:44:09 +00:00
Zacam
0502b4d648
Revert of 9410. Apparently not ready for prime time, what with older compilers that don't seem to understand C++0x types (and complaints about upgrades to enable it), and it apparently (under said compilers) isn't any faster than stdext::hash_set anyway.
2012-12-10 08:23:19 +00:00
Zacam
e43f9dcc83
Fixes Mantis 2706: Weapons not colliding
2012-12-09 06:28:56 +00:00
Zacam
5f998ff345
Mantis 2746: Fix for geometry batcher, from Valathil. Update for Mac by Echelon9.
2012-12-09 02:59:02 +00:00
The_E
01e45dc8e8
Patch for Mantis 2188 by Admiral MS
2012-12-08 20:23:09 +00:00
Valathil
01cb063bd4
Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships.
2012-12-06 20:44:29 +00:00
Valathil
6ad5a937a9
Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase.
2012-12-03 00:59:45 +00:00
Goober5000
2014ee4bab
update comment
2012-11-28 06:56:08 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
...
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma
54f6d864a0
alter-ship-flag SEXP. Now does AI flags too.
2012-10-23 12:02:28 +00:00
Echelon9
c1121a56bb
Fix: Format string is not a string literal (potentially insecure)
2012-10-08 15:17:43 +00:00
Swifty
6dfa635811
Added better object and weapon cleanup code for the new collision detection code when max object and weapon counts are reached.
2012-09-10 05:08:16 +00:00
Swifty
d8d6e86fd6
Collision caching properly resets between missions.
2012-09-10 03:58:14 +00:00
Echelon9
9abd596b72
Fix LLVM warning: Declaration shadows a field of 'waypoint_list'
2012-09-06 16:40:18 +00:00
Echelon9
73a487aab6
Fix LLVM warning: Declaration shadows a field of 'waypoint'
2012-09-06 16:38:15 +00:00
Echelon9
fa671f18fc
Remove some unused variables
2012-09-06 15:51:52 +00:00
Valathil
71cd726349
Fix for Mantis 2705: Add Jump Nodes to the list of object types that are models so they are rendered at the right time
2012-08-28 18:50:53 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
Swifty
638ff917a1
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
2012-08-11 20:20:24 +00:00
Goober5000
30ebd4ecfd
looks like this was never actually implemented!
2012-07-01 05:54:26 +00:00
Goober5000
b0af0aa71a
fix for Mantis #2673 , following Valathil's detective work
2012-06-30 23:31:48 +00:00
Valathil
bf0756be2f
Fix for Mantis 2671: Skip submodels that have been blown off in ship-ship collisions.
2012-06-24 18:12:43 +00:00
Echelon9
65c6a8f51e
GCC warning: suggest curly brackets (braces) around empty body in an ‘else’ statement
2012-06-12 15:57:21 +00:00
Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
Echelon9
e20a418c94
PVS-Studio fix: The 'false' value is implicitly casted to the integer type.
2012-05-28 13:35:39 +00:00
The_E
49466254c7
Change this little piece of code to avoid a potentially very baffling null pointer dereference later on
2012-05-05 12:50:06 +00:00
karajorma
d7d6009ea1
Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given.
2012-04-30 07:47:23 +00:00
Echelon9
6ed3ce07d7
warning C6011: Dereferencing NULL pointer 'lowest_vol_osp'
2012-04-11 14:44:05 +00:00
Echelon9
a0e59defd6
CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix
2012-04-07 11:07:30 +00:00
Echelon9
164581168d
Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m
2012-04-02 21:32:47 +00:00
Zacam
2cb5b15bd8
Nukes changes to the Armor Table for Difficulty Scaling and additional options.
...
Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
2012-03-28 06:25:26 +00:00
Goober5000
b146b10403
MOAR const-correctness!
2012-03-08 08:12:56 +00:00
Echelon9
5eb4e7728c
Related to Mantis 2617 - there is no way this is correct, now we have a properly functioning constructor for mc_info
2012-02-29 14:13:22 +00:00
The_E
747841add1
Make the OS_SUBSYS_ROTATION sound depend on the SSF_ROTATES flag
2012-02-04 22:08:45 +00:00
The_E
b8c1a68989
Makes the $AliveSnd, $DeadSnd and $RotationSnd entries for subsystems work. NOTE: This will apparently not work correctly for nested subsystems.
2012-02-04 21:50:49 +00:00
Echelon9
b43c50e178
Adopt the mprintf() macro correctly. It needs the braces to wrap the format string and variables
2012-01-30 16:58:23 +00:00
The_E
858426d06a
Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now.
2012-01-29 16:37:52 +00:00
Goober5000
ff4218e405
undo animations for undockings that happen from exploding or jettisoning cargo
2012-01-29 09:58:59 +00:00
Valathil
a8206df327
Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler
2012-01-23 22:50:01 +00:00
Valathil
2184d3698b
Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way.
2012-01-22 14:01:18 +00:00
Valathil
c39576fce8
Fix for Mantis 2522: Moved the calculation of the sprite rotation to get the updated orientation matrix after dock calculation.
2012-01-21 10:33:57 +00:00
Echelon9
dc4371680a
Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
2012-01-15 08:08:15 +00:00
Zacam
6c702a11e6
svn:eol-type set to LF.
2012-01-13 18:37:09 +00:00
Zacam
f6ad6b14b6
Synchronization of differences between Antipodes and Trunk. Cause unknown, just commit drift issues. Regular auditing will catch these faster, but people need to pay more attention when syncing Trunk changes over to Antipodes.
2012-01-13 17:49:57 +00:00
zookeeper
6353841820
Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type.
2011-12-21 08:30:34 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
d340f7ec2e
Documentation: Take out some old commented out code
2011-11-19 03:25:52 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Sushi
6a1f8a692c
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
2011-11-15 19:05:30 +00:00